Sid Meier's Civilization V

Sid Meier's Civilization V

Not enough ratings
Singleplayer
   
Award
Favorite
Favorited
Unfavorite
Description
For my own use.
Items (26)
Cultural Diffusion
Created by Gedemon
Culture spread from cities, each tile can host culture from multiple civilizations. You can still buy tiles, but they can flip to another Civilization if it has more culture than you on it, and units can capture tiles (both optional). Culture diffusion is ...
Reform and Rule (BNW)
Created by Machiavelli
This mod alters every Social Policy and Ideology Tenet. More than a mere "balance patch" most policies include effects that are unlike any existing policies and a few are unlike anything else in the game. These unique effects enable all new strategies that...
Religion - Beliefs Expansion Pack
Created by BlouBlou
This mod largely expands the pantheon/beliefs choice for more customization when founding your religion. It adds roughly 90 new Beliefs, completly overhauling (but including) vanilla beliefs. Features: Add approx. 90 beliefs, These beliefs are mostly an ex...
Units - Starting Scout
Created by BlouBlou
This mod replaces the starting 'Warrior' with a 'Scout' instead. Features: Everyone (including AI players) get their starting warrior replaced with a scout. Notes: If you own Brave New World Expansion, i strongly recommend using all the three Scouts mod fo...
Barbarians - Unlimited Exp
Created by BlouBlou
This mod removes the maximum experience that you can get from barbarians. Features: You will now get experience at any level when fighting barbarians. AI players will now get experience at any level when fighting barbarians. Compatibility: Compatible with ...
Larger Cities
Created by dninemfive
Intended to reduce lag and crashing on large maps, this mod adjusts cities to be fewer and further between but more powerful. Non-Steam download available here. Changes without Various Mod Components - Cities may only be founded at least five tiles away fr...
Easy Promotions
Created by Civitar
Lowers the XP cost of promotions by half, allowing more customizable units. Recommended for use with mods from the Unit Customization collection. Compatible with both expansions and all DLC....
AI no free tech
Created by CleverAdvisor
Starting at King difficulty the AI begins to get free technology. The AI at the highest difficulty,diety, starts off with pottery, animal husbandry, mining,and the wheel in technology! This is a simple mod that starts all players even in tech at the start ...
Promotions - Ancient Ruins Choice
Created by BlouBlou
This mod extend the ability to choose the bonus you receive from 'Ancient ruins' to Scouts from all civilizations. Accordingly, The Shoshone Pathfinder receive New free promotions instead: Scouting I-II Features: Make the ability to choose the bonus you re...
Cities of Marble (BNW)
Created by Machiavelli
There are many cities of brick but can you build a city of marble? With new and modified National Wonders you'll be able to specialize your cities like never before, raising the small and obscure city to glory and greatness! Features: National Wonders no l...
Coasts and Rivers Yield Gold Again
Created by TofuSojo
Coasts and Rivers yield 1 gold again, which the BNW expansion removed. I always liked how this represented small scale local trade. Yes you can make lots of gold later on with the trade system, etc, but they didn't add a replacement for gold generation in ...
Civ5 Gold Rush
Created by mrTin00
This mod significantly increase money income from Gold and Silver luxury. Here is a full list of changes: - Removed any gold bonuses for Gold and Silver without mine. - +3 bonus for mined Gold - +2 bonus for mined Silver - Mint produce +8 for gold and +6 f...
Foreign Trade Routes
Created by Gedemon
Foreign Trade Routes allows one trade routes per city with another civilization's city if they are connected by road, river, coast or ocean and you have an open border agreement (or at least friendly relation for a city-state trade route) , and correspondi...
Caravans Build Roads
Created by Gedemon
A very basic mod to make caravans build roads when moving, civ6-like Note: I've been away for a while, if civ6 modding is at least as open as civ5 I will surely move to it, but I'm afraid I won't have a lot of time to check my previous mods here, I'm very ...
Faster Plot Expansion
Created by Krajzen
Cultural cost of gaining new plot is reduced by 1/3. Now 'holes on the map' fill faster, borders looks better, and this is yet another buff for originally underpowered wide empires....
National Wonder Collection
Created by framedarchitecture
Adds six new National Wonders to the later Eras. v.3 not compatible with v.2 saved games. Compatibility * Vanilla; Gods and Kings; Brave New World; all DLC * Most mods, except those that fundamentally alter the Tech Tree. National Wonders Central Bank: For...
Malwiya Minaret Wonder
Created by Pouakai
The Malwiya Minaret (Also known as the Spiral Minaret or the Minaret of Samarra) is a large Minaret in Samarra, Iraq. It was constructed in the ninth century CE during the reign of the Abbasid Caliphate, and the mosque complex to which it belongs is one of...
Promotions - Expansion Pack
Created by BlouBlou
This mod add new promotions choices when leveling your units and also change the promotion tree system to improve customization possibilities. It roughly triple your promotion choices for every unit, adding many new promotions, and rearranging dependencies...
More Great Generals
Created by camomilk
Increases spawn rate of Great Generals by reducing the great person points required and adding a 10% bonus to great general spawn rate for the Barracks (and Krepost). Also applies to Great Admirals....
Workable Mountains
Created by Keukotis
Also available on CivFanatics Mountains can now be worked by cities once they have a yield. They don't start with one, but a small number of buildings can improve them. Palace now provides +1 Culture for Mountains. Stagnate your capital for an early policy...
Krakatoa Fix
Created by Barrowulf
This mod fixes the placement requirements of Krakatoa to increase its chances of being a workable tile. This one has bugged me for a while. In the default game, Krakatoa usually spawns out in the middle of the vast ocean and wastes a good natural wonder sl...
City Limits
Created by Kilandor
This mod will show the city limits when opening the city view, or clicking on a unit that can found cities. It will also show you overlapping hexs. Enjoy! --- Installation --- To get the mod you must "Subscribe" to it. From the main menu Open "Mods" after ...
Emigration
Created by Mk Z
Immigrants are attracted by happiness and productivity of your empire from foreign cities. Ideologies affect migration in different ways. What's new in v6: * migrants carry religion * part of conquered population escape as refugees * emigration system rewo...
Resource Buildings
Created by DJSHenninger
Requires the Brave New World expansion. I've always wondered why Gold and Silver get the Mint as a bonus building while most other Luxury resources do not. This mod adds various bonus buildings to the game that improves Luxuries in the same manner as the M...
Lightning Speed
Created by Delnar_Ersike
Adds a new speed to the game that is 2x faster than Quick, i.e. 3x faster than Standard. Recommend only for Tiny- and Duel-sized maps. Expected maximum playtime in multiplayer: 3-4 hours....
Really Advanced Setup
Created by General Tso
This mod includes all of the standard options normally found in the Advanced Setup screen. It also adds new features which allow you to modify game play significantly. Works with Brave New World and all earlier versions of the game. To use the Really Advan...
Linked collections (3)
New and Enhanced Buildings
Contains 14 items