RimWorld

RimWorld

Survival Tools (Continued)
24 Comments
zyzyhasl 21 hours ago 
Well, there's only one question left now, Automatic switching tool.
Simple sidearms, or something like that, Switching functions are based on <equippedStatOffsets>
and Survival Tools using <baseWorkStatFactors>
Zaljerem  [author] 7 Jul @ 12:53pm 
I guess I can patch the tools in this mod to use that feature if Dark Ages is installed.
zyzyhasl 7 Jul @ 12:43pm 
I strongly recommend maintaining this feature so that you can clearly see what tools you are working with
zyzyhasl 7 Jul @ 12:41pm 
And Dark Ages: Medieval Tools,this mod have an ModExtension
<li Class="ShowTools.ToolExtension">
<workGiverDefs>
<li>FellTrees</li>
</workGiverDefs>
</li>
This can show your tools during work,support both <workGiverDefs><jobDefs>
Zaljerem  [author] 7 Jul @ 12:40pm 
Thanks, I'll get it fixed.
zyzyhasl 7 Jul @ 12:35pm 
I have reviewed the code and tested it several times,Need to add <thingClass> to the tool
<thingClass>SurvivalTools.SurvivalTool</thingClass>
then it worked
tanyfilina 7 Jul @ 12:03pm 
For me too. I've tried to resubscribe, that didn't help.
zyzyhasl 7 Jul @ 11:49am 
Hardcore mode,Dark Ages: Medieval Tools cannot be used as a required survival tool.
zyzyhasl 7 Jul @ 11:46am 
Wait,the Patches seems not work for me
Dark Ages: Medieval Tools
zyzyhasl 7 Jul @ 11:41am 
Grab Your Tool! just switching the right tools,But it won't display the tool while working,
zyzyhasl 7 Jul @ 11:34am 
@Tanitania What I mean is display tools, not switching tools,
like the pawns were drafted,
tanyfilina 7 Jul @ 5:46am 
I thought this function is from Grab Your Tool! mod
zyzyhasl 7 Jul @ 4:29am 
@Zaljerem Dark Ages : Medieval Tools
The mod has a great function that can display corresponding tools while working
But if used with your mod, this function will become invalid
tanyfilina 6 Jul @ 11:04am 
Wow, that was quick! Thank you
Zaljerem  [author] 6 Jul @ 8:47am 
Updated: Compatibility for Primitive Tools, Dark Ages: Medieval Tools, Right Tool For The Job (Continued), Fix to primitive hammer
tanyfilina 6 Jul @ 6:51am 
One more note: Primitive hammer should be considered as a mining tool (besed on its description and stats), but it isn't. And pawns drop it when they try to mine the rock with it.
Denneisk 4 Jul @ 8:25am 
May you add an option to disable the "colonists lack tools" notification?
mcminox 3 Jul @ 6:09am 
YAAAAY
tanyfilina 1 Jul @ 9:06am 
Great, thank you!
Zaljerem  [author] 1 Jul @ 8:45am 
Primitive Tools and Dark Ages: Medieval Tools will need patches, I will take a look at them. Regarding compatibility between Grab Your Tool!, I'm talking with mlie about it - the mods seem to do similar things in some respects so that might be more complex.
tanyfilina 1 Jul @ 1:42am 
There is a better mod for the same purpose, Grab Your Tool! (Continued), I'll ask its author to add a patch for Survival Tools
tanyfilina 1 Jul @ 1:32am 
Also, Auto tool switcher mod, which was recommended for the previous version, seems to be broken (or at least incompatible), not sure if it is required for this one, as it seems like the work stats are increased with tools even when they are just in the inventory.

But this way these tools are not displayed with Melee Animation, which is shame :)
tanyfilina 1 Jul @ 1:10am 
Quick note - seems like tools from Primitive Tools and Dark Ages : Medieval Tools are not recognized as tool by the function that warns of pawns not faving tools. Don't know if they actully work as tools with this mod though
tanyfilina 29 Jun @ 10:52am 
Thank you so much!:steamhappy: