RimWorld
Survival Tools (Continued)
25 件のコメント
negimagi_10 7月11日 23時06分 
visible tools for survival tools would be awesome I look forward to that update.
zyzyhasl 7月9日 0時50分 
Well, there's only one question left now, Automatic switching tool.
Simple sidearms, or something like that, Switching functions are based on <equippedStatOffsets>
and Survival Tools using <baseWorkStatFactors>
Zaljerem  [作成者] 7月7日 12時53分 
I guess I can patch the tools in this mod to use that feature if Dark Ages is installed.
zyzyhasl 7月7日 12時43分 
I strongly recommend maintaining this feature so that you can clearly see what tools you are working with
zyzyhasl 7月7日 12時41分 
And Dark Ages: Medieval Tools,this mod have an ModExtension
<li Class="ShowTools.ToolExtension">
<workGiverDefs>
<li>FellTrees</li>
</workGiverDefs>
</li>
This can show your tools during work,support both <workGiverDefs><jobDefs>
Zaljerem  [作成者] 7月7日 12時40分 
Thanks, I'll get it fixed.
zyzyhasl 7月7日 12時35分 
I have reviewed the code and tested it several times,Need to add <thingClass> to the tool
<thingClass>SurvivalTools.SurvivalTool</thingClass>
then it worked
tanyfilina 7月7日 12時03分 
For me too. I've tried to resubscribe, that didn't help.
zyzyhasl 7月7日 11時49分 
Hardcore mode,Dark Ages: Medieval Tools cannot be used as a required survival tool.
zyzyhasl 7月7日 11時46分 
Wait,the Patches seems not work for me
Dark Ages: Medieval Tools
zyzyhasl 7月7日 11時41分 
Grab Your Tool! just switching the right tools,But it won't display the tool while working,
zyzyhasl 7月7日 11時34分 
@Tanitania What I mean is display tools, not switching tools,
like the pawns were drafted,
tanyfilina 7月7日 5時46分 
I thought this function is from Grab Your Tool! mod
zyzyhasl 7月7日 4時29分 
@Zaljerem Dark Ages : Medieval Tools
The mod has a great function that can display corresponding tools while working
But if used with your mod, this function will become invalid
tanyfilina 7月6日 11時04分 
Wow, that was quick! Thank you
Zaljerem  [作成者] 7月6日 8時47分 
Updated: Compatibility for Primitive Tools, Dark Ages: Medieval Tools, Right Tool For The Job (Continued), Fix to primitive hammer
tanyfilina 7月6日 6時51分 
One more note: Primitive hammer should be considered as a mining tool (besed on its description and stats), but it isn't. And pawns drop it when they try to mine the rock with it.
Denneisk 7月4日 8時25分 
May you add an option to disable the "colonists lack tools" notification?
mcminox 7月3日 6時09分 
YAAAAY
tanyfilina 7月1日 9時06分 
Great, thank you!
Zaljerem  [作成者] 7月1日 8時45分 
Primitive Tools and Dark Ages: Medieval Tools will need patches, I will take a look at them. Regarding compatibility between Grab Your Tool!, I'm talking with mlie about it - the mods seem to do similar things in some respects so that might be more complex.
tanyfilina 7月1日 1時42分 
There is a better mod for the same purpose, Grab Your Tool! (Continued), I'll ask its author to add a patch for Survival Tools
tanyfilina 7月1日 1時32分 
Also, Auto tool switcher mod, which was recommended for the previous version, seems to be broken (or at least incompatible), not sure if it is required for this one, as it seems like the work stats are increased with tools even when they are just in the inventory.

But this way these tools are not displayed with Melee Animation, which is shame :)
tanyfilina 7月1日 1時10分 
Quick note - seems like tools from Primitive Tools and Dark Ages : Medieval Tools are not recognized as tool by the function that warns of pawns not faving tools. Don't know if they actully work as tools with this mod though
tanyfilina 6月29日 10時52分 
Thank you so much!:steamhappy: