RimWorld

RimWorld

Repair Workbench
Showing 1-10 of 25 entries
< 1  2  3 >
Update: 23 Oct, 2022 @ 7:54pm

Updated mod to v1.4.3525, thanks robP5.

Update: 23 Jul, 2021 @ 2:01am

Recompiled assembly to fix exception being thrown in the settings menu.

Update: 21 Jul, 2021 @ 3:41pm

Updated to game v1.3.
Fixed mod name.

Update: 26 Sep, 2020 @ 5:07pm

Reduced the RepairKit recipe to produce 5 kits, and scaled the ingredients to compensate. This effectively doubles the time required to make a kit.

Removed the fixed MarketValue from RepairKits. The original value came from the A15 days, the prices were changed since then, and now Rimworld can derive the value of an item from the recipe. In vanilla Rimworld, RepairKits now have a base market value of $18.

Update: 27 Aug, 2020 @ 12:36pm

* Updated the RepairKit sprite to better match the medicine sprite.
Credit: https://steamproxy.net/id/slye_fox

* Finally fixes the Ingredients resource mode. Tons of thanks to Hilvon for this.
Credit: https://steamproxy.net/profiles/76561198008617270

Update: 23 Aug, 2020 @ 1:50pm

Updated mod to v1.2.2723.

Update: 1 Mar, 2020 @ 10:36pm

Updated mod to v1.1.2560.

Update: 19 Oct, 2018 @ 3:05pm

Changed: Some time ago the abstract defs stopped being instanced, so now mods can reference Core defs. All abstract defs were removed.
Fixed: Error with trying to haul zero-count ingredients.

Update: 17 Oct, 2018 @ 12:51pm

Updated mod to v1.0.2059.
Fix: Attempted to fix reservation errors by re-adding the CanReserve check in the WorkGiver.

Update: 3 Sep, 2018 @ 4:45pm

Added: Bench tooltip now notifies you if it is missing repairable items or ingredients.