RimWorld
Repair Workbench
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Aktualizacja: 23 października 2022 o godz. 19:54

Updated mod to v1.4.3525, thanks robP5.

Aktualizacja: 23 lipca 2021 o godz. 2:01

Recompiled assembly to fix exception being thrown in the settings menu.

Aktualizacja: 21 lipca 2021 o godz. 15:41

Updated to game v1.3.
Fixed mod name.

Aktualizacja: 26 września 2020 o godz. 17:07

Reduced the RepairKit recipe to produce 5 kits, and scaled the ingredients to compensate. This effectively doubles the time required to make a kit.

Removed the fixed MarketValue from RepairKits. The original value came from the A15 days, the prices were changed since then, and now Rimworld can derive the value of an item from the recipe. In vanilla Rimworld, RepairKits now have a base market value of $18.

Aktualizacja: 27 sierpnia 2020 o godz. 12:36

* Updated the RepairKit sprite to better match the medicine sprite.
Credit: https://steamproxy.net/id/slye_fox

* Finally fixes the Ingredients resource mode. Tons of thanks to Hilvon for this.
Credit: https://steamproxy.net/profiles/76561198008617270

Aktualizacja: 23 sierpnia 2020 o godz. 13:50

Updated mod to v1.2.2723.

Aktualizacja: 1 marca 2020 o godz. 22:36

Updated mod to v1.1.2560.

Aktualizacja: 19 października 2018 o godz. 15:05

Changed: Some time ago the abstract defs stopped being instanced, so now mods can reference Core defs. All abstract defs were removed.
Fixed: Error with trying to haul zero-count ingredients.

Aktualizacja: 17 października 2018 o godz. 12:51

Updated mod to v1.0.2059.
Fix: Attempted to fix reservation errors by re-adding the CanReserve check in the WorkGiver.

Aktualizacja: 3 września 2018 o godz. 16:45

Added: Bench tooltip now notifies you if it is missing repairable items or ingredients.