Left 4 Dead 2

Left 4 Dead 2

RE8 Village Knife (CS:S Knife)
43 kommentarer
epicgamerofficial 16. apr. 2022 kl. 8.00 
@8sianDude so he's going to do the same thing but paid
Лезвие 3. mars 2022 kl. 9.06 
Remove left hand
Luca!~ 13. jan. 2022 kl. 12.43 
Finally. the CHeese knife
Jimmy Bob 10. okt. 2021 kl. 12.19 
neat
8sianDude  [skaper] 10. okt. 2021 kl. 12.17 
He quit modding to pursue a 3D modelling and animation career
Jimmy Bob 10. okt. 2021 kl. 9.09 
yo what happened to empty
ThirstyPengn 7. sep. 2021 kl. 17.53 
Thanks for the help before, I was able to get my knife mod working and published: https://steamproxy.net/sharedfiles/filedetails/?id=2596271786
Pearl 24. aug. 2021 kl. 16.04 
Fucking military tactical knives kitchen knives work better
SVRLS 24. aug. 2021 kl. 11.18 
nice
Shikanokonokonokoshitan 24. aug. 2021 kl. 4.51 
nice
felipeelrancio 23. aug. 2021 kl. 12.29 
cuchillo villero
Silin 23. aug. 2021 kl. 2.24 
not bad
Envy 23. aug. 2021 kl. 0.17 
its nice
Crane 22. aug. 2021 kl. 20.36 
Nice
Jam 22. aug. 2021 kl. 9.34 
k,
ThirstyPengn 22. aug. 2021 kl. 3.23 
Alright, thanks for the suggestions, I'll check out the video and I could probably try the .vmt change real quick, but it is past 5 a.m. and I should probably get some sleep. lol
Panecito de Dios 22. aug. 2021 kl. 3.00 
Nice
doggun 21. aug. 2021 kl. 20.49 
yea check those if you'd like

but that error occurs usually when the .vmt is a blank, 'lightmappedgeneric' type. if you open the .vmt and change that to something like vertexlitgeneric you should have your texture appear.

in addition to the links 8sian provided, i would also recommend referencing and looking at what other people have done a bit more. for example look at the things they've used and research the topic (so for example if a .vmt is using phongexponenttexture, try looking it up on the valve developer community wiki to see its purpose and how it works)
8sianDude  [skaper] 21. aug. 2021 kl. 20.45 
I suggest you take a good look at Funreal's Youtube tutorial: https://youtu.be/ilqhtS5wqsA , which pretty much sums up the whole missing texture :missing: issue. Alternatively, you can try asking for help in Dead4Mods: https://discord.gg/4qtmzBP
ThirstyPengn 21. aug. 2021 kl. 19.15 
I finally got around to changing the name and compiling again. Got in the game and the model was completely invisible except for an outline when you drop it. I got this message on repeat: "Material models/weapons/model_name/model_name_material does not support vertex format used by the mesh
(maybe missing fields or mismatched vertex compression?),
mesh will not be rendered. Grab a programmer!". Any ideas on what I need to change?
ThirstyPengn 21. aug. 2021 kl. 11.59 
I have some things to check out now, thank you.
doggun 21. aug. 2021 kl. 3.42 
ah i remember having this situation when i did a hatchet mod a long time ago

have you checked to see if the .vmt file for the texture is the same name as the material in blender? also is the $cdmaterial in the .qc the same as the actual folder structure, does the .vmt also follow this structure

regarding the other points, 1024 resolution is fine. and regarding the suffixes (d and e) that's the common naming convention for mods like these, they mean 'diffuse' and 'exponent' respectively. they aren't necessary but help with organizing.

displacement and elevation maps are afaik, something source would never really use, i think that's more for actually deforming the mesh according to the black and whiteness of the texture. don't take my word for it on that part; i could be wrong.
ThirstyPengn 21. aug. 2021 kl. 3.17 
Continuing on from the below comment, I noticed your folder included a texture with a .d and one with a .e name, but I wasn't sure if they stood for displacement and elevation or if they were even required. I've been hitting a wall with getting my texture to show up on the model in game for a few days now. Not finding very good tutorials on this.
ThirstyPengn 21. aug. 2021 kl. 3.12 
How did you get the texture to show up in game? I've been working on my own knife mod and can only get the model to show up in the characters hand with a pink and black checkered texture instead of the one I made. In blender I tried making a generic texture map and even a normal map and exporting to .smd and making a very small change to the .qc file and compiling and packaging, but to no effect. Is 1024 px too large for the texture map in game or do I need a displacement map or what would you suggest?
Kuramasenju 19. aug. 2021 kl. 19.40 
nice
Macho Sadness 19. aug. 2021 kl. 19.05 
It is in "most popular" now.
8sianDude  [skaper] 19. aug. 2021 kl. 16.10 
No plans on the double barrel. Though I'll probably get the machete model to L4D2 since I've already ported it to Gmod.
Space Cowboy. ☆ 19. aug. 2021 kl. 15.17 
Are you going to do that under-and-over shottie one of the villagers had?
R󠀡F 19. aug. 2021 kl. 14.41 
Why every knife mod makes it swing the wrong way..
DirtyDan 19. aug. 2021 kl. 14.38 
@8sianDude I guessed right :D
Pimenta 19. aug. 2021 kl. 13.11 
FACA NA CAVEIRA :mortis:
VITIИHO 19. aug. 2021 kl. 9.42 
:AshleyRE4:
||D三LTΔH三ΔD|| 19. aug. 2021 kl. 7.54 
@8sianDude, my guy it did reach popular
顔面チンパンジー 19. aug. 2021 kl. 1.14 
''WhAt Am I gOnNa Do WiTh A kNiFe???''
DirtyDan 18. aug. 2021 kl. 22.35 
Yes but, most of your items that you been making have been popular so, I just guessed that this one is gonna get popular too.
8sianDude  [skaper] 18. aug. 2021 kl. 22.09 
It's just a knife. It's not going to get most popular lol.
DirtyDan 18. aug. 2021 kl. 21.42 
Here before this item is on the most popular this week : )
Task Force 63 18. aug. 2021 kl. 21.29 
nice
Kkguya1 18. aug. 2021 kl. 20.48 
SapphyrKhaos 18. aug. 2021 kl. 20.45 
I'm gonna nut.
TheScientist_Ninja 18. aug. 2021 kl. 20.00 
well not gun in this case, melee
TheScientist_Ninja 18. aug. 2021 kl. 20.00 
another fine gun as always 8sianDude, the knife with those animations is sick