Left 4 Dead 2

Left 4 Dead 2

RE8 Village Knife (CS:S Knife)
댓글 43
epicgamerofficial 2022년 4월 16일 오전 8시 00분 
@8sianDude so he's going to do the same thing but paid
Лезвие 2022년 3월 3일 오전 9시 06분 
Remove left hand
Luca!~ 2022년 1월 13일 오후 12시 43분 
Finally. the CHeese knife
Jimmy Bob 2021년 10월 10일 오후 12시 19분 
neat
8sianDude  [작성자] 2021년 10월 10일 오후 12시 17분 
He quit modding to pursue a 3D modelling and animation career
Jimmy Bob 2021년 10월 10일 오전 9시 09분 
yo what happened to empty
ThirstyPengn 2021년 9월 7일 오후 5시 53분 
Thanks for the help before, I was able to get my knife mod working and published: https://steamproxy.net/sharedfiles/filedetails/?id=2596271786
Pearl 2021년 8월 24일 오후 4시 04분 
Fucking military tactical knives kitchen knives work better
SVRLS 2021년 8월 24일 오전 11시 18분 
nice
Shikanokonokonokoshitan 2021년 8월 24일 오전 4시 51분 
nice
felipeelrancio 2021년 8월 23일 오후 12시 29분 
cuchillo villero
Silin 2021년 8월 23일 오전 2시 24분 
not bad
Envy 2021년 8월 23일 오전 12시 17분 
its nice
Crane 2021년 8월 22일 오후 8시 36분 
Nice
Jam 2021년 8월 22일 오전 9시 34분 
k,
ThirstyPengn 2021년 8월 22일 오전 3시 23분 
Alright, thanks for the suggestions, I'll check out the video and I could probably try the .vmt change real quick, but it is past 5 a.m. and I should probably get some sleep. lol
Panecito de Dios 2021년 8월 22일 오전 3시 00분 
Nice
doggun 2021년 8월 21일 오후 8시 49분 
yea check those if you'd like

but that error occurs usually when the .vmt is a blank, 'lightmappedgeneric' type. if you open the .vmt and change that to something like vertexlitgeneric you should have your texture appear.

in addition to the links 8sian provided, i would also recommend referencing and looking at what other people have done a bit more. for example look at the things they've used and research the topic (so for example if a .vmt is using phongexponenttexture, try looking it up on the valve developer community wiki to see its purpose and how it works)
8sianDude  [작성자] 2021년 8월 21일 오후 8시 45분 
I suggest you take a good look at Funreal's Youtube tutorial: https://youtu.be/ilqhtS5wqsA , which pretty much sums up the whole missing texture :missing: issue. Alternatively, you can try asking for help in Dead4Mods: https://discord.gg/4qtmzBP
ThirstyPengn 2021년 8월 21일 오후 7시 15분 
I finally got around to changing the name and compiling again. Got in the game and the model was completely invisible except for an outline when you drop it. I got this message on repeat: "Material models/weapons/model_name/model_name_material does not support vertex format used by the mesh
(maybe missing fields or mismatched vertex compression?),
mesh will not be rendered. Grab a programmer!". Any ideas on what I need to change?
ThirstyPengn 2021년 8월 21일 오전 11시 59분 
I have some things to check out now, thank you.
doggun 2021년 8월 21일 오전 3시 42분 
ah i remember having this situation when i did a hatchet mod a long time ago

have you checked to see if the .vmt file for the texture is the same name as the material in blender? also is the $cdmaterial in the .qc the same as the actual folder structure, does the .vmt also follow this structure

regarding the other points, 1024 resolution is fine. and regarding the suffixes (d and e) that's the common naming convention for mods like these, they mean 'diffuse' and 'exponent' respectively. they aren't necessary but help with organizing.

displacement and elevation maps are afaik, something source would never really use, i think that's more for actually deforming the mesh according to the black and whiteness of the texture. don't take my word for it on that part; i could be wrong.
ThirstyPengn 2021년 8월 21일 오전 3시 17분 
Continuing on from the below comment, I noticed your folder included a texture with a .d and one with a .e name, but I wasn't sure if they stood for displacement and elevation or if they were even required. I've been hitting a wall with getting my texture to show up on the model in game for a few days now. Not finding very good tutorials on this.
ThirstyPengn 2021년 8월 21일 오전 3시 12분 
How did you get the texture to show up in game? I've been working on my own knife mod and can only get the model to show up in the characters hand with a pink and black checkered texture instead of the one I made. In blender I tried making a generic texture map and even a normal map and exporting to .smd and making a very small change to the .qc file and compiling and packaging, but to no effect. Is 1024 px too large for the texture map in game or do I need a displacement map or what would you suggest?
Kuramasenju 2021년 8월 19일 오후 7시 40분 
nice
Macho Sadness 2021년 8월 19일 오후 7시 05분 
It is in "most popular" now.
8sianDude  [작성자] 2021년 8월 19일 오후 4시 10분 
No plans on the double barrel. Though I'll probably get the machete model to L4D2 since I've already ported it to Gmod.
Space Cowboy. ☆ 2021년 8월 19일 오후 3시 17분 
Are you going to do that under-and-over shottie one of the villagers had?
R󠀡F 2021년 8월 19일 오후 2시 41분 
Why every knife mod makes it swing the wrong way..
DirtyDan 2021년 8월 19일 오후 2시 38분 
@8sianDude I guessed right :D
Pimenta 2021년 8월 19일 오후 1시 11분 
FACA NA CAVEIRA :mortis:
VITIИHO 2021년 8월 19일 오전 9시 42분 
:AshleyRE4:
||D三LTΔH三ΔD|| 2021년 8월 19일 오전 7시 54분 
@8sianDude, my guy it did reach popular
顔面チンパンジー 2021년 8월 19일 오전 1시 14분 
''WhAt Am I gOnNa Do WiTh A kNiFe???''
DirtyDan 2021년 8월 18일 오후 10시 35분 
Yes but, most of your items that you been making have been popular so, I just guessed that this one is gonna get popular too.
8sianDude  [작성자] 2021년 8월 18일 오후 10시 09분 
It's just a knife. It's not going to get most popular lol.
DirtyDan 2021년 8월 18일 오후 9시 42분 
Here before this item is on the most popular this week : )
Task Force 63 2021년 8월 18일 오후 9시 29분 
nice
Kkguya1 2021년 8월 18일 오후 8시 48분 
SapphyrKhaos 2021년 8월 18일 오후 8시 45분 
I'm gonna nut.
TheScientist_Ninja 2021년 8월 18일 오후 8시 00분 
well not gun in this case, melee
TheScientist_Ninja 2021년 8월 18일 오후 8시 00분 
another fine gun as always 8sianDude, the knife with those animations is sick