Space Engineers

Space Engineers

BlueG_Radar (stable; see description for news)
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Update: 29 Jan, 2015 @ 1:54am

This and the previous update added the ability to detect players and floating objects and to display GPS coordinates instead of relative coordinates.

Update: 29 Jan, 2015 @ 1:34am

Update: 11 Jan, 2015 @ 11:23pm

Update: 11 Jan, 2015 @ 11:11pm

Added a license.txt file to explicitly grant permission beyond what may already be granted as a result of publishing this mod in the Steam Workship.

Update: 11 Jan, 2015 @ 7:32pm

This update uses the center of bounding spheres for the position of a target rather than the position reported by IMyEntity.GetPosition, which was sometimes far off.

Update: 11 Jan, 2015 @ 12:39am

Update: 8 Jan, 2015 @ 4:39pm

Update: 6 Jan, 2015 @ 12:48am

Small mistake. I published a version where I had forgotten to fix the sort order for the new [radar+] feature.

Update: 6 Jan, 2015 @ 12:10am

The radar now has separate update rates for tracking targets and acquiring new ones. It the radar is already tracking a target, it will update every game frame (60 times a second), but it will only check for new targets every second (60 game frames).

I also added a feature in which you can tag a radar as [radar+] so that the radar won't change targets. It will continue to give you the coordinates of the same target. More in the description.

Update: 5 Jan, 2015 @ 6:16am

Increased update speed from once every 100 frames (1 2/3 seconds) to 10 frames (1/6 second).