Stellaris

Stellaris

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Electroids Species Pack (Stellaris 3.12.4)
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60.613 MB
5 Oct, 2022 @ 5:04am
15 Jun @ 12:26am
31 Change Notes ( view )

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Electroids Species Pack (Stellaris 3.12.4)

Description
This is the unofficial species pack called Electroids. Its one of the largest species-packs in the workshop. Now you can finally play an energy based race that lives on stars!

Electroids Species (Basics)
  • They live on a colony type called "Aurora-Habitat" in the orbit of stars or black holes.
  • Aurora-Habitats have different districts & modifiers dependent on the star type.
  • Pops cost energy, but no food or consumer goods.
  • Note: Some jobs still cost a bit food or consumer goods, for mod compatibility.
    (otherwise I have to overwrite many Vanilla files)
  • Can not survive on other planets, when playing with one of the Electroid origins. When using this species without an Electroid origin, they can live on normal worlds as well.

5 Origins
Discover new unique origins! Colonize the orbit of stars or black holes, use a nebula for your advantage, or try to escape a dying star. Bring an Electroid multispecies empire to glory and prosperity or... maybe play as extradimensional invaders?
Details: Electroid Origins (Steam-Link)

10 Civics
Civics form your government, and the way how you change the galaxy. Use new bonuses & mechanics for your advantage - like devouring the galaxy, improve your ships, unlock new mechanics & more.
Details: Electroid Civics (Steam-Link)

11 Traits
Electroids are as unique as their traits. Modify this special species with very different traits to combine bonuses and new mechanics of civics & origins.
Details: Electroid Traits (Steam-Link)

3 Ascension Perks
  • Centrifugal Horror
    Lets you build a new kind of colossus. For each killed enemy pop you receive 0.25 pop of your own species on your capital (rounded). Generates also some unity.
  • Burnout
    Turn your pops into powerful beings, but expect a dangerous risk...
  • Artificial Quasar
    Create the brightest "star" and use it as home!

New Fallen Empire
If lucky, you will encounter a new fallen empire variant called Realm of Nova. Leave them alone and they will not harm you. However, their systems have a valuable prize - but be ready to face their extraordinary strong fleets.

If using ethic mods like BugBranch, use this compatibility mod (Steam Link) to ensure the FE receives the correct character.

3 Shipsets
The mod adds the 3 ship designs of the "Unbidden" crisis in the colors blue, orange & green. They are taken from Vanilla, so megastructures do not have any specific design right now. In the empire creation you can see them called as Unbidden (blue), Vehement (green) & Aberrant (orange). (Preview of them in the mod screenshot gallery.)

Portraits
I added some basic portraits to the mod. I want to add more later because creating them is for me harder than creating the rest of the mod (& I didnt want to add some static PNG portraits).

Namelists
The mod adds some new names for the empire creation & new leaders. Most of them are from the existing Extradimensionals.

Bugs & Mod info
  • Was made on/for WindowsOS. If Linux/Mac have a problem, tell me.
  • This mod is compatible with many mods and works in multiplayer.
  • Balancing is not perfect, because this species plays very different.

IMPORTANT: Some jobs still have consumer goods or food as upkeep - why?:
For mod compatibility. Changing all pops and jobs would require to overwrite a lot files.
This could break with other mods & would require a lot of time to repair after Stellaris updates.

Mod Showcase (Video)
The YouTuber Michael~ made a great video about this species pack. Leave him a like for his work! YouTube: Electroids Species Pack Mod Showcase

Discord & Support
You can join the Spectral Entertainment Discord for support, multiplayer & bug reports.
[discord.gg]

If you want to support me:
Here is a paypal link (Spectral-Entertainment), otherwise just leave a Like for the mod :)
[www.paypal.com]

My other mods:
Popular Discussions View All (5)
67
28 Oct, 2023 @ 11:36am
PINNED: Bug Report
Exakan
4
30 Apr, 2023 @ 7:17am
PINNED: Electroid Civics
Exakan
2
24 Feb @ 2:43am
PINNED: Electroid Origins
Exakan
444 Comments
thoth 22 Jun @ 5:18pm 
can you build a dyson swarm and an aurora habitat on the same star?
💀💀💀💀💀💀 22 Jun @ 7:38am 
some observations and suggestions

bugs:

cosmogenesis event that alters planets into barren world also alters auroras

utopian living standards doesn't increase consumers goods upkep much, if any, due to -200% to consumption of goods, probably should be balanced by icreasing energy upkeep for all pops

artifitial quasar does not add trade district in new updates

colonial ship still takes 200 food to construct even for electroids

this is probably shouldn't be written here as i suppose it's coded in vanilla but siphoning worlds with centrifugal horror to crisis and other antisocial empires such as fanatic purifiers(including <<choosen ones>>) and(probably, didn't tested it yet) determined exterminators/devouring swarms do deterriorate relations with other empires for "cracked world" reason(this is qute unreasonable becouse our galaxy contain 300 000 000 habitable worlds ffs)
💀💀💀💀💀💀 22 Jun @ 7:38am 
suggestions:

buff civics other than genocidal and star-consuming ones, they indeed are made with vanilla balance in mind but they really heavily underperform, and also bland and uninteresting gameplay-wise and conceptually, unlike first two

otherwise, my favorite mod, and objectively one of the most interesting and worthwhile in workshop
Exakan  [author] 20 Jun @ 2:52am 
@Gabriel Cooper Yes, I was talking with the creator yesterday and a solution has been found.
Gabriel Cooper 19 Jun @ 12:46pm 
great news! acot fixed the issue on their end, the mod is now fully compatible with it :D
Gabriel Cooper 19 Jun @ 6:57am 
that's a shame, maybe i can try to learn the modding language needed to make more complex mods and try and make a bridge mod someday, hopefully some kind soul makes one first tho lol.

thanks for the reply, wish you the best!
Exakan  [author] 19 Jun @ 6:34am 
@Gabriel Cooper My Discord reported me this issue too.

Sadly its something in ACOT, because I dont overwrite Vanilla files. Compatibility won't be possible for the FE unless ACOT creators change something/make it more mod friendly :P
Gabriel Cooper 18 Jun @ 2:20pm 
hm, it seems that this mod is bugging out with acot, it only spawns a single system that isn't even their homeworld.

i tried looking at the files to see what the issue is but i have no clue :/
Exakan  [author] 11 Jun @ 12:47pm 
@Ѧrky Ascension Perks
Ѧrky 10 Jun @ 4:49pm 
What do you mean necessarily by "Perks"?