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I don't know of any mods that are incompatible that are not already listed in the description.
There's a lot of things that control the visibility and alpha channel, it's almost too much to want to tinker with it as it takes into the current teams, the perk in use, the camera position, the target camera, if the unit is peaking around cover or not, distance between the unit selected and everything else, possible targets, friendly or enemy ...
... and then it splits all that across the Unit Flag itself, the overall Unit Flag Manager, the visibilty manager, and the various xcomgamestate_unit's affected.
Then we hit issues with things like Gotcha Again (Redux) which most people use, that overrides and changes the Flag Manager to do all of it's things.
So it's not an easy thing to adjust is what I'm getting at :) but it is a valid point to note for future investigation.
PS: I will see if units on the ground have the same issue with their hp bar being shown on other levels as well. Thats what I mean. You have units standing on the bridge and units standing below/beneath that bridge on the ground. And their HP bars have the same colour and same priority. I should have made a screenshot.
I'm unsure of what you mean by "clipping through the bridge", the Unit Flags use the same rules for visibility and alpha-channel fade as Additional Icons. Nothing is changed in that area.
I know that MCM would be a much-loved feature but it simply can't do what this mod allows you to do by config. I'm sorry that editing a text file is too much of a pain for you, or that the comments and instructions were unclear.