RimWorld
Repair Workbench
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Mis à jour le : 23 oct. 2022 à 19h54

Updated mod to v1.4.3525, thanks robP5.

Mis à jour le : 23 juil. 2021 à 2h01

Recompiled assembly to fix exception being thrown in the settings menu.

Mis à jour le : 21 juil. 2021 à 15h41

Updated to game v1.3.
Fixed mod name.

Mis à jour le : 26 sept. 2020 à 17h07

Reduced the RepairKit recipe to produce 5 kits, and scaled the ingredients to compensate. This effectively doubles the time required to make a kit.

Removed the fixed MarketValue from RepairKits. The original value came from the A15 days, the prices were changed since then, and now Rimworld can derive the value of an item from the recipe. In vanilla Rimworld, RepairKits now have a base market value of $18.

Mis à jour le : 27 aout 2020 à 12h36

* Updated the RepairKit sprite to better match the medicine sprite.
Credit: https://steamproxy.net/id/slye_fox

* Finally fixes the Ingredients resource mode. Tons of thanks to Hilvon for this.
Credit: https://steamproxy.net/profiles/76561198008617270

Mis à jour le : 23 aout 2020 à 13h50

Updated mod to v1.2.2723.

Mis à jour le : 1 mars 2020 à 22h36

Updated mod to v1.1.2560.

Mis à jour le : 19 oct. 2018 à 15h05

Changed: Some time ago the abstract defs stopped being instanced, so now mods can reference Core defs. All abstract defs were removed.
Fixed: Error with trying to haul zero-count ingredients.

Mis à jour le : 17 oct. 2018 à 12h51

Updated mod to v1.0.2059.
Fix: Attempted to fix reservation errors by re-adding the CanReserve check in the WorkGiver.

Mis à jour le : 3 sept. 2018 à 16h45

Added: Bench tooltip now notifies you if it is missing repairable items or ingredients.