Left 4 Dead 2

Left 4 Dead 2

RE8 Village Knife (CS:S Knife)
43 件のコメント
epicgamerofficial 2022年4月16日 8時00分 
@8sianDude so he's going to do the same thing but paid
Лезвие 2022年3月3日 9時06分 
Remove left hand
Luca!~ 2022年1月13日 12時43分 
Finally. the CHeese knife
Jimmy Bob 2021年10月10日 12時19分 
neat
8sianDude  [作成者] 2021年10月10日 12時17分 
He quit modding to pursue a 3D modelling and animation career
Jimmy Bob 2021年10月10日 9時09分 
yo what happened to empty
ThirstyPengn 2021年9月7日 17時53分 
Thanks for the help before, I was able to get my knife mod working and published: https://steamproxy.net/sharedfiles/filedetails/?id=2596271786
Pearl 2021年8月24日 16時04分 
Fucking military tactical knives kitchen knives work better
SVRLS 2021年8月24日 11時18分 
nice
Shikanokonokonokoshitan 2021年8月24日 4時51分 
nice
felipeelrancio 2021年8月23日 12時29分 
cuchillo villero
Silin 2021年8月23日 2時24分 
not bad
Envy 2021年8月23日 0時17分 
its nice
Crane 2021年8月22日 20時36分 
Nice
Jam 2021年8月22日 9時34分 
k,
ThirstyPengn 2021年8月22日 3時23分 
Alright, thanks for the suggestions, I'll check out the video and I could probably try the .vmt change real quick, but it is past 5 a.m. and I should probably get some sleep. lol
Panecito de Dios 2021年8月22日 3時00分 
Nice
doggun 2021年8月21日 20時49分 
yea check those if you'd like

but that error occurs usually when the .vmt is a blank, 'lightmappedgeneric' type. if you open the .vmt and change that to something like vertexlitgeneric you should have your texture appear.

in addition to the links 8sian provided, i would also recommend referencing and looking at what other people have done a bit more. for example look at the things they've used and research the topic (so for example if a .vmt is using phongexponenttexture, try looking it up on the valve developer community wiki to see its purpose and how it works)
8sianDude  [作成者] 2021年8月21日 20時45分 
I suggest you take a good look at Funreal's Youtube tutorial: https://youtu.be/ilqhtS5wqsA , which pretty much sums up the whole missing texture :missing: issue. Alternatively, you can try asking for help in Dead4Mods: https://discord.gg/4qtmzBP
ThirstyPengn 2021年8月21日 19時15分 
I finally got around to changing the name and compiling again. Got in the game and the model was completely invisible except for an outline when you drop it. I got this message on repeat: "Material models/weapons/model_name/model_name_material does not support vertex format used by the mesh
(maybe missing fields or mismatched vertex compression?),
mesh will not be rendered. Grab a programmer!". Any ideas on what I need to change?
ThirstyPengn 2021年8月21日 11時59分 
I have some things to check out now, thank you.
doggun 2021年8月21日 3時42分 
ah i remember having this situation when i did a hatchet mod a long time ago

have you checked to see if the .vmt file for the texture is the same name as the material in blender? also is the $cdmaterial in the .qc the same as the actual folder structure, does the .vmt also follow this structure

regarding the other points, 1024 resolution is fine. and regarding the suffixes (d and e) that's the common naming convention for mods like these, they mean 'diffuse' and 'exponent' respectively. they aren't necessary but help with organizing.

displacement and elevation maps are afaik, something source would never really use, i think that's more for actually deforming the mesh according to the black and whiteness of the texture. don't take my word for it on that part; i could be wrong.
ThirstyPengn 2021年8月21日 3時17分 
Continuing on from the below comment, I noticed your folder included a texture with a .d and one with a .e name, but I wasn't sure if they stood for displacement and elevation or if they were even required. I've been hitting a wall with getting my texture to show up on the model in game for a few days now. Not finding very good tutorials on this.
ThirstyPengn 2021年8月21日 3時12分 
How did you get the texture to show up in game? I've been working on my own knife mod and can only get the model to show up in the characters hand with a pink and black checkered texture instead of the one I made. In blender I tried making a generic texture map and even a normal map and exporting to .smd and making a very small change to the .qc file and compiling and packaging, but to no effect. Is 1024 px too large for the texture map in game or do I need a displacement map or what would you suggest?
Kuramasenju 2021年8月19日 19時40分 
nice
Macho Sadness 2021年8月19日 19時05分 
It is in "most popular" now.
8sianDude  [作成者] 2021年8月19日 16時10分 
No plans on the double barrel. Though I'll probably get the machete model to L4D2 since I've already ported it to Gmod.
Space Cowboy. ☆ 2021年8月19日 15時17分 
Are you going to do that under-and-over shottie one of the villagers had?
R󠀡F 2021年8月19日 14時41分 
Why every knife mod makes it swing the wrong way..
DirtyDan 2021年8月19日 14時38分 
@8sianDude I guessed right :D
Pimenta 2021年8月19日 13時11分 
FACA NA CAVEIRA :mortis:
VITIИHO 2021年8月19日 9時42分 
:AshleyRE4:
||D三LTΔH三ΔD|| 2021年8月19日 7時54分 
@8sianDude, my guy it did reach popular
顔面チンパンジー 2021年8月19日 1時14分 
''WhAt Am I gOnNa Do WiTh A kNiFe???''
DirtyDan 2021年8月18日 22時35分 
Yes but, most of your items that you been making have been popular so, I just guessed that this one is gonna get popular too.
8sianDude  [作成者] 2021年8月18日 22時09分 
It's just a knife. It's not going to get most popular lol.
DirtyDan 2021年8月18日 21時42分 
Here before this item is on the most popular this week : )
Task Force 63 2021年8月18日 21時29分 
nice
Kkguya1 2021年8月18日 20時48分 
SapphyrKhaos 2021年8月18日 20時45分 
I'm gonna nut.
TheScientist_Ninja 2021年8月18日 20時00分 
well not gun in this case, melee
TheScientist_Ninja 2021年8月18日 20時00分 
another fine gun as always 8sianDude, the knife with those animations is sick