RimWorld

RimWorld

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Shubis Rimworld (A16)
   
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Description
A compilation of mods i use atm
Items (55)
Sun Lamp Power
Created by - Abby Sciuto
Change the power draw of the Sun Lamp to 500 rather than 2900....
Temperature Gauge
Created by Aeryl
Adds a simple buildable thermometer that displays the current ambient temperature and can be configured to provide temperature based alerts. You can set it to alert you when a room gets too hot or cold. If you have ever had food rot in a freezer or plants ...
More Furniture [A16]
Created by Anonemous2
A simple mod that hopes to increase the furniture count to allow for more customized rooms. It is Old Save Compatible too. 4 Tables 4 Seates 2 End Tables 4 Plant Pots A Dresser A File Cabinet Counter Toptable More Colors for Lights, and Carpets. What they ...
Realistic Rooms
Created by Dragon Fist Ent
Lowers the required room sizes to better match realistic sizes of a house. This is also for those who like smaller packed bases. This mod was sugested by Gwazi Magnum. Note: For anyone curious it does work with the new Multiplayer Mod You can now pick up t...
Autoclose Event Notifications
Created by Dingo
Automatically close old notifications (Letters) that stick around in the UI. https://i.imgur.com/OG6xUzd.png Automatically close old notifications ("Letters") according to fully-configurable preferences. You can choose which letter types are closed and whe...
Dubs Bad Hygiene
Created by Dubwise
Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!. Includes Lite mode. Multiplayer ready WIKI Take me to the wiki Works wi...
Medical Tab
Created by Fluffy
Adds a comprehensive medical overview tab, showing your colonists' health at a glance. https://headers.karel-kroeze.nl/title/Important.pngDoes not require a new save game Can safely be enabled/disabled in ongoing saves. https://headers.karel-kroeze.nl/titl...
Stack Merger
Created by Fluffy
Make your haulers understand that a tidy stockpile is an efficient stockpile. THIS MOD IS PART OF THE GAME FROM B19 ONWARDS This mod was incorporated into the game in B19, and is thus no longer necessary - and will not be updated. Features Adds a low-prior...
Area Unlocker
Created by Fluffy
Removes the (arbitrary) limit to the number of areas you can create, change area colours. https://headers.karel-kroeze.nl/title/Notes.png While this completely removes the limit on the number of areas you can create, the area selection widget in other part...
Work Tab
Created by Fluffy
Provides a vastly more customizable work tab. https://headers.karel-kroeze.nl/title/Important.png Work Tab completely takes over job priorities from the vanilla game. In order to support core functionalities and other mods, it intercepts calls to get/set p...
Animal Tab
Created by Fluffy
Adds extra functionality to the Animals tab https://headers.karel-kroeze.nl/title/Important.png Does not require a new save game. Can safely be enabled/disabled in ongoing saves. https://headers.karel-kroeze.nl/title/Notes.png First released back in A12 (o...
Follow Me
Created by Fluffy
Gives the camera tracking capabilities. https://headers.karel-kroeze.nl/title/Features.pngPress the 'Home' key (default, can be changed with in-game keybinding settings) while any colonist, enemy, animal or item is selected, and the camera will follow them...
Relations Tab
Created by Fluffy
Replaces the faction tab with a relations tab. The relations tab shows, in a very graphical way, relations between your colonists and with other factions. https://headers.karel-kroeze.nl/title/Notes.pngIn games with many faction mods or a lot of colonists,...
Colony Manager
Created by Fluffy
Colony Manager allows you to make colonists do the more tedious parts of managing a colony, making sure you're never out of vital resources again*. https://headers.karel-kroeze.nl/title/Important.png Requires a new save game. Adds a worktype, which is stor...
[FSF] Growable Grass
Created by FrozenSnowFox
Description This is a simple mod that enables you to plant grass and tall grass in growing zones. It allows you to reseed areas that have become barren or setup pastures for animals. This mod is included in FrozenSnowFox Tweaks. Recommended Mods Both of th...
[FSF] Improved Ship Reactors
Created by FrozenSnowFox
This mod is discontinued and will not be updated. Description This is a simple mod that changes reactors to provide more power and be buildable under roofs. The power generation is increased from 1000W to 5000W. Reactors are fairly expensive in resources, ...
Prisoner Harvesting
Created by GassyTaco
Updated to version 1! Version Beta 19 here. http://www mediafire com/file/dtrga56bqr06egz/Gassy_Mods_B19.rar/file Simple mod. Allows you to harvest any prisioner without making your colony have a mood swing, no longer you will need to re-roll a character t...
AllowDeadMansApparel
Created by Hatti
The opposite of the 'Allow non-dead man's apparel' filter for stockpiles and workbenches Vanilla gives you the option for stockpiles and workbenches, to exclude apparel which hasn´t been worn by dead man with the filter option 'Allow non-dead man´s apparel...
CaravanSpot
Created by Hatti
With A16 the new feature for world traveling and forming outgoing caravans became a hit. Unfortunately sometimes the place where your outgoing caravans will form is not the best one. With this mod you can change it! A new spot like the party sport where ca...
ED-Laser-Drill
Created by Jaxxa
Version: 1.3.0.0 Links to all my mods including non steam versions available at: https://github.com/jaxxa/JaxxaRimworldReleaseCollection/blob/master/README.md Adds a Drilling Laser Targeting system that allows the creation or removal of steam vents. After ...
ED-Plants24H
Created by Jaxxa
Check out my new mod "ED-EnhancedOptions" It adds a bunch of options to the mod config menu, one of those being for plants to grow 24 hours a day. https://ludeon.com/forums/index.php?topic=37158.msg380123#msg380123 steamproxy.net/sharedfiles/filedetail...
Colonist Bar KF 1.1
Created by Killface
Development stopped. I've ceased all my modding activities, due to lack of free time and new found hobbies. Please enjoy this mod while it's still working with RW 1.0, but don't expect any updates or fixes. More options for the Colonist Bar. - Allows custo...
LT-DoorMat
Created by alatta
Keeps filth in place to make cleaning easier, or to prevent cleanroom to become dirty room. Comes in five colors and a leather one, each in two sizes. Find them in Misc. tab. Cloth mats require Carpet Making as a prerequisite. I recommend install Architect...
[A16] Caravan Dogs
Created by RaRaRazuri
Caravan Dogs has been updated to 0.17 under a different link for backwards compatibility! If you want to use Caravan Dogs for 0.17, please subscribe to the following link: http://steamproxy.net/sharedfiles/filedetails/?id=956579655 Allows all large can...
ProgrammableVents
Created by Linkolas
Older versions: https://github.com/Linkolas/RimWorldMod_ProgrammableVents/releases Adds programmable vents which lets you set a target temperature. Now with an over-wall variant! This mod will add a vent which only lets air flow with conditions based on th...
More Vanilla Turrets
Created by Marn
Version: 1.8.5 Made for RimWorld A17 This is the official updated version of More Vanilla Turrets. A little mod that adds more turret variations with the attempt to keep their vanilla art style along with some careful balancing. IMPORTANT! *Its highly reco...
Efficient Light (Obsolete)
Created by Rimfire
Lowers power consumption of standing lamp from 75 to 25. This was a personal mod I created a couple of months ago that I've updated for the Steam release. Please leave any feedback you have. This mod should be compatible with most others. If this mod isn't...
Tilled Soil
Created by Sam_
About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops. With this mod humanity in the year 5500 can too! This mod adds a new flooring; tilled soil, which is a buildable ver...
RomanceDiversified
Created by SeveralPuffins
This mod makes the following changes to sexuality in RimWorld: - Adds the sexuality traits Straight, Bisexual and Asexual, and adds them at the end after non-sexuality traits have been rolled, often as a fourth trait. - Makes colonists think twice before h...
Rumours And Deception
Created by SeveralPuffins
Have you ever wondered why your colonists don't talk about each other? Did no-one wonder about sending that shifty cannibal Alex to bury the dead? How come Ray likes the abrasive psycho that beat up her friend, just because she's never been insulted direct...
Prepare for Romance: All functionality available in Prepare Carefully now!
Created by SeveralPuffins
Dear subscribers! I have updated Romance Diversified to A17, but as EdB's Prepare Carefully now supports A17 and supports the extra trait slots that this micromod introduced, I will not be updating this one. I have added a link to prepare carefully on the ...
ReclaimFabric
Created by Skullywag
For Rimworld A16 - version 1.7 of Reclaim Fabric Allows tailors to reclaim fabric from clothing. This is done based on the hitpoints of the apparel and the skill of the tailor. Highly skilled tailors will be able to reclaim more fabric and leather from tat...
Extended Storage
Created by Skullywag
Extended Storage Adds additional storage buildings that multi stack items. This works by having an input cell which the storage cell grabs from until it reaches its own internal limit, for example the wooden pallet can hold 600 steel in its storage slot an...
More Batteries
Created by Stolij
This mod aims to add more depth to the batteries in the game. It is compatible with existing colonies. Known issues: * No known issues * Links: ----------------------------------------------- Archotech Battery Cost Reduction (optional patch) --------------...
[T] MoreFloors [B19]
Created by Telkir
This is an unmaintained legacy version for RimWorld Beta 19. To get the latest version of this mod that is compatible with RimWorld 1.0 and onwards, please click here. Adds a wide selection of new flooring to decorate your colony with. ● Six new styles of ...
Conduit Deconstruct
Created by TheWireLord
This mod was designed to help those players, like myself, that find it annoying to have to delete a single power conduit at a time. With this mod you will be able to not only view your entire power grid (like the blue lines that show up only when using the...
JTZoneButtons
Created by Touchable
Adds buttons for creating/expanding and deleting/shrinking stockpiles and growing zones when selecting a stockpile or growing zone. Note: in the pictures I'm using Recolor Stockpile by theubie and JTExport by me; they are compatible, but not needed for thi...
JTReplaceWalls
Created by Touchable
Replace wall type and doors on the fly. No need to deconstruct and then build another. Features smart building where it won't try to replace walls that are already that type. You can replace mineable things with walls and doors; it will set the mineable to...
Allow Tool
Created by Symbolic
A set of tools to make your life on the Rim a bit easier. Easily forbid and unforbid items, select similar things, have things hauled urgently and affect the entire map with powerful new tool extensions. Allow Tool can be safely added to existing games. No...
HugsLib
Created by Symbolic
This is a library that provides shared functionality for other mods. For best results, make sure that HugsLib comes right after Core in your mod load order. Also includes the Log Publisher: press Ctrl+F12 to upload your Rimworld logs and get a link to easi...
Path Avoid
Created by Vendan
Path Avoid allows you to "nudge" the pathfinding system for your pawns, to make them prefer and avoid different areas. Use it to make your pawns follow pathways in your base, or avoid passing through a freezer to get to the other side! Avoidance won't prev...
RimFridge
Created by Vendan
As I'm no longer working on this, please use this new version of the mod, by Kiame Vivacity: https://steamproxy.net/sharedfiles/filedetails/?id=1180721235 Adds refrigerated racks to keep food and other perishables cold. Ideal for use in dining rooms, f...
[XND] Plant Cutting is for Growers!
Created by XeoNovaDan
Direct download from GitHub. Compatibility This mod will mess up work priorities on existing savegames as it does still make a change in the work tab, regardless of how small it is. Advised to screenshot your colony work priorities before applying this mod...
Step Away From The Medicine
Created by ZorbaTHut
NO LONGER NEEDED FOR A17 - THE MOD FUNCTIONALITY EXISTS AS DEFAULT BEHAVIOR --- "Ahlright, lemme take a look at that. Hmmm. Leg's been shot a few times, but nuthin' I cahn't fix! How about some glitterworld medicine for that? Ahl's just walk over here and ...
The Mad Rabbits of Caerbannog
Created by ZorbaTHut
NO LONGER NEEDED FOR A17 - THE MOD FUNCTIONALITY EXISTS AS DEFAULT BEHAVIOR --- So. Manhunter packs. Did you know there's a hardcoded list of animals that will show up in manhunter packs? Not a long list, either. Boomalopes, boomrats, wargs, boars, muffalo...
Look At Me, I'm The Worker Now
Created by ZorbaTHut
NO LONGER NEEDED FOR A17 - THE MOD FUNCTIONALITY (MOSTLY) EXISTS AS DEFAULT BEHAVIOR --- "Emu!" "Yeah?" "Patch up this prisoner, will you?" "Can't." ". . . Why not?" "Zoya's doing it." ". . . Oooookay. Zoya! Zoya! ZOYA!" "CHEF, WHAT'S UP?" "DON'T TEND THE ...
OSHA Compliance
Created by ZorbaTHut
NO LONGER NEEDED FOR A17 - THE MOD FUNCTIONALITY EXISTS AS DEFAULT BEHAVIOR --- "Hey! Guys! Guys! Look at this!" Emmie ran up, holding the remnants of a battered, burnt, and rain-damaged book. Barely visible on the cover were the words "ccupational Safety ...
I Can Fix It!
Created by ZorbaTHut
NO LONGER NEEDED FOR 1.0 - THE MOD FUNCTIONALITY EXISTS AS A TOGGLEABLE OPTION (it's the little hammer in the bottom-right of the screen) --- "Sparkles?" "Yeah, boss?" "Remind me why we're locked in a closet." "There's wargs outside, boss. They'd probably ...
Silly Builder, Surgery is for Doctors
Created by ZorbaTHut
NO LONGER NEEDED FOR A17 - THE ISSUES HAVE BEEN FIXED AS DEFAULT BEHAVIOR --- Geckulon Decktar's log, Mayor of Togetherness's Crag Date: 14th of Summer, 5501 We've returned from our - Now that I'm thinking about it, since when is "summer" a month? I must r...
Hospitality
Created by Orion
Allows you to host, entertain and recruit visitors. Excellent video explanation on YouTube. Description Have you been wondering what the point of visiting factions is? Look no further, this mod is the answer. - Convince visitors to join your faction! - Inc...
Medicine Kit Crafting
Created by brunayla
A mod that adds medicine kit production. Research the tech. Medical kits need 2 Steel, 2 Textiles, and 2 Herbal Medicine Glitterworld Medical Kits need 8 Steel, 2 Textiles, and 2 Medical Kits it is balanced to 80% of the cost to buy the items. https://lude...
Industrial Rollers - Conveyor belts & Automation
Created by historic
Industrial Rollers 2.0 - Free your haulers! Add Conveyor belts & Automation systems to your colony! Does not require a new save game | New mod structures are added to Industrial tab! Forum post: previous version links, update log, bug report and discussion...
Spoons Hair Mod
Created by witchyspoon
AFTER 10 YEARS OF MODDING, I HAVE NOW STOPPED, THIS (1.5) WAS THE LAST UPDATE Take care everyone, xxx spoon 1.3: Removed the three beards from the textures (the hair is still there) so it won't interfere with new added vanilla beards. Additional hairstyles...
[sd] medicaddons
Created by sulusdacor
not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind. "medicaddons" "This is your medical area? It looks a bit ... empty." "Don't worry just lay down and we will start with the operation" ......
Trading Spot A16
Created by TheUbie
Tired of traders parking themselves right outside your base...you know...between your turrets and the raiders? Tired of the faction hits because of this simple mistake? Tired of traders tromping around in places you don't want them to be? Now you can contr...