RimWorld

RimWorld

Cactaceae 1.0
27 kommenttia
Mlie 17.3.2020 klo 14.05 
Made an update of this for RimWorld 1.1
https://steamproxy.net/sharedfiles/filedetails/?id=2025692982
Hope this helps anyone!
|dvh| 26.2.2020 klo 7.53 
Any chance we could get a 1.1 update please?
Omega13 23.9.2019 klo 20.11 
Any possibility of a patch for compatibility with bionics mods such as RBSE?
Emperor 8.9.2019 klo 16.11 
Weapon: Cactaceae Minigun

Description: The best way to explain this gun is a cactus with revolving barrels of cactus needles firing out all manned by a very angry-looking green person with sticks coming out of them.
Harry_Robinson1  [tekijä] 4.9.2019 klo 20.08 
@SILVER_BUL In what way? I've been in Portugal for 3 weeks so I haven't been online.
S.T.A.L.K.E.R. 2.9.2019 klo 3.35 
someone help this mod pls.
Lugaru 28.6.2019 klo 18.21 
I really missed these guys.
Vektor T 20.6.2019 klo 14.06 
@Harry_Robinson1

CE has a tutorial of how to do it, but since I'm no modder I'm not sure how easy or hard it is. Still, I think only the weapons need to be patched since the race itself can work with one of the races auto-patchers for CE I think.
lilairen 19.6.2019 klo 16.14 
BTW stuff like how to racelock researches and all is documented in the HAR wiki, so you can dig there and compare to other mods to get what you need: https://github.com/RimWorld-CCL-Reborn/AlienRaces/wiki
lilairen 19.6.2019 klo 13.47 
There's a feature in HAR framework that should help with medical mod compatibilities. If you add

<humanRecipeImport>true</humanRecipeImport>

inside the generalsettings tag then it shoudl have basic surgeries/EPOE compat. I don't think the cactoids have any weird body parts so that should sort it.

Trying to dig out where in the mod folder the file you need to tweak is... It's in ThingDefs_Races, Race_Cactoid.xml

Doing that should also fix the thing I was going to ask you about. :)
Harry_Robinson1  [tekijä] 19.6.2019 klo 8.09 
@Vektor T I honestly don't know how.
sorenelexion 18.6.2019 klo 23.05 
Been waiting for this to come back since..... Was it .17? It's been a while. WOO, CACTUS!
Vektor T 18.6.2019 klo 19.27 
Ok, so I will be that guy that every mod has one...

Can you make a CE patch? I was going to use the auto-patcher but since you add weapons too it wont be enough.
Harry_Robinson1  [tekijä] 17.6.2019 klo 5.18 
@valterseljacina Maybe, but I don't know how.
@Ender Free I don't think so,
Red1 16.6.2019 klo 16.07 
@Harry_Robinson1 that sounds like a wonderful solution, best of both worlds!
Ender Free 16.6.2019 klo 8.23 
Does mele attacker take damage?
Lord FishFart 16.6.2019 klo 2.51 
can u make em compatible whit EPOE ?
Harry_Robinson1  [tekijä] 12.6.2019 klo 13.28 
I'm sure I can add some more.
Harry_Robinson1  [tekijä] 12.6.2019 klo 8.45 
@Jr. Troopa Good to know, if his mod can do it I'm sure I can reverse engineer that to make that work. If I can't, I'll probably ask him for help.
Jr. Troopa 12.6.2019 klo 8.31 
" I might see if there's a way of making special research projects that only a Cactoid researcher can do."

Should be possible, Android Tiers has researches only T5 androids can research, maybe reach out to the author for help?
Harry_Robinson1  [tekijä] 12.6.2019 klo 4.58 
@the1sean

Sadly, no. It confused me too. You will still see Cactoid items on raiders and NPCs, you will see Golden Agave and Decorative Cactuses in growing zone selction menus, and you can place orders to craft Cactoid weapons, but only Cactoid colonists can do these jobs. Any Cactoid weapons are fully usable by anyone once crafted.

This is bad design in my opinion, I'm going to change the way this works so that all of the Cactoid stuff is research based, you start with it if you play Cactoids, and you have to research it to unlock it otherwise. I might see if there's a way of making special research projects that only a Cactoid researcher can do.
Red1 11.6.2019 klo 19.59 
So if I am not playing Cactoids I won't see the items added by the mod right?
Harry_Robinson1  [tekijä] 9.6.2019 klo 6.03 
Whoa! I'm in the most popular section!
Harry_Robinson1  [tekijä] 7.6.2019 klo 10.00 
@사울 @Tarsis

You're welcome. As I said, it was a simple fix as aside from the some minor tweaks the Beta 19 mod would've worked, but it's definitely more convenient when the mod just works perfectly. I'm thinking of working on fixing some of the old bugs that the mod had back in Beta 18 and 17.
Saul 6.6.2019 klo 19.20 
good
Tarsis 6.6.2019 klo 17.49 
Thank you!!
Harry_Robinson1  [tekijä] 6.6.2019 klo 10.37 
This was a very simple update, just a version number change and some slight XML tweaks. The main purpose of this update is so Rimworld understands that the mod is compatible. I'll try to keep this updated, and I have a couple of plans and changes I might implement, but for now this is just an update.