Stellaris

Stellaris

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Sparble's Stellar Hyperconstructs [3.13.x]
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451.090 MB
18 Aug, 2023 @ 10:39am
24 Sep @ 7:36am
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Sparble's Stellar Hyperconstructs [3.13.x]

In 3 collections by Sparble
Harmonical Megastructure Experience
12 items
sparblaris 2.0
139 items
Hyperconstructs Submods & Compatibility Mods
5 items
Description

Have vanilla megastructures become too boring for you?
Have you ever wished for (mostly) realistic megastructure concepts to appear in game?
Do you want to be able to ascend to godhood and yet still stay ingame?

This mod adds 27 new megastructures to the game as well as a new Become The Crisis-Path, a new Endgame Crisis with multiple ways of dealing with and various different endings, new districts, jobs, ship components, resources, events, origins and much more!

You will be able to unlock the A Tier Megastructures after having researched the Mega-Engineering technology.
To unlock the Tier D+ Mega- and Hyperstructures, you need to have constructed or repaired either a Galactic Wonders-Megastructure or a Gigastructure if Gigas is installed.

Note: When using Gigastructures and the Machine Age, you should use the Cosmogenesis Compat Patch as well!


Also got a discord now for patch notes & bug reports. If you want to share ideas, ask questions or just chat feel free to join!
[discord.gg]


Part of Stellaris' Mod Highlight #8!



Megastructures:


- Shellworlds

- Double Shellworlds

- Triple Shellworlds
Shellworlds are giant artificial shells constructed around habitable planets to massively increase district capacities.
And yes, now you finally receive bonuses when constructing them around Ecumenopolises, Hive- or Machine Worlds!




- Gas Giant Lifter
Harvests a gas giant's atmosphere en masse for gases.

- Gas Giant Shellworld
A shellworld around a gas giant. Very big.



- Gas Giant Compressor
Turns a gas giant into a brown dwarf or star.

- Edersphere
An even bigger shellworld around 3x the size of a gas giant.

- Nanite Disassembler
Completely deconstructs a planet for resources.



- Stellar Hoop
A colonizable structure that reaches inside a star.

- Black Hole Suprashell
A behemoth shellworld around a black hole. very much space.

- Stellar Harvester
Accelerates a star's fusion reaction to extreme speeds, causing it to emit all its lifetime's radiation amount within a century. Also depletes the star. Massive stonks.

- Stellar Nanite Disassembler
Completely deconstructs a black dwarf for resources, leaving utterly empty space in the system.
Note: Can only be constructed if all planets in the system have been disassembled/removed already!

- Neutronium Compressor
Compresses a Neutron Star and harvests its surface to the core made up of quark matter.

- Stellar Zro Detonator
Injects Zro into a star and accumulates lots of matter to fire onto it, making it explode in a Psi-Supernova.



- The B.I.O. Brain
Artificially grown, disciplined to support your research. Might become self-aware.

- The Abyssal Anchor
A behemoth cathedral pumped full of Zro, allowing deeper insights into the Shroud.
What could go wrong?


- The Solar System Disintegrator
Shut off electromagnetic forces inside a solar system and slurp up the raw matter with a basement universe!

- The Interstellar System Creator
> Fusion Candle & Artificial Star Creator-Megas included!
Not enough systems? Just make your own!

- The Basement Gateway
Don't like the galaxy? Just create your own Basement Universe!

- The Dimensional Tearer
The ultimate ascension engine. Might have galaxy-wide side effects.

---- Missing Image - Tier G Hyperstructures ----
- The Interdimensional ARK
Something is devouring the galaxy. Only with galactic cooperation can it be escaped. Will the Galactic Community prevail?



- Hoopworld
A torus-shaped planet. Giant donut!

- Discworld
A flat planet.

- Freesphere
A huge inflated bubble containing floating islands.


Strategic Resources
- Hydrogen
Great filler material. Also very abundant.
Appears in natural deposits and can be harvested through Gas Giant Harvesters + Shellworlds, Stellar Hoops and Nanite Disassemblers.

- Cultrobium
Very robust material, ideal for ship armor or active support.
Unlocked after having researched Nuclei Modification, gained through Gas Giant Shellworld/Edersphere/Suprashell districts and Neutron Compressors.

- Conscious Matter
A compound made up of raw biological neurons. Forming neural connections at an exponential rate.
Unlocked after taking the Engineered Evolution Ascension Perk.

- Nuclei Soup
Raw nuclei gained through solar system disintegration. Highly unstable.

Note that the atomic manipulation technology requires you to have researched Nanite Transmutation, which you will gain through having at least one nanite deposit within your borders!



Other Stuff
- New Victory Route
- Star Classes
- Bombardment Stances
- Ship Components
- Districts
- Jobs
- Technologies
- Traits
- Ascension Perks
- Events


Fully Dedicated Support for Gigastructures, Hypothetical Stars and Planetary Diversity!
This mod must be loaded AFTER Gigas and PD.

I also highly recommend using UI Overhaul due to the many districts some of the megastructures have!

This mod is NOT compatible with Real Space: New Frontiers.

Also save game compatible!

Check out my other mods:


Special Thanks to:
TTFTCUTS
Frozen (Warcrimes)
Bread™
Avatar (Stargate)

...for teaching me how to properly make megastructures and helping me with my questions! :)

Also, huge thanks to Elowiny for fleshing out the ascension path megastructure ideas with me!


Localisation
Russian translation by OverConscience
Japanese translation by Aki

[discord.gg]
Popular Discussions View All (1)
34
5 Sep @ 8:13am
What's Next?
Sparble
518 Comments
Sparble  [author] 24 Sep @ 7:37am 
@Divineaspect thanks for the report, fixed!
@Marxist Leopard Gaming the AP stuff has been fixed as well
Divineaspect 21 Sep @ 2:46pm 
Having an Issue with a Bio Brain I conquered from a fallen ascendancy having an upkeep cost in conscious matter which I as a cyber empire cannot meet. Maybe add disassembly options to constructs like it?
Loving the mod btw.
Sparble  [author] 18 Sep @ 2:53am 
@Marxist Leopard Gaming glad you like it, thanks. Sorry for the inconvencience, I'm working on finding a solution to what could cause the issues
Marxist Leopard Gaming 17 Sep @ 9:30am 
aside from that one error that breaks the game (making my save permanently broken), everything else works fine and this is actually a really good mod, up there with Stellaris Evolved (which also doesn't work on my computer)
Marxist Leopard Gaming 17 Sep @ 9:27am 
MIght just also be an issue with the game running out of memory or interfering with another mod, but i have 16GB of ram and don't have any other planet-related mods, just tradition and weapon ones like ESC NEXT, GSC and Plentiful Traditions.
Marxist Leopard Gaming 17 Sep @ 9:26am 
@Sparble no not really, it's just the reality collapse event. It might be to do with my computer because some mods don't work on certain operating systems. Checked the log and i see a lot of errors related to it trying to check what flags a planet has, implying maybe it's related to the planet classes or trying to check details of planets after they have already been deleted.
Sparble  [author] 17 Sep @ 6:17am 
@Toriach thanks for the report, will be fixed with the next update.
Sparble  [author] 17 Sep @ 6:14am 
@Marxist Leopard Gaming that's odd, the last times Ive tested it it worked fine. Is there any other large event happening at the same time?
joseph.scharfenberg 16 Sep @ 10:28am 
I'm having the same problem that @Toriach is having, in that I have built two of the requisite megastructures from scratch, as well as upgraded a ruined Dyson Sphere, and still the Hyperstructure perk isn't available. The next thing I'm going to try is to build a shellworld.
Marxist Leopard Gaming 16 Sep @ 8:54am 
once you get those you should start getting the research options to build the ones from the mod