Stellaris

Stellaris

Sparble's Stellar Hyperconstructs [4.1.x]
829 Comments
Nancho The Supreme 28 Nov @ 4:45pm 
Howdy! I'm having a little trouble figuring out the prerequisites to the "Microscale Mastery" ascension perk. I just want to know if I've missed something or if my save is bugged. Thanks for the mod btw!
Sparble  [author] 28 Nov @ 2:24am 
Will update the mod asap. Need to figure out the major 4.2 changes first though.
Moronic 24 Nov @ 2:24am 
I'm not sure if the subterranean aliens event chain is meant to be able to occur on gas giant shellworlds
Jakesnape 20 Nov @ 12:38pm 
The decision for artificial systems to have planets or alderson disks aren't showing up. is there an incompatible mod responsible that i'm not aware of or is this a bug?
Fenrisúlfr 10 Nov @ 7:18pm 
dark matter cloaking is base game
LordPhaedra 10 Nov @ 6:25pm 
Hey I researched some precursor debris that gave me progress on the Nuclei Modification and Dark Matter Cloaking Fields techs (not sure if that second one is from this mod)

Now when I try and research them, nothing happens, they just pops up again in my next batch of options.

Someone else said this is due to not meeting the requirements for the tech, if this is true, what are the requirements?
Sparble  [author] 8 Nov @ 2:42am 
@Vietnam no idea how real space works unfortunately. I suggest you ask the author of real space, perhaps they can find a patch for both mods
Vietnam 7 Nov @ 12:45am 
For some reason i can't use decisions on fusion candle megastructure even with only this mod enabled, also "Because We Can Megastructures" is not research with the research all techs command. (Even with galactic wonders and that other ascension perk.)
Vietnam 5 Nov @ 5:30am 
Is there ever going to be compatibility with base Real Space? Currently you can't build a neutronium compressor on magnetars.
toby_2021 25 Oct @ 8:20am 
okay thx
Sparble  [author] 25 Oct @ 8:20am 
@Rusty hyperdimensional exodus is available to non-gestalts (except rogue servitors)
Sparble  [author] 25 Oct @ 8:19am 
@toby_2021 yes.
@alfharobby Cultrobium parts are stronger than alloy parts
toby_2021 25 Oct @ 6:58am 
could hyperconstructs still work without doorway expanded?:steamhappy:
alfharobby 25 Oct @ 2:50am 
can anyone explain me what's the point of Cultrobium please
Cultrobium should have been included to Vanilla Stellaris Alloys instead.
the Ship Component is very rarely being use anyway, adding Cultrobium seem a step back toward ease maintenance & compatibility with other mod.

as for Hydrogen honestly beside building the Megastructure and buff job efficiency for technician, i couldn't find any use of it either.

then again Gigastructural also use Negative Mass resource for similar thing hence i really can't understand the point of using those rare resources since it doesn't tied to unique Mechanism unlike Concious Matter & Nuclei mass.
Rusty 20 Oct @ 2:00pm 
how i can become the crysis? it doesn't works
Sparble  [author] 19 Oct @ 3:04am 
@Si O'son should have been fixed with the latest update..
Si O'son 16 Oct @ 12:39pm 
theres no option to do so
Fenrisúlfr 15 Oct @ 2:40pm 
select the star and it should have a decision to do so
Si O'son 15 Oct @ 2:14pm 
i cant figure out how to build planets using the artificial system?
Sparble  [author] 12 Oct @ 3:45am 
@alfharobby don't have the time to make that atm unfortunately. Feel free to make one though, I'll pin it in the mod description
Sparble  [author] 12 Oct @ 2:43am 
@WAFFEL E100 yes, the habitables work fine. It's just the origins that are disabled
Fenrisúlfr 10 Oct @ 6:32am 
@Althenar, that megastructure requires the mod's unique endgame crisis to start
Althenar 9 Oct @ 11:00pm 
Also, is there a guide to some of these megastructures? Like how would I go about making a basement gateway?
Althenar 9 Oct @ 10:20pm 
The 0z-low-prio-overwrite decisions files seems to have thrall worlds set so that it's impossible to build? It has the total districts allowed to be under 1, but the game itself forces players to always have at least 1 city district making it so thrall-worlds can't be built. I don't know if this was a bug or I'm missing something.
alfharobby 8 Oct @ 9:30am 
Dear @Sparble, could you create submod so Shell World Megastructure doesn't change the Planet City Graphics please, i still prefer using Planet Image from Planetary Diversity & Voyage to Eternity compared to Shell World where everything look straight from Tomb World please.

i'm talking about the Planet Picture behind the Planetary Governor leader & Modifier in Planet UI.
WAFFEL E100 6 Oct @ 6:28am 
question: do the habitables still work with only the origins disabled or are both broken?
Nova Starborn 5 Oct @ 6:12pm 
I have mind over matter and ive gotten to the point where in gigas ive also got the navigator.
Where is my abyssal anchor?
Nova Starborn 5 Oct @ 3:50pm 
i did
Theta-6 5 Oct @ 11:56am 
Built in Compat with Hypothetical Stars?! Thank you!
renrical 5 Oct @ 8:40am 
thank you for the update!
Sparble  [author] 5 Oct @ 6:39am 
Updated to 4.1.x. Enjoy.
@Nova Starborn you need to take the mind over matter AP
Nova Starborn 5 Oct @ 1:08am 
How do i get the abyssal anchor
Sparble  [author] 4 Oct @ 6:42am 
@infra-dan-accelerator unit 84725 @Si O'son that's due to Paradox making changes to planet images in 4.1. The way they handle updates since 4.0 pissed me off enough to lose most motivation to continue working on the mods for now. I'll update all my mods eventually, but will take some time. Technically the mod should still work fine though.
Si O'son 3 Oct @ 4:29pm 
hopefully it gets fixed soon :(
Darkspace crashes the entire game
i also get that off-centered city images as well
Si O'son 1 Oct @ 2:48pm 
anyone else have the planet city pictures off center? Like its too low?
Why are the origins disabled? also, the planet image pictures are too small and it looks wonky
w.girl27 23 Sep @ 7:18pm 
entresting potential new hyperstructure could be a absoulutely massive version of the shroud seal something can geuinly block whole chunks of the galaxy from psionic auras and storms.
Lanimore 23 Sep @ 2:28pm 
nvm it's just paradox f up my save with this update
ur mod was just last in the imposter list, but later i started the new save and everything works

at least nothing is broken, except save from 4.0
Sparble  [author] 23 Sep @ 1:26pm 
no idea if it works with 4.1, haven't had the opportunity to test it yet
Lanimore 23 Sep @ 11:38am 
it's somehow crashes game =.=
Si O'son 22 Sep @ 2:21pm 
does this still work with 4.1?
Sparble  [author] 13 Sep @ 5:01am 
@Vietnam not yet, but good idea. Ill keep that in mind
Sparble  [author] 13 Sep @ 5:00am 
@[1stAL]Dimitrius yeah, takes time for the raw matter to collapse into the black hole
Dimitrius 13 Sep @ 3:27am 
NVM just took a ♥♥♥♥ ton of time
Dimitrius 13 Sep @ 3:10am 
So it seems that the that the solar disintegrator produces any Nuclei Soup after disintegrating the Solar System...
Vietnam 13 Sep @ 1:53am 
Is there a way to create neutron stars with this mod? I know that artificial stars and black holes are possible but what about neutron stars?
zandonian 9 Sep @ 10:13am 
now working correctly :)
alfharobby 8 Sep @ 4:32pm 
for some reason if you use this mod alongside Gigastructural Engineering & ACOT, the Fallen Empire doesn't receive any building on megastructure from this mod at all.

any idea if you gonna let the fallen empire own building on your discworld and gas giant shellworld please.