XCOM 2
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[WOTC] Show Tech Rewards
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2 Jan, 2021 @ 5:33pm
17 Jul, 2021 @ 12:29am
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[WOTC] Show Tech Rewards

Description
Overview
After several playthroughs, I got tired of guessing what each Research or Proving Ground project would give me. Not to mention mod added ones. So I had an idea to show tech rewards. Fortunately, Oni has created Show Research Unlocks which is part of a bigger Various Options mod. I took Show Research Unlocks, added in features that I would like to see and it became this mod. The code framework to make this happen is from Show Research Unlocks. Big thanks to Oni for his work on Various Options.

Feature list:
  1. This mod shows unlocks for each Research, Proving Ground and Shadow Chamber project (except for Datapad research that gives you Intel). This includes mod added research and proving ground projects.
  2. The following unlocks are shown currently: Techs, Facilities, Items, and Schematics.
  3. An unlock will show as [Partia] if the unlock also has other requirements e.g. other techs that you need to research. If you do not see partial, then you should be getting the unlock.
  4. Item list from experimental projects in Proving Ground will always show [Possible] tag. I think that makes sense considering that you are getting a random item from a pool of items defined in each tech's reward deck.
  5. From my own playtesting, some things are better left a mystery like the loot you can get from Chosen Reward Variety. By default, I have added config entries to obfuscate unlocks from that mod. Also included:
    • Techs from ABBA courtesy of Kiruka
    • Techs from Grimy's Loot Mod (credit to RustyDios for highlighting this one!)
  6. Integration with PGOv2! Experimental techs will now only show items that you have not unlocked. Unlocked items that have become buildable thanks to PGOv2 will be removed from the list PGOv2 is an excellent mod that you should check out.
  7. If you are using [WOTC] Psionics Ex Machina 3.1, subscribe to [WOTC] Psionics Ex ShowMea for compatibility. This adds more to your PExM experience!

Requirements
  • Highlander is not required (for now) but I might add features that will make use of Highlander so I am marking it as required so you don't suddenly have a crash in your game.

Known Limitations / Issues
Nothing is perfect my dear friends.
  • At this moment, the mod does not work well with controllers (if at all). Apologies - when I find time I will look into it. Update: Should be working fine now. Please us know if any issues. RustyDios has put effort into this.
  • It is possible that there might be issues. If you see any issues, please let me know :)

Compatibilities
Any mods that spawn a new UIPanel or screen in Research or Proving Ground screen will not be compatible. The UIPanels will overlap each other unless the mods are adjusted so the new panels do not collide. It won't crash the game, but the screen will look messy.

If you would like to use this mod with Various Options, you will need to disable Show Research Unlock piece of that mod.

Seems to work fine with LWOTC as reported by p6kocka. Thank you for testing.

Credits

I hope you enjoy this as much as I enjoy making it. Thank you for reading!
Popular Discussions View All (3)
1
17 Jul, 2021 @ 12:34am
Russian localization
LeWe0FuN
1
17 Jul, 2021 @ 12:34am
KOREAN Localization
Brain_is_Back
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26 Dec, 2021 @ 11:41am
Spanish localization
Pryda4ever
63 Comments
Old Man Jenkins 23 Jul, 2023 @ 5:40pm 
This dude below me is on one about steam tags, he posts this crap everywhere. Everyone calls it WOTC, it's an abbreviation, like when people say USA instead of United States of America. Perfectly acceptable and everyone knows exactly what they mean. Being weirdly obsessed with steam tags is an odd hill to die on I'll give you that, taking the time to copy and paste that useless garbage over and over again.
BottomScorer 6 Jan, 2023 @ 6:39am 
One Steam tag should be sufficient!

War of the Chosen

NOT war of the chosen!
NOT WotC!
silverleaf1 7 Mar, 2022 @ 11:50am 
@authors Just for your information. If using the Useful Autopsies mods the possibilities for experimental ammo still show the ammo that was removed by the mods.
alkurte 8 Jan, 2022 @ 5:11am 
is this mod also compatible with the legacy/ vanilla game?
Kiruka 14 Dec, 2021 @ 8:25am 
Follow up regarding the arrTechToHide variable, I finally got around to looking in the code, and it's set up to only check for TechTemplates, not ItemTemplates. So it wouldn't be able to do what I want it to.
TeslaRage  [author] 11 Oct, 2021 @ 8:12am 
@Gas yea take a look at the config files on how to obfuscate. There are some samples in there. You will need to look up the autopsy names in XComGame.int of base game.
Gas 11 Oct, 2021 @ 6:26am 
Is there a way to Obfuscate autopsies as a reward?
Rossocuore 8 Oct, 2021 @ 8:50am 
@TeslaRage great explanation. Thank you very much again for this amazing mod and for your support.
TeslaRage  [author] 7 Oct, 2021 @ 6:18pm 
@Rossocuore In base game, Purifier Autopsy unlocks Reinforced Underlay but technically the way it has been coded makes it impossible for this mod to detect. I would hate to hardcode this bit into this mod so let's leave it as limitation for now.
Rossocuore 7 Oct, 2021 @ 10:08am 
Hi! First of all I'd like to thank the authors for this amazing and much needed mod. Then I have a question: why the advent purifier autopsy shows no unlocks in my playthrough?