Team Fortress 2

Team Fortress 2

Improvised Imblazer
Doc 26 jul. 2014 às 11:37
Questionable Stats.
+100 Ammunition after every kill.
-10 Damage penalty.
Each kill increases burn time by +0.05 seconds.
Cannot refill from dispensers.


Anything else? xD
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Mr. Two 26 jul. 2014 às 11:41 
+50 ammo
-10 damage
each kill increases afterburn by .5 seconds with a max of 5 extra seconds?
the ♥♥♥♥
?
Doc 26 jul. 2014 às 11:47 
Originalmente postado por rn:
+50 ammo
-10 damage
each kill increases afterburn by .5 seconds with a max of 5 extra seconds?

Yea, there we go :D perfect. xD
<none> 26 jul. 2014 às 13:01 
Normal Ammo
-Airblast costs 100 Ammo
+Each kill increases speed by 0.5 (MAXIUM:2.0)
-Picked up weapons only give 50 Ammo
-If run out of ammo, resets speed
-Powerjack does not affect pyro when This weapon is equipped
+Setting a enemy on fire in midair causes the enemy to get a longer afterburn dmg and 2 seconds increased on afterburn
(Too Much?)
Doc 26 jul. 2014 às 13:02 
Originalmente postado por Lucas:
Normal Ammo
-Airblast costs 100 Ammo
+Each kill increases speed by 0.5 (MAXIUM:2.0)
-Picked up weapons only give 50 Ammo
-If run out of ammo, resets speed
-Powerjack does not affect pyro when This weapon is equipped
+Setting a enemy on fire in midair causes the enemy to get a longer afterburn dmg and 2 seconds increased on afterburn
(Too Much?)

Nope.avi
<none> 26 jul. 2014 às 13:03 
also -49% dmg is done through rapid fire
<none> 26 jul. 2014 às 13:03 
lol that reply came fast
<none> 26 jul. 2014 às 13:03 
How about -no ammo -no special effects -cannot be used
(lol jk)
Doc 26 jul. 2014 às 13:04 
lol.
12 gigabyte zip bomb 26 jul. 2014 às 13:25 
please no afterburn. its a ♥♥♥♥♥♥♥ watergun and afterburn is obnoxious. How about extra knockback bleed instead of afterburn and it takes 30 ammo to airblast
GorgoTheWobo 26 jul. 2014 às 14:54 
I feel like anything that revolves around longer afterburn is pointless with the multitude of ways to either be extinguished or mitigate the damage through other forms of healing.
phil.gonz2011 26 jul. 2014 às 14:57 
How About This

-No After Burn
-15% Damage
+15% After burn Damage
Each Kill With The Weapon Adds +0.5 After Burn Time (Max Of 10)
OSNK 26 jul. 2014 às 15:39 
Enflamed enemies must bow down and get Anals to not be on fire by Obamacare
Sargent¥ 26 jul. 2014 às 16:22 
+1000% more damage
+Can refill from dispensers
+100% Crit on airblast
+ noclip on kill
+ On kill, team receives mini crits for 5 seconds
+ More than 1 kill, GabeN
- Cannot move forward
- Cannot move right
- Cannot move left
- 99% amo

Magic Ball 26 jul. 2014 às 16:28 
+ 50% Extra Ammunition
+ Afterburn deals 25% more damage than normal.
+ Each consecutive kill increases afterburn duration by 2 seconds.
- Actual... water or flames, whatever this thing fires, deals 50% less damage.
- Airblast costs 150% more Ammunition.


Unsure of how this would work, but I seem to run out of ammunition as a pyro a bit.
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