Stellaris

Stellaris

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Standalone Ancient Ships
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120.888 MB
4 Mar, 2023 @ 10:13am
28 May @ 1:00pm
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Standalone Ancient Ships

Description
A mod designed to make the ancient ships from ACG: Return of the Ancients as a standalone version.


The ships/technologies can be obtained in the following ways:

1. Border a Fallen or Awakened Empire

2. Own and colonize a relic world

3. Become an ascended empire (Zenith of the fallen empires / Dawn of Ascension)


Please note:

Apocalypse is required to use the Aeon and Aegis ship classes

Federations is required to use the Aegis ship class

First Contact is required to use the Stalker ship class

Apocalypse and Gigastructural Engineering and More are required to build the War World

All of these ships have a hefty Minor Artifact cost, you'll need to get digging (or just cheese it via ACOT)


Links to the original mod:

ACG: https://steamproxy.net/workshop/filedetails/?id=2012803646

ACG: Return of the Ancients: https://steamproxy.net/sharedfiles/filedetails/?id=2938332118

You can contact me in my channel in the ACOT discord or on discord at thepigemperor2#7621


Special Thanks and Credits to:

Ajey: the modder behind the original Aesthetic Cinematic Gameplay mod, and the source of all the models and tech icons in this mod. He created all the models, icons and graphical effects in this mod, and you should really go check out his mods for other top tier content

Fragjacker: let me copy his code for the FE neighboring shenanigans

Bread: general emotional support, basically fixing the whole mod, and help figuring out basic gfx modding (as it turns out, it's pretty hard)

Garyx: Donated the War World model and let me use his textures

Chiru: Let me use his curator textures for the Sentient Metal ship variants

Yaknafein: Created the new War World tech icon

the_cloudylass: Icon slave, creator of the war world strikecraft and FLARE icons
24 Comments
thepigemperor2  [author] 29 Mar @ 5:50am 
@thomjcarr The mod already works with 3.11, I will be updating it soon with more features though
Acheron 27 Mar @ 7:11pm 
Will this be getting a update to work with version 3.11
thepigemperor2  [author] 11 Mar @ 10:29am 
@Ovid Yeah those are only supposed to be available with ZOFE. That's a known issue that I'm working on fixing, but thank you for reporting it!
Ovid 6 Mar @ 4:48pm 
I was messing around with ACOT's Delta-technology start Origin, and because of the coding on that, I started out with new ship sections for the Ancient ships from this mod. Except I'm not sure some of them are finished yet. The Delta ship sections I've seen before, but the new ones that surprised me are the Restored and Original sections. The Original section didn't even have colors, it was mostly just black.
Are these mod sections meant to be available to players now? And/or are they meant to be locked behind other mods being active, like ZOFE's Original Empire technologies?
thepigemperor2  [author] 7 Feb @ 7:00am 
@Ultragrunt777 They won't, no. I'm making an update now focused around ZOFE compatibility content that adds restored and original sections, as well as component compatibility, however
Ultragrunt777 5 Feb @ 11:32am 
Question if you use ZOFE and you use lets say the spiritualist design for your ascended empire will these ship inherit the colors of the chosen designs?
Garyx Starlight 4 Feb @ 8:40am 
That may possibly be on me, oops
Ros[É] 16 Jan @ 5:36pm 
War world also doesn't appear to have any thruster effect and is the hexagonal graphics on the planet supposed to be static? It looks like the shielded world effect but without any animation while still having the fading hexagonal texture of a shield that is animated
Ros[É] 16 Jan @ 4:43pm 
I figured it our but now the rings around the sentient war world are pitch black whilst the gigacannon spire is textured
Ros[É] 16 Jan @ 2:18pm 
Is there a way to unlock the sentient metal sections of the war world?