Team Fortress 2

Team Fortress 2

Improvised Imblazer
Questionable Stats.
+100 Ammunition after every kill.
-10 Damage penalty.
Each kill increases burn time by +0.05 seconds.
Cannot refill from dispensers.


Anything else? xD
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Affichage des commentaires 1 à 15 sur 72
+50 ammo
-10 damage
each kill increases afterburn by .5 seconds with a max of 5 extra seconds?
the ♥♥♥♥
?
Doc 26 juil. 2014 à 11h47 
rn a écrit :
+50 ammo
-10 damage
each kill increases afterburn by .5 seconds with a max of 5 extra seconds?

Yea, there we go :D perfect. xD
<none> 26 juil. 2014 à 13h01 
Normal Ammo
-Airblast costs 100 Ammo
+Each kill increases speed by 0.5 (MAXIUM:2.0)
-Picked up weapons only give 50 Ammo
-If run out of ammo, resets speed
-Powerjack does not affect pyro when This weapon is equipped
+Setting a enemy on fire in midair causes the enemy to get a longer afterburn dmg and 2 seconds increased on afterburn
(Too Much?)
Doc 26 juil. 2014 à 13h02 
Lucas a écrit :
Normal Ammo
-Airblast costs 100 Ammo
+Each kill increases speed by 0.5 (MAXIUM:2.0)
-Picked up weapons only give 50 Ammo
-If run out of ammo, resets speed
-Powerjack does not affect pyro when This weapon is equipped
+Setting a enemy on fire in midair causes the enemy to get a longer afterburn dmg and 2 seconds increased on afterburn
(Too Much?)

Nope.avi
<none> 26 juil. 2014 à 13h03 
also -49% dmg is done through rapid fire
<none> 26 juil. 2014 à 13h03 
lol that reply came fast
<none> 26 juil. 2014 à 13h03 
How about -no ammo -no special effects -cannot be used
(lol jk)
Doc 26 juil. 2014 à 13h04 
lol.
please no afterburn. its a ♥♥♥♥♥♥♥ watergun and afterburn is obnoxious. How about extra knockback bleed instead of afterburn and it takes 30 ammo to airblast
I feel like anything that revolves around longer afterburn is pointless with the multitude of ways to either be extinguished or mitigate the damage through other forms of healing.
How About This

-No After Burn
-15% Damage
+15% After burn Damage
Each Kill With The Weapon Adds +0.5 After Burn Time (Max Of 10)
OSNK 26 juil. 2014 à 15h39 
Enflamed enemies must bow down and get Anals to not be on fire by Obamacare
+1000% more damage
+Can refill from dispensers
+100% Crit on airblast
+ noclip on kill
+ On kill, team receives mini crits for 5 seconds
+ More than 1 kill, GabeN
- Cannot move forward
- Cannot move right
- Cannot move left
- 99% amo

+ 50% Extra Ammunition
+ Afterburn deals 25% more damage than normal.
+ Each consecutive kill increases afterburn duration by 2 seconds.
- Actual... water or flames, whatever this thing fires, deals 50% less damage.
- Airblast costs 150% more Ammunition.


Unsure of how this would work, but I seem to run out of ammunition as a pyro a bit.
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