Total War: WARHAMMER

Total War: WARHAMMER

Skeleton Horse Archers of Nehek
28 opmerkingen
✠Baron Von Dorf✠ (SF9912) 20 okt 2017 om 14:56 
Hey lad will you make a version for mortal empires ? for the vampire count sof course :D
timroham 5 mrt 2017 om 8:36 
Thanks, Haradrim. After further testing, zooming not required to trigger crash, and it only affects horsemen and horse archers.
Haradrim  [auteur] 5 mrt 2017 om 8:21 
Unit pack for those who where asking: http://steamproxy.net/sharedfiles/filedetails/?id=877556036
timroham 5 mrt 2017 om 7:49 
Update: disabled all non-Nehekaran mods, still happened. I think it happens more specifically when/if I zoom in or out on an actively engaged unit.
timroham 5 mrt 2017 om 7:39 
I do. I'll check and see if disabling the others works. Also, it happens in custom as well.
Haradrim  [auteur] 5 mrt 2017 om 7:28 
@timroham Do you have any other mods installed ? All tomb king units are tested and should work in both campaign battles and custom battles.
timroham 5 mrt 2017 om 7:24 
Just so you know, I've been getting sporadic crashing during campaign battles (dunno about custom battles, I haven't tried them yet.) when your units start dying. I know for sure the skeletal horses and horse archers do it, and I think skeleton archers, swords, and spears do as well, but not so 100% sure. I also run the Screaming Skull and Giants, but haven't had them die on me yet to know if they share the issue.

But it always happens when the baddies start murdering my Nehekaran troops.
ThrØwBack Off0 4 mrt 2017 om 12:06 
So is vanguard how you work the scouts ability into this?
hugoleomarinho 3 mrt 2017 om 2:55 
thx for the update mate
摸鱼丸 2 mrt 2017 om 16:11 
update it please. Thanks a lot.
ayroh 4 jan 2017 om 6:59 
Insane work with your units, will you ever make flintlock units?
Bob 3 jan 2017 om 2:51 
Dude? these guys are awesome! The bowmen are great but these guys just rock!
Jharug 20 dec 2016 om 15:52 
would this work for my muselon game?
HAVOC5150 15 nov 2016 om 9:01 
Love this unit, HOWEVER these guys get very tired very fast IMHO. Wish they had a bit more stamina.
brandonlott938 9 nov 2016 om 19:34 
one of the best mods ever!!!!!!!!!!
jdharrow 4 nov 2016 om 22:48 
@Haradrim - I can confirm that there is a "desert" campaign map region type, so you can definitely do the map attrition immunity for desert, all orcs have it :)
Pup 4 nov 2016 om 13:45 
@Haradrim Dunno if it's technically desert, but the badlands area where the orcs live is the closest thing i can think of to it
Surg3on 3 nov 2016 om 17:00 
Seriously, CA should just pay you for your models and release the tomb kings DLC :)
HugeEugeFeben 3 nov 2016 om 16:25 
What about a Carrion?
HugeEugeFeben 3 nov 2016 om 16:11 
Aye LMAO It has been done
Lacky 3 nov 2016 om 14:53 
you are my hero, i want the Tomb King Army rly bad :)
Cheth 3 nov 2016 om 14:09 
@Haradrim hahahaha
Haradrim  [auteur] 3 nov 2016 om 12:42 
@AFGHAN PSYCHO It does indeed not make sense, but I think if it would make them very unbalanced. I think of making them immune to desert terrain on the campaign map. Although I'm not sure if there even is desert terrain on the campaign map currently :p. Have to look into that.

@Chakax Coffee ftw
AFGHAN PSYCHO 3 nov 2016 om 11:54 
Have you thought about the possibility of adding the trait that makes units never tire to your Tomb King units? It makes no sense for undead things to tire and I have no idea why CA added it to Vampire Counts besides pure lack of insight. Th eundead are known for being creatures never tiring, never wavering, simply obeying orders whether it be walking through swamps or traversing vast deserts.
Cheth 3 nov 2016 om 6:17 
do you ever rest? they look awsome
Elchardus 3 nov 2016 om 5:32 
niiiiiice
Decomposed 3 nov 2016 om 4:46 
Good job as always.