XCOM 2
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[WOTC] Celatid Alien
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29 Oct, 2017 @ 4:33am
5 Dec, 2020 @ 7:05pm
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[WOTC] Celatid Alien

In 1 collection by MrShadow
CreativeXenos WOTC mod collection.
56 items
Description
-- Mod by CreativeXenos --
-- Modeling, Texturing, Animations, Concept: Stenchfury --
-- Modbuddy, Photoshop: ObelixDk --
-- Modbuddy: fireborn --
-- Coding: Ashlynne_Lee --
-- Coding, Photoshop, Concept lead: Shadow 79 --
-- Reveal Animations: robojumper--

NOTE: Stenchfury and Ashlynne_Lee are not officially members of CreativeXenos but I Shadow79 have worked with each of them very close on this mod and Ashlynne_Lee has helped out with a few other mods, I personally consider both as close members of the unit so its only fitting to credit them both for their fine work! Also, without Stenchfury who created this throwback Alien from the ground up, this mod would not have happened. So a VERY BIG THANK YOU from CreativeXenos to you sir!!

CONCEPT VIDS BY: Stenchfury --
Celatid https://youtu.be/rNy6_kRklYc
Celatid Turret https://youtu.be/DdHBmANanps

As you can all see, the Celatid Alien is a re-imaging of the CLASSIC CELATID for the CLASSIC XCOM UFO DEFENSE!


The Celatid will show up in 3 versions.

Celatid Grub:
The Celatid Grub is just that, a newborn that looks white in color (like a grub). It shows up early in the game has 6 to 7 HP depending on Diff level. Can spit a deadly corrosive acid. This acid is shot much like a weapon, in that its a % based to hit ability unlike the Vipers poison spit that hits all the time. So IT CAN AND WILL MISS. BUT... if it does hit, it will SHRED ARMOR because of its corrosive nature. If hit, you will take a small direct some of damage but also take acid damage.

The Celatid Grub can also do a direct close combat attack called poison Cloud. It will move in close and dispenses a poison cloud attack that will poison the target if hit and can add stun or disorient the target.

Celatid Pupa:
The Celatid Pupa is pink in color (based off the classic look) and does everything the Grub does except it has more HP. Is the general form of the Celatid, can heal 2 HP a turn like the Faceless. Is more of a Mid-game unit.

Celatid Adult:
The Celatid Adult is Brown/Purple in color to show its age with the darker coloring. Does everything the first 2 Celatids can but also has increased HP, can heal 2 HP a turn like the Faceless and can (IF IN TROUBLE) call in reinforcements in the form of more Celatids and or Faceless. In our new lore, the Celatid and Faceless are from the same world and the Celatid can also be used as a Terror unit.


Once Autopsied, you'll be able to use corpses to build a new type of sword called the Scimitar. 3 versions with each having an innate ability to cause poison damage as well as a slight base damage increase. These Swords are built on a PER SWORD bases. And you'll need the tier 1 sword to upgrade to tier 2 and so on. These ARE NOT squad wide built. Each sword has additional abilities as you upgrade them.

Tier 1 Scimitar is unlocked with Hybrid Sword Tech after the Celatid Autopsy. The tier 2 Scimitar upgrade is unlocked with Muton Autopsy (not lancer) so the player doesn't end up unlocking the first 2 tiers too quickly. And tier 3 Scimitar upgrade is unlocked with the Archon Autopsy.

You will also be able to use a Celatid Corpse with resources to build (DEPLOYABLE CELATID TURRETS) these look like a mimic becon that you throw. But once thrown, you'll deploy a flying turret that is a Celatid grafted to a turret. They have a good amount of HP and 1 armor. If you do not move them, they can fire twice and overwatch fire twice if needed.


The Celatids are immune to poison. They can be disoriented, panic and mind controled/dominated and can take damage from acid. They cant be stunned. The same immunities apply to the XCOM Celatid Turret. It IS AN ALIEN with an attached turret.


NEW ADDITIONS: The Celatid Turrets now START OUT as a base line turret. Their HP has been lowered a bit and they now have a Conventional weapon. They no longer have unlimited ammo (was too OP with lost). The Celatid Turret can now interact with elevators in Shens Last Gift DLC. They can also call in Evac points and Evac themselves if needed. Can also lift off with Avenger in Base defense missions.

The Celatid Turret Mk2 needs to be upgraded from the base version (just like you do with Scimitars in this mod). The Mk2 is the Mag version. More HP, better stats, can be deployed 1 space farther and can use the Demolition ability. Great for enemies in cover that you can not get a high % chance to hit. Use Demolition, remove its cover and let your other troops take the enemy out ;)

The Celatid Turret Mk3 is the upgraded Beam/Plasma version. Again, more HP, better stats, has Demolition and also has high Cover Generator. If its sitting in place shooting and doing its job, why not use it as high cover for your soldiers?


NEW GAME REQUIRED!!!!
Popular Discussions View All (5)
3
1
24 Apr, 2023 @ 4:33pm
Russian Translation
Aks
2
10 Dec, 2018 @ 9:02pm
French translation
Arckange
2
1 Nov, 2017 @ 1:29am
Celatid Alien - Celatid Turret: Artwork, Concepts and Marmoset Scenes.
Stenchfury
536 Comments
Mrwerebear 10 Jul @ 3:06am 
Love the mod. Celatids are quite cool, adult ones encourage you to kill them as quick as possible. Haven't used scimitars to their fullest, although they look very cool. Celatid turrets are amazing, low hp and defense, decent accuracy and huge damage. I am experiencing crashes when I try do deploy multiple celatid turrets, but there's an easy workaround–don't deploy multiple celatid turrets :)
Gerishnakov 7 May @ 7:18am 
@WhyYouDoThis Same thing is happening to me on the 1.1 release of LWOTC with ModJam.
Stukov81-T.TV 5 Apr @ 8:54am 
my guess is: the user uses map mods and one of them is doing this
Stukov81-T.TV 5 Apr @ 8:39am 
my mod doesn't add any parcels or missions. it just unlocks those missions for CI
WhyYouDoThis 25 Mar @ 10:35am 
These aliens were great addition to advent but as of today Celatid Grubs are not doing any damage to my soldiers when they do acid burn. I am using ModJam and LWOTC 1.1 beta. Can anyone verify :steamsad:
Dragon32 3 Jan @ 6:14am 
@Nektock
That's not a vanilla plot name (they're like Plot_WLD_Sabotage_MdObj_Stream) so I'd guess that's one defined in Stukov's mod. I'd guess there's a typo somewhere in that mod that stops the right parcel from spawning for that new plot. If you haven't already I'd post a comment on that other mod.
Nektock 3 Jan @ 5:36am 
@Dragon32 Plot_WLD_Sabotage. The changelog mentions a mission called Celatid Cloning Facility. I do have a mod called Stukov's Diversity Project: CI Missions, which also has a celatid mission.
Dragon32 3 Jan @ 4:55am 
@Nektock
Which mission? I don't recall this mod adding a new mission type. Have you got a screenshot? Maybe it's a problem with the map. Use the console command X2DebugMap , then click "show map" and it should give the name (which starts with Plot_).
Nektock 2 Jan @ 8:18pm 
I'm playing a game with a really big mod list, and I'm on the Celatid Mission, but instead of seeing what I presume to be a facility, but instead I see a desert map with an empty objective point.
hottt3 16 Aug, 2023 @ 3:33pm 
These guys are nasty:winter2019angrygingerbread: