Total War: WARHAMMER

Total War: WARHAMMER

Skeleton Horse Archers of Nehek
28 commenti
✠Baron Von Dorf✠ (SF9912) 20 ott 2017, ore 14:56 
Hey lad will you make a version for mortal empires ? for the vampire count sof course :D
timroham 5 mar 2017, ore 8:36 
Thanks, Haradrim. After further testing, zooming not required to trigger crash, and it only affects horsemen and horse archers.
Haradrim  [autore] 5 mar 2017, ore 8:21 
Unit pack for those who where asking: http://steamproxy.net/sharedfiles/filedetails/?id=877556036
timroham 5 mar 2017, ore 7:49 
Update: disabled all non-Nehekaran mods, still happened. I think it happens more specifically when/if I zoom in or out on an actively engaged unit.
timroham 5 mar 2017, ore 7:39 
I do. I'll check and see if disabling the others works. Also, it happens in custom as well.
Haradrim  [autore] 5 mar 2017, ore 7:28 
@timroham Do you have any other mods installed ? All tomb king units are tested and should work in both campaign battles and custom battles.
timroham 5 mar 2017, ore 7:24 
Just so you know, I've been getting sporadic crashing during campaign battles (dunno about custom battles, I haven't tried them yet.) when your units start dying. I know for sure the skeletal horses and horse archers do it, and I think skeleton archers, swords, and spears do as well, but not so 100% sure. I also run the Screaming Skull and Giants, but haven't had them die on me yet to know if they share the issue.

But it always happens when the baddies start murdering my Nehekaran troops.
ThrØwBack Off0 4 mar 2017, ore 12:06 
So is vanguard how you work the scouts ability into this?
hugoleomarinho 3 mar 2017, ore 2:55 
thx for the update mate
摸鱼丸 2 mar 2017, ore 16:11 
update it please. Thanks a lot.
ayroh 4 gen 2017, ore 6:59 
Insane work with your units, will you ever make flintlock units?
Bob 3 gen 2017, ore 2:51 
Dude? these guys are awesome! The bowmen are great but these guys just rock!
Jharug 20 dic 2016, ore 15:52 
would this work for my muselon game?
HAVOC5150 15 nov 2016, ore 9:01 
Love this unit, HOWEVER these guys get very tired very fast IMHO. Wish they had a bit more stamina.
brandonlott938 9 nov 2016, ore 19:34 
one of the best mods ever!!!!!!!!!!
jdharrow 4 nov 2016, ore 22:48 
@Haradrim - I can confirm that there is a "desert" campaign map region type, so you can definitely do the map attrition immunity for desert, all orcs have it :)
Pup 4 nov 2016, ore 13:45 
@Haradrim Dunno if it's technically desert, but the badlands area where the orcs live is the closest thing i can think of to it
Surg3on 3 nov 2016, ore 17:00 
Seriously, CA should just pay you for your models and release the tomb kings DLC :)
HugeEugeFeben 3 nov 2016, ore 16:25 
What about a Carrion?
HugeEugeFeben 3 nov 2016, ore 16:11 
Aye LMAO It has been done
Lacky 3 nov 2016, ore 14:53 
you are my hero, i want the Tomb King Army rly bad :)
Cheth 3 nov 2016, ore 14:09 
@Haradrim hahahaha
Haradrim  [autore] 3 nov 2016, ore 12:42 
@AFGHAN PSYCHO It does indeed not make sense, but I think if it would make them very unbalanced. I think of making them immune to desert terrain on the campaign map. Although I'm not sure if there even is desert terrain on the campaign map currently :p. Have to look into that.

@Chakax Coffee ftw
AFGHAN PSYCHO 3 nov 2016, ore 11:54 
Have you thought about the possibility of adding the trait that makes units never tire to your Tomb King units? It makes no sense for undead things to tire and I have no idea why CA added it to Vampire Counts besides pure lack of insight. Th eundead are known for being creatures never tiring, never wavering, simply obeying orders whether it be walking through swamps or traversing vast deserts.
Cheth 3 nov 2016, ore 6:17 
do you ever rest? they look awsome
Elchardus 3 nov 2016, ore 5:32 
niiiiiice
Decomposed 3 nov 2016, ore 4:46 
Good job as always.