RimWorld

RimWorld

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More Archotech Garbage (Continued)
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Mod, 1.4, 1.5
File Size
Posted
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20.415 MB
7 May, 2024 @ 8:17pm
4 Jan @ 7:31pm
23 Change Notes ( view )

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More Archotech Garbage (Continued)

In 1 collection by Zaljerem
Zal's Continued Mods
495 items
Description
Original mod by MrKociak
https://steamproxy.net/sharedfiles/filedetails/?id=2391102796
If the original author requests it, I will remove this update.

Full credits at end of description.

Not a hard requirement, but adds a lot more stuff:
Proximity (Continued)
https://steamproxy.net/sharedfiles/filedetails/?id=2156644611

Other related mods:
More Archotech Garbage - Craftable Fragments (Continued)
https://steamproxy.net/sharedfiles/filedetails/?id=3241945459

More Archotech Garbage - Standalone Artifacts (Continued)
https://steamproxy.net/sharedfiles/filedetails/?id=3241946109

1.4 version is provided as a courtesy; it has been updated from the previous fork and is as good as it gets. All notes below - and all changes moving forward - are 1.5 ONLY.

"Mechanoid Upgrades x More Archotech Garbage: Craftable Archotech Upgrades" by Dizzy
https://steamproxy.net/sharedfiles/filedetails/?id=3399298506

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Gene-related components now added! (Requires Biotech)

Archotech Gene Ripper
(Requires "Gene Ripper" - https://steamproxy.net/sharedfiles/filedetails/?id=2885485814)
Non-constructable building that works exactly like Gene Ripper from Daniel's 'Gene Ripper' mod, but allows to extract up to certain (can be set in mod settings) amount of genes selected by the player, including archite ones. (Default is that between 1-6 genes out of the selected are ripped) Can work with fresh dead bodies. Description of the Gene Ripper from Daniel's 'Gene Ripper' mod: An advanced gene extractor used to extract a large amount of specific genetic material. Once a pawn is inserted, the Gene Ripper chews through their body, killing them in the process.

Archotech Gene Extractor
Non-constructable building that works like Biotech Gene Extractor, but also can extract archite genes. Description of the Biotech Gene Extractor: An automated surgery machine that can extract a person's genes and create a genepack from them. The extracted genes will be randomly selected from the person's xenogenes and germline genes. You can force someone into the machine, but they won't like it. Extracting a person's genes while their genes are currently regrowing will kill them. Otherwise, gene extraction causes no lasting harm. Genes that require archite capsules are too complex to be extracted.

Archite Genepack Assembler
Non-constructable building that does not require power or fuel. Once installed, it starts a one year (can be changed in the mod settings) count-down. After that time, it spawns a genepack composed exclusively of archite genes (number can be changed in the mod settings). The genes are randomly drawed from the total pool of archite genes present in the game (including installed mods). If this building is moved, count-down restarts after it is installed again.

Recipe: archite capsules

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Please see original mod page for extensive images and additional detail. I'll try to migrate some/all of it over eventually.

After some cleanup and a little TLC, this mod is now a lean, mean, fighting-machine.

Known issues:

Research assistant can throw a non-fatal error if it tries to add points when you have no project assigned. Working on it.

- Anomaly -

The indestructible archotech wall has no containment value as that is based off hitpoints. For now use the primitive wall in that situation.

Additionally, the archotech floor is no longer completely clean if running Anomaly in order to allow certain events to occur.


Complete list of mod integrations:

Adaptive Storage Framework
Archotech+ (Continued)
Archotech++ for 1.5 (patch is now on their side)
Archotech Expanded Prosthetics
Artifacts Expanded (Continued)
Cyber Fauna (Continued)
Doors Expanded
Dubs Bad Hygiene
Geiger Belt (Continued)
HALO: Rimworld Psychic Pulse Armory (Continued)
Ideology [DLC]
[JGH] Archotech Brain
KEP Toolbox Bionics (Continued)
LWM's Deep Storage
Mechanoid Bench 2
Mechanoid Bench 3
Medical System Expansion 2
More Utility Packs (Continued)
Regenerator Nanohive
Rimsentials - Spaceports (Continued)
Royalty [DLC]
Seamless Embrasures
Simply More Bridges (Continued)
Save Our Ship 2
The Joris Experience
Various Space Ship Chunks (Continued)
VE Cooking
(with VE Cooking)
- Alpha Animals
- Alpha Bees
- Kit's Brazilian Crops (Continued)
- VCE Carni/Veg Patch [not updated to 1.5]
- VE Brewing
- VE Memes and Structures
- VE Settlers
- VE Cooking Sushi
- VE Cooking Stews
VE Fishing
VE Furniture
VE Furniture - Art
VE Furniture - Farming
VE Furniture - Power
VE Furniture - Security
VFE Insectoids Equipment
What the Hack!? - A Little Expansion (Continued)
Yet Another Prosthetic Expansion Mod - Animals

Pending: (* - already implemented)

Alpha Bees - working, but patch is split between mods and archotech honey isn't fully implemented. Will try to address.
Armored Floors [not yet updated to 1.5]*
[FSF] Advanced Bionics Expansion [rework]
Klickmala Race (Continued) [not yet updated to 1.5, but will be]*
VE Genetics - rework entirely against VE Genetics (this appears to be an old Genetic Rim patch)


Obsolete: [removed until/unless mods update]

Archotech Medicine
Rim-Effect: Prothean Archotechs
VE Factions - Vikings
VE Factions - Insectoids
[SMP] Simple Archotech Implants
Midworld Expanded: Vapes
Eternal Youth Implant

--

Original mod notes (1.3):

Adds more archotech garbage and ways of crafting already existing ones.

Credits:

MrKociak - original mod

Biotech-related additions:
Taranchuk (coding)
Death Tomato (chipping and project)
Ogam (artist)
Nameless (chipping, project and concepts)
167 Comments
Pablo Discobar 25 Jan @ 1:12am 
Yeah, I'm having the same problem as KR_man, and the game doesn't show any new error logs every time I make an attempt.
KR_man 7 Jan @ 7:37am 
Is there any way to put enemy corpses in the gene ripper? I seem to only be able to use colonist corpses.
Margam 5 Jan @ 7:10am 
Thanks for the update.
Zaljerem  [author] 4 Jan @ 7:33pm 
Updated:
Archite Capsules - work down from 180000 to 120000
Archotech Gene Ripper - fixed texture and size
Archite Genepack Assembler - reported upside down and 1 cell instead of 4 but appears intended?
Enabled "What the Hack - A Little Expansion (Continued)" compatibility

More to come, Happy New Year!
Zaljerem  [author] 3 Jan @ 5:42am 
Looks like Dizzy beat me to it:
https://steamproxy.net/sharedfiles/filedetails/?id=3399298506

Now linked above.

In other news, the first of a few MAG updates will be publishing soon!
Flockerkill 31 Dec, 2024 @ 6:57am 
@zalijerem
also a new mod you may whant to add compatibility:
mechnoid upgrades - archotech
https://steamproxy.net/sharedfiles/filedetails/?id=3396928183
Flockerkill 23 Dec, 2024 @ 4:59am 
there ARE already archotech embassure and double and tripple doors in this mod
i sadly dont know what other mods they require to appear...
Margam 23 Dec, 2024 @ 2:06am 
Would be wonderful to get an embrasure and double door variant of all the archo-structures, top-tier mod btw
Scorpio 22 Dec, 2024 @ 12:51pm 
any chance of a [HRK] Vanilla Expanded Extra Embrasures patch ?
Zaljerem  [author] 18 Dec, 2024 @ 6:14am 
Seasons greetings everyone!

I've compiled all reported issues (I think, but I'm sure I'll be told if I miss any) into a document and I'm about 25% of the way through it. Expect a few updates in the next several days.

My apologies for the long delay and thank you for your patience. As I do this as a hobby, fortunately or unfortunately I tend to do that which is the most enjoyable first (bringing old mods to the latest version) and often de-prioritize the less fun (fixing existing mods in my care) ... that's not really fair, but it is what it is. I eventually get there.