Total War: WARHAMMER

Total War: WARHAMMER

Skeleton Horse Archers of Nehek
28 Kommentare
✠Baron Von Dorf✠ (SF9912) 20. Okt. 2017 um 14:56 
Hey lad will you make a version for mortal empires ? for the vampire count sof course :D
timroham 5. März 2017 um 8:36 
Thanks, Haradrim. After further testing, zooming not required to trigger crash, and it only affects horsemen and horse archers.
Haradrim  [Autor] 5. März 2017 um 8:21 
Unit pack for those who where asking: http://steamproxy.net/sharedfiles/filedetails/?id=877556036
timroham 5. März 2017 um 7:49 
Update: disabled all non-Nehekaran mods, still happened. I think it happens more specifically when/if I zoom in or out on an actively engaged unit.
timroham 5. März 2017 um 7:39 
I do. I'll check and see if disabling the others works. Also, it happens in custom as well.
Haradrim  [Autor] 5. März 2017 um 7:28 
@timroham Do you have any other mods installed ? All tomb king units are tested and should work in both campaign battles and custom battles.
timroham 5. März 2017 um 7:24 
Just so you know, I've been getting sporadic crashing during campaign battles (dunno about custom battles, I haven't tried them yet.) when your units start dying. I know for sure the skeletal horses and horse archers do it, and I think skeleton archers, swords, and spears do as well, but not so 100% sure. I also run the Screaming Skull and Giants, but haven't had them die on me yet to know if they share the issue.

But it always happens when the baddies start murdering my Nehekaran troops.
ThrØwBack Off0 4. März 2017 um 12:06 
So is vanguard how you work the scouts ability into this?
hugoleomarinho 3. März 2017 um 2:55 
thx for the update mate
摸鱼丸 2. März 2017 um 16:11 
update it please. Thanks a lot.
ayroh 4. Jan. 2017 um 6:59 
Insane work with your units, will you ever make flintlock units?
Bob 3. Jan. 2017 um 2:51 
Dude? these guys are awesome! The bowmen are great but these guys just rock!
Jharug 20. Dez. 2016 um 15:52 
would this work for my muselon game?
HAVOC5150 15. Nov. 2016 um 9:01 
Love this unit, HOWEVER these guys get very tired very fast IMHO. Wish they had a bit more stamina.
brandonlott938 9. Nov. 2016 um 19:34 
one of the best mods ever!!!!!!!!!!
jdharrow 4. Nov. 2016 um 22:48 
@Haradrim - I can confirm that there is a "desert" campaign map region type, so you can definitely do the map attrition immunity for desert, all orcs have it :)
Pup 4. Nov. 2016 um 13:45 
@Haradrim Dunno if it's technically desert, but the badlands area where the orcs live is the closest thing i can think of to it
Surg3on 3. Nov. 2016 um 17:00 
Seriously, CA should just pay you for your models and release the tomb kings DLC :)
HugeEugeFeben 3. Nov. 2016 um 16:25 
What about a Carrion?
HugeEugeFeben 3. Nov. 2016 um 16:11 
Aye LMAO It has been done
Lacky 3. Nov. 2016 um 14:53 
you are my hero, i want the Tomb King Army rly bad :)
Cheth 3. Nov. 2016 um 14:09 
@Haradrim hahahaha
Haradrim  [Autor] 3. Nov. 2016 um 12:42 
@AFGHAN PSYCHO It does indeed not make sense, but I think if it would make them very unbalanced. I think of making them immune to desert terrain on the campaign map. Although I'm not sure if there even is desert terrain on the campaign map currently :p. Have to look into that.

@Chakax Coffee ftw
AFGHAN PSYCHO 3. Nov. 2016 um 11:54 
Have you thought about the possibility of adding the trait that makes units never tire to your Tomb King units? It makes no sense for undead things to tire and I have no idea why CA added it to Vampire Counts besides pure lack of insight. Th eundead are known for being creatures never tiring, never wavering, simply obeying orders whether it be walking through swamps or traversing vast deserts.
Cheth 3. Nov. 2016 um 6:17 
do you ever rest? they look awsome
Elchardus 3. Nov. 2016 um 5:32 
niiiiiice
Decomposed 3. Nov. 2016 um 4:46 
Good job as always.