Space Engineers

Space Engineers

BlueG_Radar (stable; see description for news)
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更新: 2015年1月29日 @ 1時54分

This and the previous update added the ability to detect players and floating objects and to display GPS coordinates instead of relative coordinates.

更新: 2015年1月29日 @ 1時34分

更新: 2015年1月11日 @ 23時23分

更新: 2015年1月11日 @ 23時11分

Added a license.txt file to explicitly grant permission beyond what may already be granted as a result of publishing this mod in the Steam Workship.

更新: 2015年1月11日 @ 19時32分

This update uses the center of bounding spheres for the position of a target rather than the position reported by IMyEntity.GetPosition, which was sometimes far off.

更新: 2015年1月11日 @ 0時39分

更新: 2015年1月8日 @ 16時39分

更新: 2015年1月6日 @ 0時48分

Small mistake. I published a version where I had forgotten to fix the sort order for the new [radar+] feature.

更新: 2015年1月6日 @ 0時10分

The radar now has separate update rates for tracking targets and acquiring new ones. It the radar is already tracking a target, it will update every game frame (60 times a second), but it will only check for new targets every second (60 game frames).

I also added a feature in which you can tag a radar as [radar+] so that the radar won't change targets. It will continue to give you the coordinates of the same target. More in the description.

更新: 2015年1月5日 @ 6時16分

Increased update speed from once every 100 frames (1 2/3 seconds) to 10 frames (1/6 second).