Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
as its the same items with the same path/description for the game, just dublicates that are redundant and cause problems
Its defined as such in Foci.xml:
<MeditationFocusDef>
<defName>VPE_Archotech</defName>
<label>archotechnology</label>
<modExtensions>
<li Class="VanillaPsycastsExpanded.MeditationFocusExtension">
<icon>UI/PsyfocusIcons/PsyfocusArchotechnology</icon>
<pointsOnly>true</pointsOnly>
</li>
</modExtensions>
</MeditationFocusDef>
Im trying to figure it out myself, but maybe someone else can be faster :)
MakeVanometricGravPack (mod More Archotech Garbage (Continued)) has an empty product, it will error out on map loading. and will not work properly.
Issue found with ModErrorChecker.
you sure you are at the right mod ?
i dont know any story in this one
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch6 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch2 (Verse.Root)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
cant think of an answer eh
Made archotech walls paintable
Cyber Fauna (Continued) compatibility
with "SeamlessEmbrasures.CompProperties_EmbrasureOverlay"
and add "<disableImpassableShotOverConfigError>true</disableImpassableShotOverConfigError>"
before the <comps> tag in "MAG_O21_Embrasure_Letterbox" and "MAG_O21_Embrasure_Hole"
How about adding compatibility for Integrated implants architect implents?
List is as follows
- Harmony
- Core
- Royalty
- Ideology
- Biotech
- Vehicle Framework
- Save Our Ship 2
- Archotech Garbage
Awesome work keeping this running, it adds alot to end game goals.