XCOM 2
Bahroo XCOM Season 2
Boberto 6 Apr, 2021 @ 7:12pm
Removable Mods, Tweaks, and .ini Edits!
Here are my tweaks and additions to this mod list!

If playing exclusively on a controller, like I am, remove:
[WOTC] Show Tech Rewards
Does not show tech rewards when using a controller

Controller users also remove:
[WotC] Better Grappling!
Does not work on controllers
Download instead:
[WOTC] Fix Controller Grappling
Controller grappling support

Controller users also remove:
Free Camera Rotation
No controller support!!

Controller users also remove:
View Locked Skills - Wotc
No controller support!!

Controller users also remove:
Load from character pool
Button can not be "clicked" due to controller

If you have Avenger lag like I do, remove:
Wear Armour on the Avenger (for WotC)
AND
SWR Full Crew Avenger WotC
The extra crew and models is not worth a 40fps drop in my opinion

If you have game lag, replace:
[WOTC] Impact FX
with
[WOTC] Impact FX Lite Version

Replace:
[WOTC] Better Repeater
with
[WOTC] Better Repeater Fixed
Other mod is depreciated!

Remove:
[WOTC] Fair Lost Targeting
Tweak is included in A Better ADVENT: War of the Chosen
Can someone verify this (?)
Verified!

Remove:
[WOTC] Tactical Information Overhaul [WOTC]
It breaks WotC Enhanced AoE Preview
Download instead:
[WOTC] Additional Icons
Preserves AOE damage preview and damage target preview when shooting. Also summarizes health, damage, movement, and aim for enemies/soldiers

Remove:
Fixed scrollbar (row-based scroll speed) - Wotc
Apparently causes slow-downs
Last edited by Boberto; 7 Apr, 2021 @ 12:19pm
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Showing 1-7 of 7 comments
Boberto 6 Apr, 2021 @ 7:13pm 
.ini tweaks time!!

Device DoT Fix > XComDeviceDoTDefaults.ini
Change the following:
DisableBurning=false DisableAcid=false
Devices should be allowed to burn and be affected by acid in my opinion!

CX Not Created Equal [WOTC] > XComANCE_units.ini
Add the following:
; MOCX Iniciative +AffectedUnits="DarkSoldier_F" +AffectedUnits="DarkSoldier_M" +AffectedUnits="DarkRookie_M2_F" +AffectedUnits="DarkRookie_M2_M" +AffectedUnits="DarkRookie_M3_F" +AffectedUnits="DarkRookie_M3_M" +AffectedUnits="DarkGrenadier_F" +AffectedUnits="DarkGrenadier_M" +AffectedUnits="DarkSniper_F" +AffectedUnits="DarkSniper_M" +AffectedUnits="DarkSpecialist_F" +AffectedUnits="DarkSpecialist_M" +AffectedUnits="DarkRanger_F" +AffectedUnits="DarkRanger_M" +AffectedUnits="DarkPsiAgent_F" +AffectedUnits="DarkPsiAgent_M" +AffectedUnits="DarkReclaimed_M" +AffectedUnits="DarkReclaimed_F" +AffectedUnits="DarkGrenadier_F_M2" +AffectedUnits="DarkGrenadier_M_M2" +AffectedUnits="DarkSniper_F_M2" +AffectedUnits="DarkSniper_M_M2" +AffectedUnits="DarkSpecialist_F_M2" +AffectedUnits="DarkSpecialist_M_M2" +AffectedUnits="DarkRanger_F_M2" +AffectedUnits="DarkRanger_M_M2" +AffectedUnits="DarkPsiAgent_F_M2" +AffectedUnits="DarkPsiAgent_M_M2" +AffectedUnits="DarkReclaimed_F_M2" +AffectedUnits="DarkReclaimed_M_M2" +AffectedUnits="DarkGrenadier_F_M3" +AffectedUnits="DarkGrenadier_M_M3" +AffectedUnits="DarkSniper_F_M3" +AffectedUnits="DarkSniper_M_M3" +AffectedUnits="DarkSpecialist_F_M3" +AffectedUnits="DarkSpecialist_M_M3" +AffectedUnits="DarkRanger_F_M3" +AffectedUnits="DarkRanger_M_M3" +AffectedUnits="DarkPsiAgent_F_M3" +AffectedUnits="DarkPsiAgent_M_M3" +AffectedUnits="DarkReclaimed_F_M3" +AffectedUnits="DarkReclaimed_M_M3" ; A Harder War: The Fanatics +AffectedUnits="AHWAdvBishop" +AffectedUnits="AHWAdvInquisitor" +AffectedUnits="AHWAdvCrusader" ; A Harder War: Advanced Aliens +AffectedUnits="AHWMutonElite" +AffectedUnits="AHWMutonRocketeer" +AffectedUnits="AHWMutonShocktrooper" +AffectedUnits="AHWAndromedonDreadnaught" +AffectedUnits="AHWCryokeeper" ; [WoTC] Muton Harriers +AffectedUnits="Muton_Harrier" +AffectedUnits="Muton_Beleaguer" +AffectedUnits="Muton_Devastator" +AffectedUnits="Muton_Harrier_Captain" +AffectedUnits="Muton_Beleaguer_Captain" ; [WoTC] Purge Priests +AffectedUnits="PurgePriest" +AffectedUnits="PurgeBishop" +AffectedUnits="ExaltedPurgePriest" +AffectedUnits="ExaltedPurgeArchbishop" ; [WoTC] Advent Custodians Standalone +AffectedUnits="AdventCustodianMaster" +AffectedUnits="AdventCustodian" ; [WoTC] Standalone Exalted Custodians +AffectedUnits="ExaltedCustodian_Grandmaster" +AffectedUnits="ExaltedCustodian" ; [WOTC] Advent Hunter Restoration (Counter Op) +AffectedUnits="AdvCounterOpM1" +AffectedUnits="AdvCounterOpM2" +AffectedUnits="AdvCounterOpM3"
Allows all newly added enemies to be affected by "not created equal"
Boberto 6 Apr, 2021 @ 7:13pm 
[WOTC] Better Double Agents > XComGameData.ini
Add the following to the bottom of the list:
;A Better ADVENT: War of the Chosen +DoubleAgentCharacterTemplates=( TemplateName="AdvTrooperHeavyM1", MinForceLevel=1, MaxForceLevel=6 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvTrooperHeavyM2", MinForceLevel=7, MaxForceLevel=12 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvTrooperHeavyM3", MinForceLevel=13, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvTrooperPistolM1", MinForceLevel=1, MaxForceLevel=6 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvTrooperPistolM2", MinForceLevel=7, MaxForceLevel=12 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvTrooperPistolM3", MinForceLevel=13, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvTrooperGrenadeM1", MinForceLevel=1, MaxForceLevel=6 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvTrooperGrenadeM2", MinForceLevel=7, MaxForceLevel=12 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvTrooperGrenadeM3", MinForceLevel=13, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvTrooperEnviroM1", MinForceLevel=2, MaxForceLevel=7 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvTrooperEnviroM2", MinForceLevel=8, MaxForceLevel=13 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvTrooperEnviroM3", MinForceLevel=14, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvTrooperSentinelM1", MinForceLevel=2, MaxForceLevel=7 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvTrooperSentinelM2", MinForceLevel=8, MaxForceLevel=13 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvTrooperSentinelM3", MinForceLevel=14, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvTrooperCannonM1", MinForceLevel=3, MaxForceLevel=8 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvTrooperCannonM2", MinForceLevel=9, MaxForceLevel=14 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvTrooperCannonM3", MinForceLevel=15, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvTrooperShotgunM1", MinForceLevel=3, MaxForceLevel=8 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvTrooperShotgunM2", MinForceLevel=9, MaxForceLevel=14 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvTrooperShotgunM3", MinForceLevel=15, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvStunLancerShotgunM2", MinForceLevel=10, MaxForceLevel=15 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvStunLancerShotgunM3", MinForceLevel=16, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvStunLancerTazerM1", MinForceLevel=5, MaxForceLevel=10 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvStunLancerTazerM2", MinForceLevel=11, MaxForceLevel=16 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvStunLancerTazerM3", MinForceLevel=17, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvShieldBearerTechM2", MinForceLevel=10, MaxForceLevel=16 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvShieldBearerTechM3", MinForceLevel=17, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvShieldBearerSniperM2", MinForceLevel=8, MaxForceLevel=14 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvShieldBearerSniperM3", MinForceLevel=15, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvTrooperSniperM1", MinForceLevel=2, MaxForceLevel=7 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvTrooperSniperM2", MinForceLevel=8, MaxForceLevel=13 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvTrooperSniperM3", MinForceLevel=14, MaxForceLevel=20 ) ;ABA: Better DLC +DoubleAgentCharacterTemplates=( TemplateName="AdventCryoPriestM2", MinForceLevel=10, MaxForceLevel=16 ) +DoubleAgentCharacterTemplates=( TemplateName="AdventCryoPriestM3", MinForceLevel=17, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AdventTitanM1", MinForceLevel=7, MaxForceLevel=12 ) +DoubleAgentCharacterTemplates=( TemplateName="AdventTitanM2", MinForceLevel=13, MaxForceLevel=18 ) +DoubleAgentCharacterTemplates=( TemplateName="AdventTitanM3", MinForceLevel=19, MaxForceLevel=20 ) ;Advent Psi Ops. +DoubleAgentCharacterTemplates=( TemplateName="AdvRaptorM1", MinForceLevel=3, MaxForceLevel=6 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvRaptorM2", MinForceLevel=7, MaxForceLevel=12 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvRaptorM3", MinForceLevel=13, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvWraithM1", MinForceLevel=3, MaxForceLevel=7 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvWraithM2", MinForceLevel=8, MaxForceLevel=13 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvWraithM3", MinForceLevel=14, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvDestroyerM1", MinForceLevel=3, MaxForceLevel=7 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvDestroyerM2", MinForceLevel=8, MaxForceLevel=13 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvDestroyerM3", MinForceLevel=14, MaxForceLevel=20 ) ;Advent Field Training (Training Officer) +DoubleAgentCharacterTemplates=( TemplateName="AdvTrainingOfficerM1", MinForceLevel=1, MaxForceLevel=7 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvTrainingOfficerM2", MinForceLevel=8, MaxForceLevel=13 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvTrainingOfficerM3", MinForceLevel=8, MaxForceLevel=13 ) ;Advent General Revamp (Advent Royal Guard) +DoubleAgentCharacterTemplates=( TemplateName="AdvGeneralM1", MinForceLevel=3, MaxForceLevel=7 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvGeneralM2", MinForceLevel=8, MaxForceLevel=13 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvGeneralM3", MinForceLevel=14, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvGeneralM2B", MinForceLevel=10, MaxForceLevel=14 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvGeneralM3B", MinForceLevel=15, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvHonorGuardM2", MinForceLevel=10, MaxForceLevel=14 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvHonorGuardM3", MinForceLevel=15, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvHonorGuardLMGM3", MinForceLevel=15, MaxForceLevel=20 ) ;Advent Purifier Revamp +DoubleAgentCharacterTemplates=( TemplateName="AdvPurifierCaptainM1", MinForceLevel=5, MaxForceLevel=8 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvPurifierCaptainM2", MinForceLevel=10, MaxForceLevel=14 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvPurifierCaptainM3", MinForceLevel=16, MaxForceLevel=20 ) ;Bio Division (Bio 2.0) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioCaptainM1", MinForceLevel=1, MaxForceLevel=7 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioCaptainM2", MinForceLevel=8, MaxForceLevel=13 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioCaptainM3", MinForceLevel=14, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioTrooperM1", MinForceLevel=1, MaxForceLevel=6 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioTrooperM2", MinForceLevel=7, MaxForceLevel=13 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioTrooperM3", MinForceLevel=14, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioAssaultTrooperM2", MinForceLevel=8, MaxForceLevel=13 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioAssaultTrooperM3", MinForceLevel=14, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioAssaultTrooperM2B", MinForceLevel=8, MaxForceLevel=13 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioAssaultTrooperM3B", MinForceLevel=14, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioRocketTrooperM2", MinForceLevel=9, MaxForceLevel=14 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioRocketTrooperM3", MinForceLevel=15, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioGeneralM1A", MinForceLevel=3, MaxForceLevel=7 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioGeneralM2A", MinForceLevel=8, MaxForceLevel=13 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioGeneralM3A", MinForceLevel=14, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioGeneralM2B", MinForceLevel=8, MaxForceLevel=13 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioGeneralM3B", MinForceLevel=14, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioGeneralM1C", MinForceLevel=3, MaxForceLevel=7 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioGeneralM2C", MinForceLevel=8, MaxForceLevel=13 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioGeneralM3C", MinForceLevel=14, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioGeneralM2D", MinForceLevel=8, MaxForceLevel=13 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioGeneralM3D", MinForceLevel=14, MaxForceLevel=20 ) ; A Harder War: The Fanatics +DoubleAgentCharacterTemplates=( TemplateName="AHWAdvBishop", MinForceLevel=15, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AHWAdvInquisitor", MinForceLevel=14, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AHWAdvCrusader", MinForceLevel=12, MaxForceLevel=20 ) ; [WoTC] Purge Priests +DoubleAgentCharacterTemplates=( TemplateName="PurgePriest", MinForceLevel=12, MaxForceLevel=19 ) +DoubleAgentCharacterTemplates=( TemplateName="PurgeBishop", MinForceLevel=16, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="ExaltedPurgePriest", MinForceLevel=20, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="ExaltedPurgeArchbishop", MinForceLevel=20, MaxForceLevel=20 ) ; [WoTC] Advent Custodians Standalone +DoubleAgentCharacterTemplates=( TemplateName="AdventCustodianMaster", MinForceLevel=16, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AdventCustodian", MinForceLevel=16, MaxForceLevel=20 ) ; [WoTC] Standalone Exalted Custodians +DoubleAgentCharacterTemplates=( TemplateName="ExaltedCustodian_Grandmaster", MinForceLevel=20, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="ExaltedCustodian", MinForceLevel=20, MaxForceLevel=20 ) ; [WOTC] Advent Hunter Restoration (Counter Op) +DoubleAgentCharacterTemplates=( TemplateName="AdvCounterOpM1", MinForceLevel=1, MaxForceLevel=7 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvCounterOpM2", MinForceLevel=8, MaxForceLevel=13 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvCounterOpM3", MinForceLevel=14, MaxForceLevel=20 )
Allows all humanoids added from mods to be "Double Agents"
Boberto 6 Apr, 2021 @ 7:14pm 
A Better ADVENT: War of the Chosen > XComAI.ini
Change the following:
; --- Vanilla Priest ;-Behaviors=(BehaviorName="AdventPriest::CharacterRoot", NodeType=Selector, Child[0]=TryJob, Child[1]=GenericGreenMovement, Child[2]=PriestRedOrangeAlert, Child[3]=GenericAlertHandler, Child[4]=SkipMove) ;+Behaviors=(BehaviorName="AdventPriest::CharacterRoot", NodeType=Selector, Child[0]=TryJob, Child[1]=GenericGreenMovement, Child[2]=Priest_ABA_RedOrangeAlert, Child[3]=GenericAlertHandler, Child[4]=SkipMove) ; --- Vanilla Purifier ;-Behaviors=(BehaviorName="AdventPurifier::CharacterRoot", NodeType=Selector, Child[0]=TryJob, Child[1]=GenericGreenMovement, Child[2]=PurifierRedAlert, Child[3]=GenericAlertHandler, Child[4]=SkipMove) ;+Behaviors=(BehaviorName="AdventPurifier::CharacterRoot", NodeType=Selector, Child[0]=TryJob, Child[1]=GenericGreenMovement, Child[2]=Purifier_ABA_RedFirstAction, Child[3]=Purifier_ABA_RedLastAction, Child[4]=GenericAlertHandler, Child[5]=SkipMove) ; --- Vanilla Spectre ;-Behaviors=(BehaviorName="Spectre::CharacterRoot", NodeType=Selector, Child[0]=TryJob, Child[1]=GenericGreenMovement, Child[2]=SpectreRedAlert, Child[3]=GenericAlertHandler, Child[4]=SkipMove) ;+Behaviors=(BehaviorName="Spectre::CharacterRoot", NodeType=Selector, Child[0]=TryJob, Child[1]=GenericGreenMovement, Child[2]=Spectre_ABA_RedAlert, Child[3]=GenericAlertHandler, Child[4]=SkipMove)
AI is handled by "[WOTC] Adv Priest Revamped", "[WOTC] Advent Purifier Revamp", and "[WOTC] Spectre Revamp" so comment these lines out (someone verify this?)

[WotC+Classic] Reliable Smoke > XComReliableSmoke.ini
Change the following:
bSmokePreventsFlanking=false
Allows flanking on smoked units (like Vanilla)

WotC Enhanced AoE Preview > XComGame.ini
Change the following:
PreviewMinimumDamage=true
Shows minimum damage instead of maximum (personal taste)

Restored SITREPs > XComGameData.ini
Change the following:
;+SitReps="ChemicalLeak"
Comment it out because this sitrep soft-locks the game

Remove:
View Locked Skills - Wotc
[WOTC] New Promotion Screen by Default > XComPromotionUIMod.ini
Change:
RevealAllAbilities = true
Lets face it, if you are going to see all the skills to plan out characters, atleast see the AWC ones, too

Soundtrack Restoration - WotC + TLE > XComSoundtrackRestoration.ini
Change the following:
;.SquadSelectOST=SquadSelect_TLE ;.MissionSuccessOST=MissionSuccess_TLE
Comment out annoying songs!!
RustyDios 14 Apr, 2021 @ 7:47am 
This is a nice set of tweaks and changes!
Self promotion here but I'd like to point out that [WOTC]Additional Icons is also slightly outdated and that I made a 'better' more updated version; UI Flag Extended
HappyGoLucky Monk 21 Apr, 2021 @ 12:19am 
I seem to have a bug where by I don't get loot dropped at the end of the mission. Any ideas what mods may be clashing? the only loot I got was a chryssalid juvenile hive queen corpse and nothing else. Yes I am certain a few weapon fragments dropped.
Last edited by HappyGoLucky Monk; 21 Apr, 2021 @ 12:21am
Boberto 21 Apr, 2021 @ 10:20am 
@HappyGoLucky Monk
Originally posted by HappyGoLucky Monk:
I seem to have a bug where by I don't get loot dropped at the end of the mission. Any ideas what mods may be clashing? the only loot I got was a chryssalid juvenile hive queen corpse and nothing else. Yes I am certain a few weapon fragments dropped.

Are you using AML?
HappyGoLucky Monk 21 Apr, 2021 @ 10:35am 
Originally posted by Boberto:
@HappyGoLucky Monk
Originally posted by HappyGoLucky Monk:
I seem to have a bug where by I don't get loot dropped at the end of the mission. Any ideas what mods may be clashing? the only loot I got was a chryssalid juvenile hive queen corpse and nothing else. Yes I am certain a few weapon fragments dropped.

Are you using AML?

yep
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