Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

498 평점
Para Bellum - Population
2
   
어워드
즐겨찾기
즐겨찾기됨
즐겨찾기 해제
태그: mod, Campaign
파일 크기
게시일
업데이트일
4.488 MB
2020년 2월 29일 오후 3시 14분
2023년 11월 4일 오전 5시 07분
변경 사항 25개 ( 보기 )

다운로드 위해 구독하기
Para Bellum - Population

AveMetal님의 1 모음집
Para Bellum - Official Mods Collection
아이템 11개
설명
Si vis pacem, para bellum.
If you want peace, prepare for war.

This mod collection is a total conversion for Rome II with a historical approach, keeping a balance with the gameplay, and aiming for a more challenging and epic experience.

Para Bellum - Steam group
Para Bellum - Discord server[discord.gg]
Para Bellum - Official Mods Collection
Para Bellum submods & Compatible mods
FAQ for Para Bellum

Para Bellum - Population
This mod is based in the population and manpower system developed by the Magnar and Litharion team (People of Rome 2), and the features introduced by A Huge Turd to make buildings, taxation and editcs affect population growth as well (Campaign Improvement Mod).

Installation instructions
Subscribe and place the different parts of the mod in alphabetical order in the Mod Manager:

1. Para Bellum - Campaign (includes specific instructions and translation files)
2. Para Bellum - Combat
3. Para Bellum - Effects (includes specific instructions)
4. Para Bellum - Factions
5. Para Bellum - Interface
6. Para Bellum - Population (includes specific instructions)
7. Para Bellum - Units (requires the other Para Bellum - Units parts)
8. Para Bellum - Units II (requires the other Para Bellum - Units parts)
9. Para Bellum - Units III (requires the other Para Bellum - Units parts)
10. Para Bellum - Weather (includes specific instructions)

Though I recommend to use all the modules together, they can work separately so you can apply what you want, but keeping the order regardless of the number of subscribed parts.

Para Bellum - Population specific instructions:

1. Go into Options-> Mods in the game menu and enable the use of user Script mods.

Compatibility
Even though Para Bellum is designed in a modular way which facilitates compatibility, each part is independent and is specifically designed to work together with the other mods of the collection. Please note that Para Bellum includes lots of new tables and thousands of new entries, and if combined with other mods of the same type or that share content, it will be overwritten and will mess up proper functioning although the game runs apparently fine. Therefore, I only bring support for the mods included in the Para Bellum Official Mods and the Submods and compatible mods Collections that you can find above in the description.

- Multiplayer compatibility only if both players have exactly the same contents (mods and/or GEMFX installed and subscribed). Also the Para Bellum Multiplayer patch is highly recommended (contained in the Para Bellum submods Collection).

- Compatible with all DLC campaigns and contents.

- Ancestral Update (Patch 20) compatible.

Credits and acknowledgments
This mod would have not been possible without the modders who very kindly gave me permission to use their terrific content in this project. My sincerest thanks and appreciation of incredible hours of hard work and dedication, goes to:

A Huge Turd - population system: Civil Affairs
Davenes - RotR population system Sanitation++
Magnar - population system: People of Rome 2


Do you like the mod? Ratings help people find this content.
If you have any comments or suggestions, you are welcome.

Support
If you appreciate my mods, you can support my developments at:

[ko-fi.com]
댓글 140
Valendrion 2024년 6월 13일 오전 10시 08분 
There is something very wrong with this mod. I'm playing as Athens. Population of Athens itself peaked at 127,000 two turns later it's 45,000 no idea why. Pella refuses to increase in population at all. The growth % for each of the 4 classes are between +4-6% but the total population drops a few hundred every turn. Pella population has dropped from 26,000 to now less than 4000 in 110 turns.

I never run low on food. Shrugs.
M/Sgt. Evans 2024년 5월 14일 오후 8시 08분 
I figured it out. It's sanitation. I guess people prefer to live where there isn't sewage flowing down the street
M/Sgt. Evans 2024년 5월 9일 오후 2시 24분 
Yeah idk if i just dont know what im doing but the population of Rome went up to 80,000 and Naples went down to 1,000... I guess Vesuvius erupted early.
gladius 2024년 4월 3일 오후 9시 21분 
I'm having the same problem
IsYaeBoi 2024년 1월 14일 오전 4시 11분 
I'm having the same issue. For me, the predicted growth, especially in Velathri and Ariminum when playing as rome, is always positive yet im constantly losing population. I'm not sure if it's just because I don't fully get the mechanic or if something is wrong
the_cavalier82 2023년 9월 29일 오후 4시 34분 
I continue to have issues with the Population mechanic.

I typically play as Rome whenever I use this mod, and where I notice a problem is after taking Velathri and Ariminum. Every population class is showing positive growth in both towns, total growth is around +240, and the populations are around 13,600 at the end of the turn. At the beginning of the next turn, Ariminum's population has dropped to ~13,100 and Velathri's dropped to ~13,400. At least from what I can tell, these towns are the only towns that experience this particular problem.
AveMetal  [작성자] 2023년 9월 21일 오후 1시 19분 
Para Bellum - Population updated:

- Improved compatibility between Para Bellum and vanilla, so the number of soldiers per unit unit is adapted depending on each case.
- Added more variety of effects icons.
- Debugged scripts, thanks to Luskainn for advice.
Jebe 2023년 6월 25일 오전 1시 49분 
Does the population system only apply to the player? Sometimes i scratch my head how my enemy still can recruit so many warriors after so many losses
AveMetal  [작성자] 2023년 6월 16일 오전 6시 02분 
Mod updated:
- Special thanks to andrei.papou for the modified the settlement captured behavior: if the majority culture is the one of your faction, you can retain 1/2 (when occupied) or 1/4 (when sacked or razed) of the original population.
- Added the mercenaries and other units missing from the RotR campaign.
- Added population to the Iphikratean embarked troops (PB Open Beta).
AveMetal  [작성자] 2023년 6월 16일 오전 6시 01분 
@ Sanakan & andrei.papou: Fixed in the last update.

@ BadReligion: Idk in each case, but historically Sparta population declined along time so it seems realistic.

@ Molty: Probably, it also includes the content of the credited mods in the description.

@ Gunpowder_Jack: Be sure to check the script mods in the game mod options, and restart the game.

@ Sanakan: Para Bellum Open Beta includes a formula that slightly increases the growth rate.