Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Srsly I really like this mod and the idea,
Just saying it didn't work with many of the new and additional units with ModJam, or sometimes new weapons
It didn't crash or anything, it just didn't display anything,
1) I can't control how people do their mods
2) I'm not currently planning on maintaining this/updating this.
Note: It is possible you might be able to get the other mod to work by looking at the config file I provide. I believe I included ways to mark certain ability names as behaving a certain way, you might look to see if that resolves any of your issues.
(I know that this seems to be insufficient to fix RemoteStart - I know that worked at one point and doesn't now, apologies for that)
"put some effort into it" Jesus, dude.
Doesnt work well with mods that introduce new units or explosive weapons
I would say put some effort into it, contact experienced modders for integration and suggestions for improvements, this can be a really phenomenal mod
War of the Chosen
NOT war of the chosen!
NOT WotC!
This was one of the first mods I got back in the day, playing the game on and off for years and I've been taking it for granted ever since!
Thanks for helping me win some legendary battles
I haven't touched this project in years (other than trying to verify the bug) and I'm worried about breaking something new when I submit an update.