RimWorld

RimWorld

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Survival Tools (Continued)
   
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Mod, 1.5
File Size
Posted
1.666 MB
29 Jun @ 9:53am
1 Change Note ( view )

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Survival Tools (Continued)

In 1 collection by Zaljerem
Zal's Continued Mods
423 items
Description
Original mod by XeoNovaDan
https://ludeon.com/forums/index.php?topic=29503.0

Continued by Taranchuk, SoL
https://steamproxy.net/sharedfiles/filedetails/?id=2874729883

MIT License; all the same, if the original author requests it, I will remove this update.

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Original mod notes (1.4):

Updated and maintained version of the Survival Tools mod, with new textures. Adds 8 types of tools: axe, hammer, pickaxe, sickle, primitive axe, primitive hammer, primitive sickle, glitterworld multitool.

Adds tools and the need to manage tools to RimWorld.
* Colonists work much less efficiently in certain tasks without the relevant tools
* Colonists can use tools from their inventory as well as their main hand
* Acquire tools through production, purchase and plunder
* Different materials affect tools in different ways
* Tools will degrade over use

Credits:
- XeoNovaDan (original author)
- Lecris (update to 1.2, new features)
- Taranchuk (update to 1.3, 1.4)
- SoL (new textures provided for the mod)
8 Comments
Denneisk 4 Jul @ 8:25am 
May you add an option to disable the "colonists lack tools" notification?
mcminox 3 Jul @ 6:09am 
YAAAAY
tanyfilina 1 Jul @ 9:06am 
Great, thank you!
Zaljerem  [author] 1 Jul @ 8:45am 
Primitive Tools and Dark Ages: Medieval Tools will need patches, I will take a look at them. Regarding compatibility between Grab Your Tool!, I'm talking with mlie about it - the mods seem to do similar things in some respects so that might be more complex.
tanyfilina 1 Jul @ 1:42am 
There is a better mod for the same purpose, Grab Your Tool! (Continued), I'll ask its author to add a patch for Survival Tools
tanyfilina 1 Jul @ 1:32am 
Also, Auto tool switcher mod, which was recommended for the previous version, seems to be broken (or at least incompatible), not sure if it is required for this one, as it seems like the work stats are increased with tools even when they are just in the inventory.

But this way these tools are not displayed with Melee Animation, which is shame :)
tanyfilina 1 Jul @ 1:10am 
Quick note - seems like tools from Primitive Tools and Dark Ages : Medieval Tools are not recognized as tool by the function that warns of pawns not faving tools. Don't know if they actully work as tools with this mod though
tanyfilina 29 Jun @ 10:52am 
Thank you so much!:steamhappy: