RimWorld
Cactaceae 1.0
27 件のコメント
Mlie 2020年3月17日 14時05分 
Made an update of this for RimWorld 1.1
https://steamproxy.net/sharedfiles/filedetails/?id=2025692982
Hope this helps anyone!
|dvh| 2020年2月26日 7時53分 
Any chance we could get a 1.1 update please?
Omega13 2019年9月23日 20時11分 
Any possibility of a patch for compatibility with bionics mods such as RBSE?
Emperor 2019年9月8日 16時11分 
Weapon: Cactaceae Minigun

Description: The best way to explain this gun is a cactus with revolving barrels of cactus needles firing out all manned by a very angry-looking green person with sticks coming out of them.
Harry_Robinson1  [作成者] 2019年9月4日 20時08分 
@SILVER_BUL In what way? I've been in Portugal for 3 weeks so I haven't been online.
S.T.A.L.K.E.R. 2019年9月2日 3時35分 
someone help this mod pls.
Lugaru 2019年6月28日 18時21分 
I really missed these guys.
Vektor T 2019年6月20日 14時06分 
@Harry_Robinson1

CE has a tutorial of how to do it, but since I'm no modder I'm not sure how easy or hard it is. Still, I think only the weapons need to be patched since the race itself can work with one of the races auto-patchers for CE I think.
lilairen 2019年6月19日 16時14分 
BTW stuff like how to racelock researches and all is documented in the HAR wiki, so you can dig there and compare to other mods to get what you need: https://github.com/RimWorld-CCL-Reborn/AlienRaces/wiki
lilairen 2019年6月19日 13時47分 
There's a feature in HAR framework that should help with medical mod compatibilities. If you add

<humanRecipeImport>true</humanRecipeImport>

inside the generalsettings tag then it shoudl have basic surgeries/EPOE compat. I don't think the cactoids have any weird body parts so that should sort it.

Trying to dig out where in the mod folder the file you need to tweak is... It's in ThingDefs_Races, Race_Cactoid.xml

Doing that should also fix the thing I was going to ask you about. :)
Harry_Robinson1  [作成者] 2019年6月19日 8時09分 
@Vektor T I honestly don't know how.
sorenelexion 2019年6月18日 23時05分 
Been waiting for this to come back since..... Was it .17? It's been a while. WOO, CACTUS!
Vektor T 2019年6月18日 19時27分 
Ok, so I will be that guy that every mod has one...

Can you make a CE patch? I was going to use the auto-patcher but since you add weapons too it wont be enough.
Harry_Robinson1  [作成者] 2019年6月17日 5時18分 
@valterseljacina Maybe, but I don't know how.
@Ender Free I don't think so,
Red1 2019年6月16日 16時07分 
@Harry_Robinson1 that sounds like a wonderful solution, best of both worlds!
Ender Free 2019年6月16日 8時23分 
Does mele attacker take damage?
Lord FishFart 2019年6月16日 2時51分 
can u make em compatible whit EPOE ?
Harry_Robinson1  [作成者] 2019年6月12日 13時28分 
I'm sure I can add some more.
Harry_Robinson1  [作成者] 2019年6月12日 8時45分 
@Jr. Troopa Good to know, if his mod can do it I'm sure I can reverse engineer that to make that work. If I can't, I'll probably ask him for help.
Jr. Troopa 2019年6月12日 8時31分 
" I might see if there's a way of making special research projects that only a Cactoid researcher can do."

Should be possible, Android Tiers has researches only T5 androids can research, maybe reach out to the author for help?
Harry_Robinson1  [作成者] 2019年6月12日 4時58分 
@the1sean

Sadly, no. It confused me too. You will still see Cactoid items on raiders and NPCs, you will see Golden Agave and Decorative Cactuses in growing zone selction menus, and you can place orders to craft Cactoid weapons, but only Cactoid colonists can do these jobs. Any Cactoid weapons are fully usable by anyone once crafted.

This is bad design in my opinion, I'm going to change the way this works so that all of the Cactoid stuff is research based, you start with it if you play Cactoids, and you have to research it to unlock it otherwise. I might see if there's a way of making special research projects that only a Cactoid researcher can do.
Red1 2019年6月11日 19時59分 
So if I am not playing Cactoids I won't see the items added by the mod right?
Harry_Robinson1  [作成者] 2019年6月9日 6時03分 
Whoa! I'm in the most popular section!
Harry_Robinson1  [作成者] 2019年6月7日 10時00分 
@사울 @Tarsis

You're welcome. As I said, it was a simple fix as aside from the some minor tweaks the Beta 19 mod would've worked, but it's definitely more convenient when the mod just works perfectly. I'm thinking of working on fixing some of the old bugs that the mod had back in Beta 18 and 17.
Saul 2019年6月6日 19時20分 
good
Tarsis 2019年6月6日 17時49分 
Thank you!!
Harry_Robinson1  [作成者] 2019年6月6日 10時37分 
This was a very simple update, just a version number change and some slight XML tweaks. The main purpose of this update is so Rimworld understands that the mod is compatible. I'll try to keep this updated, and I have a couple of plans and changes I might implement, but for now this is just an update.