RimWorld

RimWorld

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More Archotech Garbage (Continued)
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Mod, 1.4, 1.5
File Size
Posted
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21.026 MB
7 May @ 8:17pm
4 Jul @ 8:48am
20 Change Notes ( view )

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More Archotech Garbage (Continued)

In 1 collection by Zaljerem
Zal's Continued Mods
423 items
Description
Original mod by MrKociak
https://steamproxy.net/sharedfiles/filedetails/?id=2391102796
If the original author requests it, I will remove this update.

Not a hard requirement, but adds a lot more stuff:
Proximity (Continued)
https://steamproxy.net/sharedfiles/filedetails/?id=2156644611

Other related mods:
More Archotech Garbage - Craftable Fragments (Continued)
https://steamproxy.net/sharedfiles/filedetails/?id=3241945459

More Archotech Garbage - Standalone Artifacts (Continued)
https://steamproxy.net/sharedfiles/filedetails/?id=3241946109

1.4 version is provided as a courtesy; it has been updated from the previous fork and is as good as it gets. All notes below - and all changes moving forward - are 1.5 ONLY.

--

Gene-related components now added! (Requires Biotech)

Archotech Gene Ripper
(Requires "Gene Ripper" - https://steamproxy.net/sharedfiles/filedetails/?id=2885485814)
Non-constructable building that works exactly like Gene Ripper from Daniel's 'Gene Ripper' mod, but allows to extract up to certain (can be set in mod settings) amount of genes selected by the player, including archite ones. (Default is that between 1-6 genes out of the selected are ripped) Can work with fresh dead bodies. Description of the Gene Ripper from Daniel's 'Gene Ripper' mod: An advanced gene extractor used to extract a large amount of specific genetic material. Once a pawn is inserted, the Gene Ripper chews through their body, killing them in the process.

Archotech Gene Extractor
Non-constructable building that works like Biotech Gene Extractor, but also can extract archite genes. Description of the Biotech Gene Extractor: An automated surgery machine that can extract a person's genes and create a genepack from them. The extracted genes will be randomly selected from the person's xenogenes and germline genes. You can force someone into the machine, but they won't like it. Extracting a person's genes while their genes are currently regrowing will kill them. Otherwise, gene extraction causes no lasting harm. Genes that require archite capsules are too complex to be extracted.

Archite Genepack Assembler
Non-constructable building that does not require power or fuel. Once installed, it starts a one year (can be changed in the mod settings) count-down. After that time, it spawns a genepack composed exclusively of archite genes (number can be changed in the mod settings). The genes are randomly drawed from the total pool of archite genes present in the game (including installed mods). If this building is moved, count-down restarts after it is installed again.

Recipe: archite capsules

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Please see original mod page for extensive images and additional detail. I'll try to migrate some/all of it over eventually.

After some cleanup and a little TLC, this mod is now a lean, mean, fighting-machine.

Known issues:

Research assistant can throw a non-fatal error if it tries to add points when you have no project assigned. Working on it.

- Anomaly -

The indestructible archotech wall has no containment value as that is based off hitpoints. For now use the primitive wall in that situation.

Additionally, the archotech floor is no longer completely clean if running Anomaly in order to allow certain events to occur.


Complete list of mod integrations:

Adaptive Storage Framework
Archotech+ (Continued)
Archotech++ for 1.5 (patch is now on their side)
Archotech Expanded Prosthetics
Artifacts Expanded (Continued)
Cyber Fauna (Continued)
Doors Expanded
Dubs Bad Hygiene
Geiger Belt (Continued)
HALO: Rimworld Psychic Pulse Armory (Continued)
Ideology [DLC]
[JGH] Archotech Brain
KEP Toolbox Bionics (Continued)
LWM's Deep Storage
Mechanoid Bench 2
Mechanoid Bench 3
Medical System Expansion 2
More Utility Packs (Continued)
Regenerator Nanohive
Rimsentials - Spaceports (Continued)
Royalty [DLC]
Seamless Embrasures
Simply More Bridges (Continued)
Save Our Ship 2
The Joris Experience
Various Space Ship Chunks (Continued)
VE Cooking
(with VE Cooking)
- Alpha Animals
- Alpha Bees
- Kit's Brazilian Crops (Continued)
- VCE Carni/Veg Patch [not updated to 1.5]
- VE Brewing
- VE Memes and Structures
- VE Settlers
- VE Cooking Sushi
- VE Cooking Stews
VE Fishing
VE Furniture
VE Furniture - Art
VE Furniture - Farming
VE Furniture - Power
VE Furniture - Security
VFE Insectoids Equipment
Yet Another Prosthetic Expansion Mod - Animals

Pending: (* - already implemented)

Alpha Bees - fixing on their side, other notes in comments below
Armored Floors [not yet updated to 1.5]*
[FSF] Advanced Bionics Expansion [rework]
Klickmala Race (Continued) [not yet updated to 1.5, but will be]*
VE Genetics - rework entirely against VE Genetics (this appears to be an old Genetic Rim patch)
What the hack - A little expansion [not updated yet, but will be]*

Obsolete: [removed until/unless mods update]

Archotech Medicine
Rim-Effect: Prothean Archotechs
VE Factions - Vikings
VE Factions - Insectoids
[SMP] Simple Archotech Implants
Midworld Expanded: Vapes
Eternal Youth Implant

--

Original mod notes (1.3):

Adds more archotech garbage and ways of crafting already existing ones.
112 Comments
Zaljerem  [author] 4 Jul @ 8:49am 
Thanks for the report, just pushed a fix.
Vaphal 3 Jul @ 11:33pm 
@Zaljerem MakeVanometricGravPack needs to test if Royalty is installed.

MakeVanometricGravPack (mod More Archotech Garbage (Continued)) has an empty product, it will error out on map loading. and will not work properly.

Issue found with ModErrorChecker.
Flockerkill 3 Jul @ 5:06am 
@Nylia
you sure you are at the right mod ?
i dont know any story in this one
Nylia 3 Jul @ 4:54am 
This is one of the most beautiful mods I have ever had the pleasure of using in my game since alpha. The story is so well written, especially the ending. Oh my god. I can't stop thinking about it. It was so breathtaking.
Krieger Clown 2 Jul @ 6:05am 
any ideas why archo gene ripper wont let me harvest genes from corpses? it just bugs mouse position
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch6 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch2 (Verse.Root)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)

cant think of an answer eh
frickheckcrud 1 Jul @ 4:16pm 
still cant edit anything in the ve cooking patch. i just want to make more archo spice
HMLluke 27 Jun @ 7:38am 
To everyone trying to use with Alpha Bees add IfModActive="zal.morearchotechgarbage">1.5/Mods/Archotech to loadFolders in the Alpha Bees mod folder to fix compatibility
Aelflead Wayne 24 Jun @ 12:40pm 
may want to update the sos2 engine, sos2 now uses size to draw engine plumes, and the engine only have half of the described thrust.
pig in a pumpkin 23 Jun @ 6:05pm 
The archotech research assistant wont connect to the research bench?
n1ss 20 Jun @ 6:43am 
Archotech research assitant disapearing then the bilding of it is ending, why is that? Can you help with that pls? Emty space after the bilding ends.