RimWorld
Repair Workbench
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更新: 2022年10月23日 @ 19時54分

Updated mod to v1.4.3525, thanks robP5.

更新: 2021年7月23日 @ 2時01分

Recompiled assembly to fix exception being thrown in the settings menu.

更新: 2021年7月21日 @ 15時41分

Updated to game v1.3.
Fixed mod name.

更新: 2020年9月26日 @ 17時07分

Reduced the RepairKit recipe to produce 5 kits, and scaled the ingredients to compensate. This effectively doubles the time required to make a kit.

Removed the fixed MarketValue from RepairKits. The original value came from the A15 days, the prices were changed since then, and now Rimworld can derive the value of an item from the recipe. In vanilla Rimworld, RepairKits now have a base market value of $18.

更新: 2020年8月27日 @ 12時36分

* Updated the RepairKit sprite to better match the medicine sprite.
Credit: https://steamproxy.net/id/slye_fox

* Finally fixes the Ingredients resource mode. Tons of thanks to Hilvon for this.
Credit: https://steamproxy.net/profiles/76561198008617270

更新: 2020年8月23日 @ 13時50分

Updated mod to v1.2.2723.

更新: 2020年3月1日 @ 22時36分

Updated mod to v1.1.2560.

更新: 2018年10月19日 @ 15時05分

Changed: Some time ago the abstract defs stopped being instanced, so now mods can reference Core defs. All abstract defs were removed.
Fixed: Error with trying to haul zero-count ingredients.

更新: 2018年10月17日 @ 12時51分

Updated mod to v1.0.2059.
Fix: Attempted to fix reservation errors by re-adding the CanReserve check in the WorkGiver.

更新: 2018年9月3日 @ 16時45分

Added: Bench tooltip now notifies you if it is missing repairable items or ingredients.