Stellaris
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[SKO] Technological Zenith
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77.452 MB
4 de fev. às 11:25
24 de set. às 3:39
45 notas de alterações ( ver )

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[SKO] Technological Zenith

Em 3 coleções por Skogen
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Descrição
Updated to 3.13

NOTE: This mod is not finished yet, however it is fully playable, some things may be a bit crude/janky (such as some icons) or seem slightly unfinished, but it is playable.
It is pretty much guaranteed to be quite unbalanced at this point in time.
EXPECT FUTURE CHANGES

UI Overhaul Dynamic is required to view the upgraded districts.

!!!Universal Resource Patch [2.4+] is required to view resources from this mod in the topbar.

Content

  • Two more tech tiers including a full set of ship components.

  • Upgraded ship sections.

  • Upgraded districts and buildings.

  • Two more resources.

  • 1 Megastructure (More to come)

  • Unique features for each ascension path. (WIP)

To get started research Caerulenite Manufacturing after researching enough tier 5 technologies and Dark Matter Drawing.

Upcoming Features
  • More ship sections.
  • More buildings.
  • More Megastructures.
  • Unique features for each ascension path.


Compatibility

  • This mod overwrites no vanilla files, so it should be compatible with almost any other mod.

  • Core ship components, such as reactors and thrusters, will currently only appear on supported modded ship types.

  • Because of how the upgraded districts are added to planets, via a planetary decision, they should be compatible with any planet class that uses any vanilla district set. Some mods will still need dedicated support.

  • If there are any specific mods that you want me to add compatibility for please tell me.

Mods with dedicated support

Localization Patches

Credits:
Thanks to:
  • Thepigemperor2 for helping with balancing the ship sections and just helping out in general.

Any feedback is welcome

84 comentários
Skogen  [autor] 24 de set. às 3:41 
@Kandross Thats an oversight, thanks for reporting it, it should be fixed now.
Kandross 24 de set. às 3:25 
Hello. Sorry to bother you @Skogen. I played with your mod as hive mind and the decision to upgrade the districts did not appear on hive world. I checked your file and found that the line 102 in stz_decisions.txt blocks the decision from appearing on hive world. I tested it and it worked fine after deleting it. Just to let you know.
I really like your mod. I wish you the best.
beahmont 14 de set. às 9:47 
Oh huh. I learned something new about Stellaris mods... It works fine now. I thought it would need to go before the resource adding mods to work properly. Thank you for the help!
Skogen  [autor] 14 de set. às 9:27 
@beahmont Is Universal Resource Patch at the bottom of your load order? If not, move it to the bottom. If you also have Merger of Rules, put that all the way at the bottom of your load order with URP right above it.
beahmont 14 de set. às 9:23 
I'm having an issue with the resources from this mod not showing in the top bar even with Universal Resource patch. I'm wondering if it's a mod incompatibility with ACOT or something else?
Skogen  [autor] 12 de ago. às 4:28 
@Theion Thanks for doing so, that does indeed save me quite a bit of time.
Theion 11 de ago. às 23:48 
Hello, I am the author of and SSH Shellworld Expansion and Ecumenopolis Expansion . A while ago, you spoke about possible future compatibility for the new districts in my mod, but I decided to make my version of Viridian districts to save your time, feel free to incorporate them in the future update.
Skogen  [autor] 2 de ago. às 4:52 
@Shizuri Shouldn't matter too much, but i would suggest putting it above ACOT atleast, thats what i do.
Shizuri 2 de ago. às 4:40 
if i add this with acot,giga where do i put this? above or below or anywhere?
Skogen  [autor] 28 de jul. às 10:33 
@NE_AsC Will do!