Total War: WARHAMMER

Total War: WARHAMMER

Skeleton Horse Archers of Nehek
28 Comments
✠Baron Von Dorf✠ (SF9912) 20 Oct, 2017 @ 2:56pm 
Hey lad will you make a version for mortal empires ? for the vampire count sof course :D
timroham 5 Mar, 2017 @ 8:36am 
Thanks, Haradrim. After further testing, zooming not required to trigger crash, and it only affects horsemen and horse archers.
Haradrim  [author] 5 Mar, 2017 @ 8:21am 
Unit pack for those who where asking: http://steamproxy.net/sharedfiles/filedetails/?id=877556036
timroham 5 Mar, 2017 @ 7:49am 
Update: disabled all non-Nehekaran mods, still happened. I think it happens more specifically when/if I zoom in or out on an actively engaged unit.
timroham 5 Mar, 2017 @ 7:39am 
I do. I'll check and see if disabling the others works. Also, it happens in custom as well.
Haradrim  [author] 5 Mar, 2017 @ 7:28am 
@timroham Do you have any other mods installed ? All tomb king units are tested and should work in both campaign battles and custom battles.
timroham 5 Mar, 2017 @ 7:24am 
Just so you know, I've been getting sporadic crashing during campaign battles (dunno about custom battles, I haven't tried them yet.) when your units start dying. I know for sure the skeletal horses and horse archers do it, and I think skeleton archers, swords, and spears do as well, but not so 100% sure. I also run the Screaming Skull and Giants, but haven't had them die on me yet to know if they share the issue.

But it always happens when the baddies start murdering my Nehekaran troops.
ThrØwBack Off0 4 Mar, 2017 @ 12:06pm 
So is vanguard how you work the scouts ability into this?
hugoleomarinho 3 Mar, 2017 @ 2:55am 
thx for the update mate
摸鱼丸 2 Mar, 2017 @ 4:11pm 
update it please. Thanks a lot.
ayroh 4 Jan, 2017 @ 6:59am 
Insane work with your units, will you ever make flintlock units?
Bob 3 Jan, 2017 @ 2:51am 
Dude? these guys are awesome! The bowmen are great but these guys just rock!
Jharug 20 Dec, 2016 @ 3:52pm 
would this work for my muselon game?
HAVOC5150 15 Nov, 2016 @ 9:01am 
Love this unit, HOWEVER these guys get very tired very fast IMHO. Wish they had a bit more stamina.
brandonlott938 9 Nov, 2016 @ 7:34pm 
one of the best mods ever!!!!!!!!!!
jdharrow 4 Nov, 2016 @ 10:48pm 
@Haradrim - I can confirm that there is a "desert" campaign map region type, so you can definitely do the map attrition immunity for desert, all orcs have it :)
Pup 4 Nov, 2016 @ 1:45pm 
@Haradrim Dunno if it's technically desert, but the badlands area where the orcs live is the closest thing i can think of to it
Surg3on 3 Nov, 2016 @ 5:00pm 
Seriously, CA should just pay you for your models and release the tomb kings DLC :)
HugeEugeFeben 3 Nov, 2016 @ 4:25pm 
What about a Carrion?
HugeEugeFeben 3 Nov, 2016 @ 4:11pm 
Aye LMAO It has been done
Lacky 3 Nov, 2016 @ 2:53pm 
you are my hero, i want the Tomb King Army rly bad :)
Cheth 3 Nov, 2016 @ 2:09pm 
@Haradrim hahahaha
Haradrim  [author] 3 Nov, 2016 @ 12:42pm 
@AFGHAN PSYCHO It does indeed not make sense, but I think if it would make them very unbalanced. I think of making them immune to desert terrain on the campaign map. Although I'm not sure if there even is desert terrain on the campaign map currently :p. Have to look into that.

@Chakax Coffee ftw
AFGHAN PSYCHO 3 Nov, 2016 @ 11:54am 
Have you thought about the possibility of adding the trait that makes units never tire to your Tomb King units? It makes no sense for undead things to tire and I have no idea why CA added it to Vampire Counts besides pure lack of insight. Th eundead are known for being creatures never tiring, never wavering, simply obeying orders whether it be walking through swamps or traversing vast deserts.
Cheth 3 Nov, 2016 @ 6:17am 
do you ever rest? they look awsome
Elchardus 3 Nov, 2016 @ 5:32am 
niiiiiice
Decomposed 3 Nov, 2016 @ 4:46am 
Good job as always.