RimWorld

RimWorld

Cactaceae 1.0
27 Comments
Mlie 17 Mar, 2020 @ 2:05pm 
Made an update of this for RimWorld 1.1
https://steamproxy.net/sharedfiles/filedetails/?id=2025692982
Hope this helps anyone!
|dvh| 26 Feb, 2020 @ 7:53am 
Any chance we could get a 1.1 update please?
Omega13 23 Sep, 2019 @ 8:11pm 
Any possibility of a patch for compatibility with bionics mods such as RBSE?
Emperor 8 Sep, 2019 @ 4:11pm 
Weapon: Cactaceae Minigun

Description: The best way to explain this gun is a cactus with revolving barrels of cactus needles firing out all manned by a very angry-looking green person with sticks coming out of them.
Harry_Robinson1  [author] 4 Sep, 2019 @ 8:08pm 
@SILVER_BUL In what way? I've been in Portugal for 3 weeks so I haven't been online.
S.T.A.L.K.E.R. 2 Sep, 2019 @ 3:35am 
someone help this mod pls.
Lugaru 28 Jun, 2019 @ 6:21pm 
I really missed these guys.
Vektor T 20 Jun, 2019 @ 2:06pm 
@Harry_Robinson1

CE has a tutorial of how to do it, but since I'm no modder I'm not sure how easy or hard it is. Still, I think only the weapons need to be patched since the race itself can work with one of the races auto-patchers for CE I think.
lilairen 19 Jun, 2019 @ 4:14pm 
BTW stuff like how to racelock researches and all is documented in the HAR wiki, so you can dig there and compare to other mods to get what you need: https://github.com/RimWorld-CCL-Reborn/AlienRaces/wiki
lilairen 19 Jun, 2019 @ 1:47pm 
There's a feature in HAR framework that should help with medical mod compatibilities. If you add

<humanRecipeImport>true</humanRecipeImport>

inside the generalsettings tag then it shoudl have basic surgeries/EPOE compat. I don't think the cactoids have any weird body parts so that should sort it.

Trying to dig out where in the mod folder the file you need to tweak is... It's in ThingDefs_Races, Race_Cactoid.xml

Doing that should also fix the thing I was going to ask you about. :)
Harry_Robinson1  [author] 19 Jun, 2019 @ 8:09am 
@Vektor T I honestly don't know how.
sorenelexion 18 Jun, 2019 @ 11:05pm 
Been waiting for this to come back since..... Was it .17? It's been a while. WOO, CACTUS!
Vektor T 18 Jun, 2019 @ 7:27pm 
Ok, so I will be that guy that every mod has one...

Can you make a CE patch? I was going to use the auto-patcher but since you add weapons too it wont be enough.
Harry_Robinson1  [author] 17 Jun, 2019 @ 5:18am 
@valterseljacina Maybe, but I don't know how.
@Ender Free I don't think so,
Red1 16 Jun, 2019 @ 4:07pm 
@Harry_Robinson1 that sounds like a wonderful solution, best of both worlds!
Ender Free 16 Jun, 2019 @ 8:23am 
Does mele attacker take damage?
Lord FishFart 16 Jun, 2019 @ 2:51am 
can u make em compatible whit EPOE ?
Harry_Robinson1  [author] 12 Jun, 2019 @ 1:28pm 
I'm sure I can add some more.
Harry_Robinson1  [author] 12 Jun, 2019 @ 8:45am 
@Jr. Troopa Good to know, if his mod can do it I'm sure I can reverse engineer that to make that work. If I can't, I'll probably ask him for help.
Jr. Troopa 12 Jun, 2019 @ 8:31am 
" I might see if there's a way of making special research projects that only a Cactoid researcher can do."

Should be possible, Android Tiers has researches only T5 androids can research, maybe reach out to the author for help?
Harry_Robinson1  [author] 12 Jun, 2019 @ 4:58am 
@the1sean

Sadly, no. It confused me too. You will still see Cactoid items on raiders and NPCs, you will see Golden Agave and Decorative Cactuses in growing zone selction menus, and you can place orders to craft Cactoid weapons, but only Cactoid colonists can do these jobs. Any Cactoid weapons are fully usable by anyone once crafted.

This is bad design in my opinion, I'm going to change the way this works so that all of the Cactoid stuff is research based, you start with it if you play Cactoids, and you have to research it to unlock it otherwise. I might see if there's a way of making special research projects that only a Cactoid researcher can do.
Red1 11 Jun, 2019 @ 7:59pm 
So if I am not playing Cactoids I won't see the items added by the mod right?
Harry_Robinson1  [author] 9 Jun, 2019 @ 6:03am 
Whoa! I'm in the most popular section!
Harry_Robinson1  [author] 7 Jun, 2019 @ 10:00am 
@사울 @Tarsis

You're welcome. As I said, it was a simple fix as aside from the some minor tweaks the Beta 19 mod would've worked, but it's definitely more convenient when the mod just works perfectly. I'm thinking of working on fixing some of the old bugs that the mod had back in Beta 18 and 17.
Saul 6 Jun, 2019 @ 7:20pm 
good
Tarsis 6 Jun, 2019 @ 5:49pm 
Thank you!!
Harry_Robinson1  [author] 6 Jun, 2019 @ 10:37am 
This was a very simple update, just a version number change and some slight XML tweaks. The main purpose of this update is so Rimworld understands that the mod is compatible. I'll try to keep this updated, and I have a couple of plans and changes I might implement, but for now this is just an update.