Stellaris

Stellaris

1,055 ratings
DarkSpace (Stellaris 3.12.5)
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File Size
Posted
Updated
299.014 MB
14 Jan, 2022 @ 9:19am
20 Jun @ 6:20am
129 Change Notes ( view )

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DarkSpace (Stellaris 3.12.5)

Description
What does DarkSpace do?
- It is a Vanilla+ and Roleplay mod, not an overhaul. DS will not change basic game mechanics
- Compatible with 99% of all other mods.
- Player has full control over the content, game will only change if you pick an option.
(If you still see the AI with crazy stuff, its not from DS.)
- Is performance friendly!


Unique Playstyles
  • Nomads
    DS adds one of the most advanced Nomad-origins of Stellaris. They have simulated pops, traditions, policies, different playstyles, perks, ships, components, technologies & crisis path - and more.
  • Xenomorphs
    Play like a virus-empire & infect enemy pops, or cause xeno outbreaks with your gene-mutations. Turn conquered pops into monsters!
  • Nanite Empire
    Roleplay the GrayTempest or just infect the entire galaxy with your nanite swarms or ships.
  • Become a Fallen Empire
    Any player empire can become an FE via a new perk with new techs, ships, mechanics & more. You will also be able to spawn new empires and play as their god/creator.
  • Zroni
    Play as the precursor Zroni and use the power of the Shroud!
  • Synthetic Gods
    Play as the most powerful machine empire and harvest galaxies.. and then create new life.

One-Planet-Challenge!
Ever dreamed of an empire that lives on a single but expandable world?
Try the Ark of the Constructors, Hyperlora or for the absolute madness - the Xeelee Holosphere origin!

Multiple new Origins
Begin your own story with unique new origins. From starting in a different cluster to large structures and more - many have even their own story.

Multiple new Civics
There are offensive & defensive civics for every kind of player / empire type.

Society Ascension Perks
DS adds new perks that unlock new abilities for your empire. Example: Assimilation of other pops, programming of artificial worlds, summon creatures as spiritualist-empire & more.

Megastructure Ascension Perks
New megastructures got added that will help your economy and/or military. Certain empires added by this mod will have even more choices available. DS adds over 20 new megastructures!

Superweapons
Build giant weapons of mass destruction that can destroy entire systems with a single blow. No system in the galaxy will be safe from your new megastructure weapon like the Halo or DarkmatterRipper!

Stellar Engine: A movable Gigastructure
DS adds the Gigastructure "Stellar Engine". It is able to teleport across the galaxy while carrying pops, shipyards & creating an FTL-network for your fleets (or allies).

Other content
  • Galactic Core & Lore Systems
    Explore the galactic core and its new mysterious systems & lore.
    You will find new rare systems in your galaxy.
  • 5 Shipsets
    Unbidden, Vehement, Aberrant, FallenEmpire; Organic (Prethoryn)

Customizable
DS content is optional but if you still want to deactivate something (example for multiplayer), you can do this with a menu that appears each time you start a new game.

Mod Compatibility
Gigastructures, ACOT, NSC, Planetary Diversity - Yes
Other mods? - Yes to 99%.
Please consider that DS's balance is aimed to be closer to the base game.

Credits & Important Notes
Special thanks to:
- my brother, who wrote some texts for the lore of DS
- Elowiny (Gigastructures dev) allowed me to use some script templates to create the megastructure weapons
- Aryx (Machine Shipset), I use one requested mesh for some models like the Halo ring

Terms of use
Please do not simply include any DarkSpace files in modpacks or similar stuff without asking.
Uploading my mods to the Paradox Mod Workshop or any other website is NOT allowed.

FAQ: How does XYZ work?!
Every part of the mod has tooltips, tutorials or similar. Please watch out for them, or your situation-log. You can obviously still ask here on Steam or on Discord.

Here a good showcase video by Michael-. Please leave him a like & sub for his work :)
https://www.youtube.com/watch?v=robbbsoCJMg&ab_channel=Michael~

Attention: Some values in the video can be outdated because I work a lot on this mod, its not the video creator's fault if something seems different.


Discord & Support
You can join the Spectral Entertainment Discord for support, multiplayer & bug reports.
[discord.gg]

If you want to support me:
Here is a paypal link (Spectral-Entertainment), otherwise just leave a Like for the mod :)
[www.paypal.com]

My other mods:
Popular Discussions View All (26)
448
1
19 Jun @ 11:07am
PINNED: Feedback Thread (Bugs, Ideas, Content)
Exakan
92
12 Jun @ 1:15pm
Playing as Nomad Empire
Exakan
4
20 May @ 3:20am
Nomads Megacorp?
Clockworky
1,967 Comments
Exakan  [author] 7 hours ago 
@BLIXT Giga isnt updated to the current Stellaris version I think?
If the desync issue happens in DarkSpace only multiplayer, then contact me - otherwise I am certain its not from this mod.

Yes, currently the Nomad civics havent council positions because they can't really make use of them.
BLIXT 23 Jun @ 1:31pm 
Sorry for deleting messages, i'm going to put everything in one bigger message instead. Gigastructural engineering was the deleting of stars issue, so apologies. and with Nomads I had a desync issue aswell. the mods I was using was gigastructural engineering. happened by year 7 when I got into a conflict. another thing. the nomads origin civics do not have council positions, I don't know if that was an accident or not. Thanks for the help Exakan! Great mod thanks.
Exakan  [author] 23 Jun @ 1:18pm 
@American_SenPye Sorry no :S
Exakan  [author] 23 Jun @ 1:17pm 
@LTGB Which other mods are you using? DS does not have a mechanic like that.
American_SenPye 23 Jun @ 1:15pm 
@Exakan We had a pretty big list, maybe something was screwing it up. Is there any specific mods you know that might cause it?
Exakan  [author] 23 Jun @ 1:12am 
@American_SenPye What other mods are installed?
Nomads have been used in MP countless times and this didn't happen before.
American_SenPye 22 Jun @ 5:46pm 
My group of friends and I had this mod in our multiplayer modlist. I picked Nomads and it kept desyncing constantly over the ship designs.
Exakan  [author] 19 Jun @ 6:38am 
@RememberReach6 It is compatible, DS works independetly.
Exakan  [author] 19 Jun @ 6:38am 
@NoA_Epsilon Pops you want to assimilate must take the jobs of the new building, and via decision they are turned into your main species.
RememberReach6 18 Jun @ 1:37pm 
Hey so uh, would this be compatible with the Forerunner portraits mod, especially since both add Halo rings