Stellaris

Stellaris

[SKO] Technological Zenith
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Update: 14 Jun @ 11:24am

Version 1.32

Changes:

  • Changed some event code related to getting access to Viridisium, which should hopefully fix some edge cases where you would be able to get Viridisium much earlier than intended.

Update: 11 Jun @ 12:01pm

Version 1.31

Changes:

  • Changed Black Hole siphon placement rules. You can now build Black Hole siphons in systems with other megastructures.

Update: 10 Jun @ 3:23pm

Version 1.30

Additions:

  • Added Viridisium and Caerulenite Plasma Rail weapons, which are the energy equivalent of Kinetic Artillery. They have a much longer cooldown, but in exchange, they get longer range and a significant increase in damage. (Icon will most likely be changed at some point)
  • Added Viridian Stronghold.
  • Added Viridian Fortress.
  • Added two city sets based of of the humanoid city set but with the colour scheme of Viridisium (Dark grey and green) and Caerulenite (Teal and white).

Changes:
  • Reduced the output of the Black Hole Siphon a bit.

Localisation:
  • Misc localisation fixes, additions and changes.

Update: 29 May @ 6:20pm

Version 1.29

Changes:

  • Removed tier 7 tech tier from the code, since the changes i made in update 1.26 make it unnecessary.

Fixes:
  • Fixed missing job code regarding the virtuality tradition bonuses for Viridian Administrative Arcologies.
  • Fixed missing plural localisation for jobs.

Update: 29 May @ 9:52am

Version 1.28

Changes:

  • Ship section rebalance, slot amounts were provided by Thepigemperor2. Also added more sections for battleships, titans, cruisers and juggernauts.

Update: 26 May @ 5:18am

Version 1.27

Additions:

  • Added the Black Hole Siphon megastructure, which produces dark matter and caerulenite in exchange for large amounts of energy, minerals and rare crystals. Its final stage, the Viridian Black Hole Siphon also produces Viridisium. Cost, production and upkeep values are not final, and will most likely be changed in the future.

Fixes:
  • Misc localisation fixes.

Update: 24 May @ 6:07pm

Version 1.26

Fixes:

  • The Viridisium tech tier (tier 7) is now unlocked via the country flag "stz_can_research_viridisium" and some hidden events that apply it 10 to 25 years after Caerulenite Manufacturing has been researched. This fixes the issue where society techs would be unobtainable because of a lack of society techs of the previous tier.
  • Fixed Viridian Transmuter Drone jobs not producing nanites when they should.
  • Fixed Caerulenite and Viridisium Megalogistics Hub techs missing certain tech requirements.

Update: 21 May @ 2:06pm

Version 1.25

Additions:

Update: 15 May @ 7:34am

Version 1.24

Changes:

  • Increased the weight of all techs, the reason being that, in testing,many techs would just not appear for decades.
  • Added a job effect description for the Megalogisticians job to the Megalogistics Hub.

Update: 14 May @ 11:36am

Version 1.23

Additions:

  • Added Megalogistics Hub building, which gives Megalogistician jobs, which in turn give megastructure build speed. The building has an empire limit of 1, and has upgraded Caerulenite and Viridisium variants with better jobs.