Stellaris

Stellaris

DarkSpace
3,055 Comments
替你炒作业 12 Nov @ 1:56am 
有汉化吗
majorYT 11 Nov @ 5:49pm 
I am crashing whenever I load up Requiem
TrKMeRLiN 11 Nov @ 7:50am 
Nomad leader traits for resources don't seem to be working
TrKMeRLiN 11 Nov @ 7:07am 
Any plans on adding more resource types for nomads?
perl 10 Nov @ 5:38am 
Cool mod
Erik Ier 8 Nov @ 7:14am 
It's possible to add a setting to remove the fog of war in the center of the galaxy ? Because when you play with a mods that allow you to play in the core.. it's dificult to see your own empire :tgrin:
giimer 5 Nov @ 2:04pm 
Please tell me about Arcane Origin.

Arcane Ringworld has 200 workers per district. A regular Ringworld has 1,000 workers. Shattered Ring Origin and Alderson Disk Gigastructures Origin allow segments to be repaired later. Will there be a way to repair Arcane Ringworld?

1.1 If the answer is "no," is it permissible to leave the original ring? Or will that break the event?

How does "Ancient Relay" work? Like a relay? Like a gate? I've built several in neighboring systems, but my ships don't want to use them.
Fenrisúlfr 5 Nov @ 6:45am 
Exakan does want any content to be dlc locked
Exan_Flo 5 Nov @ 5:10am 
organic shipset still uses alloys so shouldnt work with galactic plague needing bio shipset but does
giimer 4 Nov @ 9:47am 
I realized my mistake. I didn't build a building to transform the population.
Exakan  [author] 4 Nov @ 7:34am 
giimer 3 Nov @ 7:01am 
2Exakan Thank you. But at what stage of the crisis does the trait appear?
Exakan  [author] 3 Nov @ 3:46am 
@Exan_Flo Fixed in the newest version, coming next week.
@victoriousdread07 (private) Yes, perhaps until the end of the year (needs a rework).
@Inerael Yes!
@commissar viktor For modding questions please join my Discord.
@King Doge Thanks!
Exakan  [author] 3 Nov @ 3:45am 
@giimer The events, crisis UI and situation tell you this far earlier :P
giimer 2 Nov @ 2:38pm 
I tried the "Rift Crisis". The entire population on all the colonies died. I needed the "mirror trait", but I missed it.
At what stage does it appear? Where did I go wrong?
King Doge 2 Nov @ 10:53am 
one of the best mods and the creator is insanely active and responsive to feedback
Inerael 2 Nov @ 8:16am 
Hope we get back synthetic god one day :)
commissar viktor 1 Nov @ 7:36pm 
Yeah i just checked what you said, it dose in fact have its own Tradition tree.
Anyway thanks for that info
Fenrisúlfr 1 Nov @ 6:40pm 
it can be done, in fact certus/certast has its own tradition tree last i checked
commissar viktor 1 Nov @ 6:34pm 
I got a modding question for you Exakan.
So i am looking to stellaris modding because i wanna create a mod that gives Each civic (Permanent ones) there own Tradition tree's, i wanna know if this is something that can be done before i go in and try to learn Stellaris modding.
Do you intend to bring back the synthetic gods origin? pairing that with the Mass Effect Reapers shipset was something i wanted to do. thanks for making this mod.
Exan_Flo 1 Nov @ 7:22am 
portraits dont have the food upkeep trait
Exakan  [author] 1 Nov @ 6:52am 
DarkSpace v2.97g is live!
This update includes the crisis path "Phantom Reality"!
Full Changelog: https://steamproxy.net/sharedfiles/filedetails/changelog/2719075597
Exakan  [author] 1 Nov @ 5:48am 
@Jill @InvIzIble I cant replicate this issue. Some told me it is a planet designation issue caused by Vanilla, try changing it and report me what happens. Will try add a workaround though.
What empire build and mods do you use aside of DS?

@Nameless When does it crash?
Exakan  [author] 1 Nov @ 5:43am 
@Akashugo It isnt deactivated by me, it is casued by Stellaris itself. Digsites spawn only for normal countries, and Nomads dont count as a normal one.
Akashugo 1 Nov @ 3:32am 
hi, i wanna know where is in the mod folders/configuration is the part where nomads are unallowed to dig archaeological sites. im using your mod and nomads origin with some mods that add interesting archaeological sites. and i wanna disable only that part of nomads to be able to dig them. if you coudl help me with this. jsut need to know where is on the entire mod folder hah
Noobosaur 31 Oct @ 5:19pm 
@Exakan Hi! There seems to be a problem with galactic plague origin, it sometimes crashes and when i get the civic that unlocks the hive krakens and hivemoons, i can't find them anywhere in the ship design after i research the technologies.
Nameless 30 Oct @ 6:46pm 
found a bug in the galactic palge oragin, it crashes reguraly and idk why. and the pathonon ship is clasifyed as a inorganic ship as seen in how you build it with aloy
InvIzIble 29 Oct @ 10:40am 
Same as Jill(

Yep, plenty of other mods are presented. Should we just move DS lower in the playset?
Jill 29 Oct @ 10:39am 
it appears its only when colonizing but its enough to bankrupt the empire early game
Jill 29 Oct @ 10:30am 
new colonies of arcane ringworld are still consuming crystals
Caruxis 28 Oct @ 3:20pm 
Ah, that makes sense. Oh well, the other origins I've tried so far work just fine so it's no biggie :)
Yotsen 28 Oct @ 2:23pm 
Exakan! Remove the blockers from Vero's immortals, and my life is yours!!!
Exakan  [author] 28 Oct @ 11:08am 
@Caruxis Thanks! Yes, the origin has been removed because 4.0 broke it.
Exakan  [author] 28 Oct @ 11:07am 
@InvIzIble Do you use other mods? For me that doesnt happen.
commissar viktor 28 Oct @ 6:30am 
4.0.0 broke alot and Xeelee Holosphere was one of them
Fenrisúlfr 28 Oct @ 6:19am 
i believe it was broken by 4.0 as such it is disabled
Caruxis 28 Oct @ 5:11am 
Hey, just wanna say that so far I love the mod! The addition of clear tooltips is very much appreciated as some mods I've looked at are a bit unclear on certain mechanics and things.

One question though, you mention something called a "Xeelee Holosphere" origin (in the one-planet challenge), but I don't see that as an option? Unless that was some kind of joke/reference I didn't get in which case nvm :P
Roland 26 Oct @ 2:23pm 
If we could please (anyone) get a Battlestar Galactica Themed Ship Set to go with the Nomad Origin/Playstyle content that would be superb!
KillerMan96 26 Oct @ 10:39am 
question does the xenomorph virus strain work?
Jill 26 Oct @ 9:52am 
i just colonized a planet as the nomads origin and the planet also was consuming crystals with virtual trade shard/complex
TrKMeRLiN 26 Oct @ 8:24am 
any ETA on the ascension perks? I miss Arcane Ascension.
InvIzIble 26 Oct @ 7:54am 
Arcane Ring origin UPD:
(playthrough as hive)
At last i've colonized it. The reason for consuming crystals is, it's default specialization is "virtual trade complex". I guess it should be just simple "city/nexus" specialization, so it would not consume rare resource. It also doesnt allow to change that specialization, other variants stop being built every month.

My graphics is ok with arcane ring btw
Jill 26 Oct @ 7:09am 
im not sure if its on my side but arcane ringworld has flickering graphics
InvIzIble 26 Oct @ 5:57am 
Something is consuming rare crystals when u start colonizing arcane ring segments. Not sure if this is a bug or feature, but that fact makes colonizing segments effectivly deadly (for economy), unless u learn tech to get crystals (if it is intended to be, I would mark the origin as "chalenging" one)
Exakan  [author] 26 Oct @ 3:57am 
@Dragonshadow270 Probably not, because mods like Gigastructures and some Vanilla events can spawn systems there too - ending in a mess :D
Exakan  [author] 26 Oct @ 3:56am 
I am back with a bigger update, fixing most issues and adding also new stuff :)

https://steamproxy.net/sharedfiles/filedetails/changelog/2719075597?p=1
Dragonshadow270 25 Oct @ 9:41am 
love this mod will the core be brought back ?
Xindet 25 Oct @ 3:28am 
@Exakan somehow after installing completly unrelated ui compatibility mods it worked flawlessly
Elusive 24 Oct @ 3:40pm 
Crystallogenesis Origin is bugged in current release, in that you can't select a Species to start

Changing Line 635 of \common\traits\ds_traits.txt from "trait_ds_prism_world = {" to "trait_pc_ds_prism_preference = {" resolved the species selection issue.