Stellaris

Stellaris

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More Primitives [3.13.x]
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3.224 MB
21 Oct, 2022 @ 12:33pm
11 Sep @ 12:21pm
26 Change Notes ( view )

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More Primitives [3.13.x]

In 2 collections by Sparble
Saasenberg Stellaris
46 items
sparblaris 2.0
139 items
Description
The Particle Accelerator Events, Robotic and Singularity Ages & Events are finally back!

Also got a discord now for patch notes & bug reports. If you want to share ideas, ask questions or just chat feel free to join!
[discord.gg]

Part of Stellaris' Mod Highlight #7!

Have you ever thought that Stellaris vanilla primitives are pretty boring?
Ever wished there were more interesting primitive ages and events?

This mod is the solution for you!

What does this mod add?
- New primitive ages
- New primitive civilization events
- New special projects related to primitives & events
- New Cosmogenesis Ending

Primitive Ages
- Philosophy Age
- Purifying Age
- Late Purifying Age
- Apocalyptic Age
- Post-Apocalyptic Age
- Regression Age
- Pollution Age
- Dieselpunk Age
- Robotic Age
- Singularity Age
- Servitor Age


Primitive Events
- Rise of the Philosophers
- Rise of the Purifiers
- Global Defense Grid
- Shroud Worship
- Shroud's Blessing / Shroud's Reckoning

- Primitive World War
- Primitive Space Colonization (If habitable planets/moons available)
- Zombie Epidemic Outbreak
- Custom Pre-FTL reactions to certain Gigastructures
- Particle Accelerator Construction
- Vanishing of a Civilization
- Black Hole Creation
- Antimatter Experiments (FTL Boost)

- Mass-Produced Machines
- Strange Incidents
- Unrests/Protests (Updated)
- The Singularity
- The AI Uprising
- Status Quo
- Machines Win
- Organics Prevail
- Internet Shutdown

- The Singularity
- Primitive Shellworld Project (Requires Hyperconstructs)
- Primitive Habitat Project

- Ever Increasing Pollution
- Approaching the Critical Point (various outcomes)
- Situation Chain: Coal Depletion (various outcomes) (Requires First Contact DLC)
- ...


Compatibility
This mod overrides the 'pre_ftl_scripted_effects' file, meaning it won't be compatible with other mods that override the same without a compatibility patch.
Aside from that, it should work just fine with other mods!

Includes support for Ethics & Civics: Bug Branch, meaning certain events will respect the custom ethics and/or civics!

Must be loaded AFTER PD, Gigastructures and Hyperconstructs.


Future Plans
- Special Events for Planetary Diversity
- Special Events for Guilli's Planet Modifiers

Check out my other mods:


[discord.gg]
Popular Discussions View All (2)
37
17 Sep @ 1:12pm
BUG REPORTS
Sparble
17
26 May @ 6:57am
Event Ideas
Sparble
195 Comments
tilarium 12 Sep @ 3:35am 
Ah, ok. So they are mostly just alternative ages that a pre-ftl might transition into during their development. I’ll go ahead and add this into my playlist for my first 3.13 game as more variety is what I am after.
Sparble  [author] 12 Sep @ 1:46am 
@tilarium The ages do not overwrite/replace any vanilla ages. No, pre ftls dont need to go through 21 ages as most of the More primitives ages are more niche/alternative development-like ages. they are mostly triggered through events and can even accelerate development (like primitive purifiers).
tilarium 11 Sep @ 5:01pm 
I've had my eye on this mod for a long time now but always shy away from adding it to the play list. It's the ages that keeps me away as there is little information about how the it works with the mod installed. Do they replace the existing ages or how do they fit in with them? If they fit in, does that mean that pre-ftls now need to go through 21 ages before having the change to develop into a new empire? Was the speed of age progression accelerated to compensate for the doubling of the ages?
Sparble  [author] 5 Sep @ 8:42am 
@AlliedDrake54 yes
AlliedDrake54 26 Aug @ 10:30am 
can this mod work with saves (i put it in the load order but there was another mod that messed with primitves and i didnt see any of this so i put it after it)
Solive 25 Aug @ 7:54am 
@Idontknowman I wish it was that, but I never knew that mod existed in the first place.
Thank you @Sparble, I don't usually comment or insist on a mod that "don't work", but yours is maybe the only one I truly want since I like observing Primitives :)
Sparble  [author] 25 Aug @ 4:55am 
´@Solive I'll take a look at that, although I am not sure what could cause them to stop progressing
Idontknowman 25 Aug @ 3:38am 
@Solive It May Be Of The Enginers Of Life (3.9) Mod
Solive 24 Aug @ 4:31pm 
@Stepover34 Yeah, but I never tried to uninstall and reinstall my game.
Stepover34 24 Aug @ 2:41pm 
@Solive, did you do it with only this mod?