Team Fortress 2

Team Fortress 2

Improvised Imblazer
Doc 26 Jul, 2014 @ 11:37am
Questionable Stats.
+100 Ammunition after every kill.
-10 Damage penalty.
Each kill increases burn time by +0.05 seconds.
Cannot refill from dispensers.


Anything else? xD
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Showing 1-15 of 72 comments
Mr. Two 26 Jul, 2014 @ 11:41am 
+50 ammo
-10 damage
each kill increases afterburn by .5 seconds with a max of 5 extra seconds?
Tiny Tony 26 Jul, 2014 @ 11:41am 
the ♥♥♥♥
?
Doc 26 Jul, 2014 @ 11:47am 
Originally posted by rn:
+50 ammo
-10 damage
each kill increases afterburn by .5 seconds with a max of 5 extra seconds?

Yea, there we go :D perfect. xD
<none> 26 Jul, 2014 @ 1:01pm 
Normal Ammo
-Airblast costs 100 Ammo
+Each kill increases speed by 0.5 (MAXIUM:2.0)
-Picked up weapons only give 50 Ammo
-If run out of ammo, resets speed
-Powerjack does not affect pyro when This weapon is equipped
+Setting a enemy on fire in midair causes the enemy to get a longer afterburn dmg and 2 seconds increased on afterburn
(Too Much?)
Doc 26 Jul, 2014 @ 1:02pm 
Originally posted by Lucas:
Normal Ammo
-Airblast costs 100 Ammo
+Each kill increases speed by 0.5 (MAXIUM:2.0)
-Picked up weapons only give 50 Ammo
-If run out of ammo, resets speed
-Powerjack does not affect pyro when This weapon is equipped
+Setting a enemy on fire in midair causes the enemy to get a longer afterburn dmg and 2 seconds increased on afterburn
(Too Much?)

Nope.avi
<none> 26 Jul, 2014 @ 1:03pm 
also -49% dmg is done through rapid fire
<none> 26 Jul, 2014 @ 1:03pm 
lol that reply came fast
<none> 26 Jul, 2014 @ 1:03pm 
How about -no ammo -no special effects -cannot be used
(lol jk)
Doc 26 Jul, 2014 @ 1:04pm 
lol.
please no afterburn. its a ♥♥♥♥♥♥♥ watergun and afterburn is obnoxious. How about extra knockback bleed instead of afterburn and it takes 30 ammo to airblast
GorgoTheWobo 26 Jul, 2014 @ 2:54pm 
I feel like anything that revolves around longer afterburn is pointless with the multitude of ways to either be extinguished or mitigate the damage through other forms of healing.
How About This

-No After Burn
-15% Damage
+15% After burn Damage
Each Kill With The Weapon Adds +0.5 After Burn Time (Max Of 10)
OSNK 26 Jul, 2014 @ 3:39pm 
Enflamed enemies must bow down and get Anals to not be on fire by Obamacare
Sargent¥ 26 Jul, 2014 @ 4:22pm 
+1000% more damage
+Can refill from dispensers
+100% Crit on airblast
+ noclip on kill
+ On kill, team receives mini crits for 5 seconds
+ More than 1 kill, GabeN
- Cannot move forward
- Cannot move right
- Cannot move left
- 99% amo

Magic Ball 26 Jul, 2014 @ 4:28pm 
+ 50% Extra Ammunition
+ Afterburn deals 25% more damage than normal.
+ Each consecutive kill increases afterburn duration by 2 seconds.
- Actual... water or flames, whatever this thing fires, deals 50% less damage.
- Airblast costs 150% more Ammunition.


Unsure of how this would work, but I seem to run out of ammunition as a pyro a bit.
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