RimWorld
More Archotech Garbage (Continued)
116 件のコメント
Flockerkill 7月21日 22時41分 
if you mean the version of this mod with just the Artefakts, than its totally understandably

as its the same items with the same path/description for the game, just dublicates that are redundant and cause problems
Shariul 7月21日 22時19分 
I dont know if that even an issue, but RimPy started saying today that this and ATG Standalone Artifacts are incopatible. Played yesterday normaly and didnt change modlist.
Aphasia 7月10日 14時14分 
I think archotech buildings and stuff made from archotech mass should always be legendary quality, ngl
Kas 7月8日 9時39分 
Hi, Im curious if it would be possible to patch so that it supports "Archotechnology" meditation type from "Vanilla Psycasts Expanded".

Its defined as such in Foci.xml:

<MeditationFocusDef>
<defName>VPE_Archotech</defName>
<label>archotechnology</label>
<modExtensions>
<li Class="VanillaPsycastsExpanded.MeditationFocusExtension">
<icon>UI/PsyfocusIcons/PsyfocusArchotechnology</icon>
<pointsOnly>true</pointsOnly>
</li>
</modExtensions>
</MeditationFocusDef>

Im trying to figure it out myself, but maybe someone else can be faster :)
Zaljerem  [作成者] 7月4日 8時49分 
Thanks for the report, just pushed a fix.
Vaphal 7月3日 23時33分 
@Zaljerem MakeVanometricGravPack needs to test if Royalty is installed.

MakeVanometricGravPack (mod More Archotech Garbage (Continued)) has an empty product, it will error out on map loading. and will not work properly.

Issue found with ModErrorChecker.
Flockerkill 7月3日 5時06分 
@Nylia
you sure you are at the right mod ?
i dont know any story in this one
Nylia 7月3日 4時54分 
This is one of the most beautiful mods I have ever had the pleasure of using in my game since alpha. The story is so well written, especially the ending. Oh my god. I can't stop thinking about it. It was so breathtaking.
Krieger Clown 7月2日 6時05分 
any ideas why archo gene ripper wont let me harvest genes from corpses? it just bugs mouse position
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch6 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch2 (Verse.Root)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)

cant think of an answer eh
frickheckcrud 7月1日 16時16分 
still cant edit anything in the ve cooking patch. i just want to make more archo spice
HMLluke 6月27日 7時38分 
To everyone trying to use with Alpha Bees add IfModActive="zal.morearchotechgarbage">1.5/Mods/Archotech to loadFolders in the Alpha Bees mod folder to fix compatibility
Aelflead Wayne 6月24日 12時40分 
may want to update the sos2 engine, sos2 now uses size to draw engine plumes, and the engine only have half of the described thrust.
pig in a pumpkin 6月23日 18時05分 
The archotech research assistant wont connect to the research bench?
n1ss 6月20日 6時43分 
Archotech research assitant disapearing then the bilding of it is ending, why is that? Can you help with that pls? Emty space after the bilding ends.
Zer0 6月20日 4時23分 
for some reason manhunter waves keep spawning endlessly when I activate the pillars. Is this a bug or can I stop it via console commands?
Flockerkill 6月16日 23時56分 
Update on may the 9:
Made archotech walls paintable
SATLER, Local Megalomaniac 6月16日 23時37分 
I'd love it if we could paint the Archotech walls and floors.
Breadmond 6月16日 22時23分 
oh wait its because I need to do the research oops
Breadmond 6月16日 21時11分 
is it because it is a formgel pawn?
Breadmond 6月16日 20時51分 
for some reason my pawn can't absorb the archonexus key III
frickheckcrud 6月16日 11時57分 
how can i edit the production value for archotech spices for the vfe cooking patch? i changed the value from 1 to 8 but it made no difference
Flockerkill 6月15日 7時31分 
Would it be possible to make the archotech walls use wall styles (like the steam punk one from the vanilla expanded stuff)
Zaljerem  [作成者] 6月15日 6時32分 
Updated: Fix to Seamless Embrasures compat; thanks Vaphal!

Cyber Fauna (Continued) compatibility
Vaphal 6月15日 1時31分 
Seamless Embrasures ~ SE.xml, replace "O21Embrasures.CompProperties_EmbrasureOverlay"

with "SeamlessEmbrasures.CompProperties_EmbrasureOverlay"

and add "<disableImpassableShotOverConfigError>true</disableImpassableShotOverConfigError>"
before the <comps> tag in "MAG_O21_Embrasure_Letterbox" and "MAG_O21_Embrasure_Hole"
Flockerkill 6月11日 13時27分 
@Zaljerem
How about adding compatibility for Integrated implants architect implents?
pig in a pumpkin 6月11日 11時52分 
is there any possibility of getting a setting to turn off the archotech fragment glow effect? im playing a a lightless colony and my crafter has a fit everytime they have to handle the fragments
快下无影船 6月11日 4時46分 
:steamthumbsup:Now i can made organs,thank you for work
Zaljerem  [作成者] 6月9日 9時52分 
Oops, I just implemented the patch as it was for the previous version. I just pushed an update to fix that. Thanks for the report!
TheCafFiend 6月9日 9時40分 
Uh hey why do the SOS2 organs mayrequire "MrKociak.YetAnotherProstheticExpansionModCore" ? I don't have that mod but don't think I've ever had it installed?
快下无影船 6月7日 9時37分 
I tried but still can`t,I don't know why,maybe because my rimpy?
Flockerkill 6月7日 0時43分 
Try to unsub and resub to the mod, sometimes steam don't whant to update mods automately
快下无影船 6月7日 0時01分 
Why I still can`t make sos2 organs:steamsad:
Zaljerem  [作成者] 6月5日 8時09分 
Updated: Added the SOS2/Yet another prosthetic mod - Core integrations back in. Sorry about that, thanks for the report!
TheCafFiend 6月4日 19時50分 
Hey, it seems like the SOS2 organs were removed from this? I still see them in SOS2.txt but they haven't been moved into the defs/patch xml files? I gotta make my ridiculous cyborgs! They don't show up on the bench or in the research T2 like I recall them being, in the research screen
Zaljerem  [作成者] 5月30日 15時39分 
Updated: 1.4 version updated to that of the previous fork. This is the end-of-life update for 1.4. I appreciate your patience.
Yak 5月30日 15時02分 
That's understandable. I really appreciate you even taking the time to keep this one going. I only run 1.4 because... well. 1.5 broke everything. And I can live without spooky SCP times.
Zaljerem  [作成者] 5月30日 14時56分 
Ah yes, 1.4. Guess I'd better grab the other forks' version and update my 1.4. That will at least get you some of the fixes, but I won't be back porting anything.
Yak 5月30日 14時50分 
I get a very long list of the same error message until the game gives up on trying to display them all. I have a screenshot here: https://i.gyazo.com/b39478cb8efcef32b782aac86fcee297.png
Yak 5月30日 14時48分 
Seems to be Save Our Ship 2, but I'm running 1.4 at the moment.
List is as follows
- Harmony
- Core
- Royalty
- Ideology
- Biotech
- Vehicle Framework
- Save Our Ship 2
- Archotech Garbage
Zaljerem  [作成者] 5月30日 11時35分 
Currently testing against all patches just to be sure, I'm more than halfway through, no effect on the Research tab/dev palette/anything else thus far.
Zaljerem  [作成者] 5月30日 11時11分 
Can you let me know which of the mods listed above you're also using? That will help me track it down faster. Thanks!
Yak 5月30日 11時10分 
I'm getting the same issue. Research tab is far extended out to the bottom right. It also moves things like the dev pallette down the screen.
ShivKnight 5月29日 15時45分 
Thanks, Im getting a rendering error in the research tab that looks just like that old error. It must be something new. ill look into it further and drop a line if i find its a similar error from another mod affecting this one.
Awesome work keeping this running, it adds alot to end game goals.
Zaljerem  [作成者] 5月29日 6時37分 
As always, if you run into any issues with mod compatibility or anything else, please let me know. There are a lot of moving parts in this mod and I really rely on heavy users to discover anything that might be hiding in a corner. Much appreciated!
Zaljerem  [作成者] 5月29日 4時50分 
Yeah, this version is fixed, I reviewed all content, and I have good reports from others using SOS2.
Flockerkill 5月29日 2時36分 
the problem were of other mods (as example SOS2) that removed something from their archotech conted and the other versions still had references to the removed items (archo jaw in SOS2 case) and after determining what was removed i deliverd the patch to tomatoe and he fixed his version
Zaljerem  [作成者] 5月29日 0時54分 
No, I've not seen it nor had any reports of it.
ShivKnight 5月28日 23時55分 
Is this mod causing issues with the research tab like the previous iteration did in 1.4?
Zaljerem  [作成者] 5月27日 14時27分 
@Mr. J Soda - re: Auto-Extract Genes - unfortunately not as easily as I had hoped but I will look into it.
Mismagius 5月27日 12時22分 
hey there is a graphical glitch with the archotech nourisher. when it is built, the tile acts like as if the roof is removed.