Stellaris
76 คะแนน
[SKO] Technological Zenith
2
   
รางวัล
ชื่นชอบ
ชื่นชอบแล้ว
เลิกชื่นชอบ
ขนาดไฟล์
โพสต์
อัปเดต
77.452 MB
4 ก.พ. @ 11: 25am
24 ก.ย. @ 3: 39am
45 หมายเหตุการเปลี่ยนแปลง ( ดู )
อยู่ใน 3 ชุดสะสม โดย Skogen
Skogen's MP Playset
64 รายการ
Skogen's Stellaris Evolved - Alpha Playset
46 รายการ
Skogen's Mods
7 รายการ
คำอธิบาย
Updated to 3.13

NOTE: This mod is not finished yet, however it is fully playable, some things may be a bit crude/janky (such as some icons) or seem slightly unfinished, but it is playable.
It is pretty much guaranteed to be quite unbalanced at this point in time.
EXPECT FUTURE CHANGES

UI Overhaul Dynamic is required to view the upgraded districts.

!!!Universal Resource Patch [2.4+] is required to view resources from this mod in the topbar.

Content

  • Two more tech tiers including a full set of ship components.

  • Upgraded ship sections.

  • Upgraded districts and buildings.

  • Two more resources.

  • 1 Megastructure (More to come)

  • Unique features for each ascension path. (WIP)

To get started research Caerulenite Manufacturing after researching enough tier 5 technologies and Dark Matter Drawing.

Upcoming Features
  • More ship sections.
  • More buildings.
  • More Megastructures.
  • Unique features for each ascension path.


Compatibility

  • This mod overwrites no vanilla files, so it should be compatible with almost any other mod.

  • Core ship components, such as reactors and thrusters, will currently only appear on supported modded ship types.

  • Because of how the upgraded districts are added to planets, via a planetary decision, they should be compatible with any planet class that uses any vanilla district set. Some mods will still need dedicated support.

  • If there are any specific mods that you want me to add compatibility for please tell me.

Mods with dedicated support

Localization Patches

Credits:
Thanks to:
  • Thepigemperor2 for helping with balancing the ship sections and just helping out in general.

Any feedback is welcome

84 ความเห็น
Skogen  [ผู้สร้าง] 24 ก.ย. @ 3: 41am 
@Kandross Thats an oversight, thanks for reporting it, it should be fixed now.
Kandross 24 ก.ย. @ 3: 25am 
Hello. Sorry to bother you @Skogen. I played with your mod as hive mind and the decision to upgrade the districts did not appear on hive world. I checked your file and found that the line 102 in stz_decisions.txt blocks the decision from appearing on hive world. I tested it and it worked fine after deleting it. Just to let you know.
I really like your mod. I wish you the best.
beahmont 14 ก.ย. @ 9: 47am 
Oh huh. I learned something new about Stellaris mods... It works fine now. I thought it would need to go before the resource adding mods to work properly. Thank you for the help!
Skogen  [ผู้สร้าง] 14 ก.ย. @ 9: 27am 
@beahmont Is Universal Resource Patch at the bottom of your load order? If not, move it to the bottom. If you also have Merger of Rules, put that all the way at the bottom of your load order with URP right above it.
beahmont 14 ก.ย. @ 9: 23am 
I'm having an issue with the resources from this mod not showing in the top bar even with Universal Resource patch. I'm wondering if it's a mod incompatibility with ACOT or something else?
Skogen  [ผู้สร้าง] 12 ส.ค. @ 4: 28am 
@Theion Thanks for doing so, that does indeed save me quite a bit of time.
Theion 11 ส.ค. @ 11: 48pm 
Hello, I am the author of and SSH Shellworld Expansion and Ecumenopolis Expansion . A while ago, you spoke about possible future compatibility for the new districts in my mod, but I decided to make my version of Viridian districts to save your time, feel free to incorporate them in the future update.
Skogen  [ผู้สร้าง] 2 ส.ค. @ 4: 52am 
@Shizuri Shouldn't matter too much, but i would suggest putting it above ACOT atleast, thats what i do.
Shizuri 2 ส.ค. @ 4: 40am 
if i add this with acot,giga where do i put this? above or below or anywhere?
Skogen  [ผู้สร้าง] 28 ก.ค. @ 10: 33am 
@NE_AsC Will do!