Team Fortress 2

Team Fortress 2

Improvised Imblazer
Doc 2014 年 7 月 26 日 上午 11:37
Questionable Stats.
+100 Ammunition after every kill.
-10 Damage penalty.
Each kill increases burn time by +0.05 seconds.
Cannot refill from dispensers.


Anything else? xD
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目前顯示第 1-15 則留言,共 72
Mr. Two 2014 年 7 月 26 日 上午 11:41 
+50 ammo
-10 damage
each kill increases afterburn by .5 seconds with a max of 5 extra seconds?
Toughest Gun In The West 2014 年 7 月 26 日 上午 11:41 
the ♥♥♥♥
?
Doc 2014 年 7 月 26 日 上午 11:47 
引用自 rn
+50 ammo
-10 damage
each kill increases afterburn by .5 seconds with a max of 5 extra seconds?

Yea, there we go :D perfect. xD
<none> 2014 年 7 月 26 日 下午 1:01 
Normal Ammo
-Airblast costs 100 Ammo
+Each kill increases speed by 0.5 (MAXIUM:2.0)
-Picked up weapons only give 50 Ammo
-If run out of ammo, resets speed
-Powerjack does not affect pyro when This weapon is equipped
+Setting a enemy on fire in midair causes the enemy to get a longer afterburn dmg and 2 seconds increased on afterburn
(Too Much?)
Doc 2014 年 7 月 26 日 下午 1:02 
引用自 Lucas
Normal Ammo
-Airblast costs 100 Ammo
+Each kill increases speed by 0.5 (MAXIUM:2.0)
-Picked up weapons only give 50 Ammo
-If run out of ammo, resets speed
-Powerjack does not affect pyro when This weapon is equipped
+Setting a enemy on fire in midair causes the enemy to get a longer afterburn dmg and 2 seconds increased on afterburn
(Too Much?)

Nope.avi
<none> 2014 年 7 月 26 日 下午 1:03 
also -49% dmg is done through rapid fire
<none> 2014 年 7 月 26 日 下午 1:03 
lol that reply came fast
<none> 2014 年 7 月 26 日 下午 1:03 
How about -no ammo -no special effects -cannot be used
(lol jk)
Doc 2014 年 7 月 26 日 下午 1:04 
lol.
12 gigabyte zip bomb 2014 年 7 月 26 日 下午 1:25 
please no afterburn. its a ♥♥♥♥♥♥♥ watergun and afterburn is obnoxious. How about extra knockback bleed instead of afterburn and it takes 30 ammo to airblast
GorgoTheWobo 2014 年 7 月 26 日 下午 2:54 
I feel like anything that revolves around longer afterburn is pointless with the multitude of ways to either be extinguished or mitigate the damage through other forms of healing.
phil.gonz2011 2014 年 7 月 26 日 下午 2:57 
How About This

-No After Burn
-15% Damage
+15% After burn Damage
Each Kill With The Weapon Adds +0.5 After Burn Time (Max Of 10)
OSNK 2014 年 7 月 26 日 下午 3:39 
Enflamed enemies must bow down and get Anals to not be on fire by Obamacare
Sargent¥ 2014 年 7 月 26 日 下午 4:22 
+1000% more damage
+Can refill from dispensers
+100% Crit on airblast
+ noclip on kill
+ On kill, team receives mini crits for 5 seconds
+ More than 1 kill, GabeN
- Cannot move forward
- Cannot move right
- Cannot move left
- 99% amo

Magic Ball 2014 年 7 月 26 日 下午 4:28 
+ 50% Extra Ammunition
+ Afterburn deals 25% more damage than normal.
+ Each consecutive kill increases afterburn duration by 2 seconds.
- Actual... water or flames, whatever this thing fires, deals 50% less damage.
- Airblast costs 150% more Ammunition.


Unsure of how this would work, but I seem to run out of ammunition as a pyro a bit.
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