Left 4 Dead 2

Left 4 Dead 2

RE8 Village Knife (CS:S Knife)
43 Comments
epicgamerofficial 16 Apr, 2022 @ 8:00am 
@8sianDude so he's going to do the same thing but paid
Лезвие 3 Mar, 2022 @ 9:06am 
Remove left hand
Luca!~ 13 Jan, 2022 @ 12:43pm 
Finally. the CHeese knife
Jimmy Bob 10 Oct, 2021 @ 12:19pm 
neat
8sianDude  [author] 10 Oct, 2021 @ 12:17pm 
He quit modding to pursue a 3D modelling and animation career
Jimmy Bob 10 Oct, 2021 @ 9:09am 
yo what happened to empty
ThirstyPengn 7 Sep, 2021 @ 5:53pm 
Thanks for the help before, I was able to get my knife mod working and published: https://steamproxy.net/sharedfiles/filedetails/?id=2596271786
Pearl 🗿🏳️‍🌈 24 Aug, 2021 @ 4:04pm 
Fucking military tactical knives kitchen knives work better
SVRLS 24 Aug, 2021 @ 11:18am 
nice
Shikanokonokonokoshitan 24 Aug, 2021 @ 4:51am 
nice
felipeelrancio 23 Aug, 2021 @ 12:29pm 
cuchillo villero
Silin 23 Aug, 2021 @ 2:24am 
not bad
Envy 23 Aug, 2021 @ 12:17am 
its nice
Crane 22 Aug, 2021 @ 8:36pm 
Nice
Jam 22 Aug, 2021 @ 9:34am 
k,
ThirstyPengn 22 Aug, 2021 @ 3:23am 
Alright, thanks for the suggestions, I'll check out the video and I could probably try the .vmt change real quick, but it is past 5 a.m. and I should probably get some sleep. lol
Panecito de Dios 22 Aug, 2021 @ 3:00am 
Nice
doggun 21 Aug, 2021 @ 8:49pm 
yea check those if you'd like

but that error occurs usually when the .vmt is a blank, 'lightmappedgeneric' type. if you open the .vmt and change that to something like vertexlitgeneric you should have your texture appear.

in addition to the links 8sian provided, i would also recommend referencing and looking at what other people have done a bit more. for example look at the things they've used and research the topic (so for example if a .vmt is using phongexponenttexture, try looking it up on the valve developer community wiki to see its purpose and how it works)
8sianDude  [author] 21 Aug, 2021 @ 8:45pm 
I suggest you take a good look at Funreal's Youtube tutorial: https://youtu.be/ilqhtS5wqsA , which pretty much sums up the whole missing texture :missing: issue. Alternatively, you can try asking for help in Dead4Mods: https://discord.gg/4qtmzBP
ThirstyPengn 21 Aug, 2021 @ 7:15pm 
I finally got around to changing the name and compiling again. Got in the game and the model was completely invisible except for an outline when you drop it. I got this message on repeat: "Material models/weapons/model_name/model_name_material does not support vertex format used by the mesh
(maybe missing fields or mismatched vertex compression?),
mesh will not be rendered. Grab a programmer!". Any ideas on what I need to change?
ThirstyPengn 21 Aug, 2021 @ 11:59am 
I have some things to check out now, thank you.
doggun 21 Aug, 2021 @ 3:42am 
ah i remember having this situation when i did a hatchet mod a long time ago

have you checked to see if the .vmt file for the texture is the same name as the material in blender? also is the $cdmaterial in the .qc the same as the actual folder structure, does the .vmt also follow this structure

regarding the other points, 1024 resolution is fine. and regarding the suffixes (d and e) that's the common naming convention for mods like these, they mean 'diffuse' and 'exponent' respectively. they aren't necessary but help with organizing.

displacement and elevation maps are afaik, something source would never really use, i think that's more for actually deforming the mesh according to the black and whiteness of the texture. don't take my word for it on that part; i could be wrong.
ThirstyPengn 21 Aug, 2021 @ 3:17am 
Continuing on from the below comment, I noticed your folder included a texture with a .d and one with a .e name, but I wasn't sure if they stood for displacement and elevation or if they were even required. I've been hitting a wall with getting my texture to show up on the model in game for a few days now. Not finding very good tutorials on this.
ThirstyPengn 21 Aug, 2021 @ 3:12am 
How did you get the texture to show up in game? I've been working on my own knife mod and can only get the model to show up in the characters hand with a pink and black checkered texture instead of the one I made. In blender I tried making a generic texture map and even a normal map and exporting to .smd and making a very small change to the .qc file and compiling and packaging, but to no effect. Is 1024 px too large for the texture map in game or do I need a displacement map or what would you suggest?
Kuramasenju 19 Aug, 2021 @ 7:40pm 
nice
Macho Sadness 19 Aug, 2021 @ 7:05pm 
It is in "most popular" now.
8sianDude  [author] 19 Aug, 2021 @ 4:10pm 
No plans on the double barrel. Though I'll probably get the machete model to L4D2 since I've already ported it to Gmod.
Space Cowboy. ☆ 19 Aug, 2021 @ 3:17pm 
Are you going to do that under-and-over shottie one of the villagers had?
R󠀡F 19 Aug, 2021 @ 2:41pm 
Why every knife mod makes it swing the wrong way..
DirtyDan 19 Aug, 2021 @ 2:38pm 
@8sianDude I guessed right :D
Pimenta 19 Aug, 2021 @ 1:11pm 
FACA NA CAVEIRA :mortis:
VITIИHO 19 Aug, 2021 @ 9:42am 
:AshleyRE4:
||D三LTΔH三ΔD|| 19 Aug, 2021 @ 7:54am 
@8sianDude, my guy it did reach popular
13692216102 19 Aug, 2021 @ 1:14am 
''WhAt Am I gOnNa Do WiTh A kNiFe???''
DirtyDan 18 Aug, 2021 @ 10:35pm 
Yes but, most of your items that you been making have been popular so, I just guessed that this one is gonna get popular too.
8sianDude  [author] 18 Aug, 2021 @ 10:09pm 
It's just a knife. It's not going to get most popular lol.
DirtyDan 18 Aug, 2021 @ 9:42pm 
Here before this item is on the most popular this week : )
N.E.Z. Corporation 18 Aug, 2021 @ 9:29pm 
nice
Kkguya1 18 Aug, 2021 @ 8:48pm 
SapphyrKhaos 18 Aug, 2021 @ 8:45pm 
I'm gonna nut.
SH1OR1 18 Aug, 2021 @ 8:00pm 
well not gun in this case, melee
SH1OR1 18 Aug, 2021 @ 8:00pm 
another fine gun as always 8sianDude, the knife with those animations is sick