Space Engineers
BlueG_Radar (stable; see description for news)
กำลังแสดง 1-10 จาก 18 รายการ
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อัปเดต: 29 ม.ค. 2015 @ 1: 54am

This and the previous update added the ability to detect players and floating objects and to display GPS coordinates instead of relative coordinates.

อัปเดต: 29 ม.ค. 2015 @ 1: 34am

อัปเดต: 11 ม.ค. 2015 @ 11: 23pm

อัปเดต: 11 ม.ค. 2015 @ 11: 11pm

Added a license.txt file to explicitly grant permission beyond what may already be granted as a result of publishing this mod in the Steam Workship.

อัปเดต: 11 ม.ค. 2015 @ 7: 32pm

This update uses the center of bounding spheres for the position of a target rather than the position reported by IMyEntity.GetPosition, which was sometimes far off.

อัปเดต: 11 ม.ค. 2015 @ 12: 39am

อัปเดต: 8 ม.ค. 2015 @ 4: 39pm

อัปเดต: 6 ม.ค. 2015 @ 12: 48am

Small mistake. I published a version where I had forgotten to fix the sort order for the new [radar+] feature.

อัปเดต: 6 ม.ค. 2015 @ 12: 10am

The radar now has separate update rates for tracking targets and acquiring new ones. It the radar is already tracking a target, it will update every game frame (60 times a second), but it will only check for new targets every second (60 game frames).

I also added a feature in which you can tag a radar as [radar+] so that the radar won't change targets. It will continue to give you the coordinates of the same target. More in the description.

อัปเดต: 5 ม.ค. 2015 @ 6: 16am

Increased update speed from once every 100 frames (1 2/3 seconds) to 10 frames (1/6 second).