Sid Meier's Civilization V

Sid Meier's Civilization V

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Immersive Civ 5 1.1
   
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Items (31)
(1) Community Patch
Created by Gazebo
Civilization V Community Patch: Started in 2014, the Community Patch is part of a collaborative effort to improve Civilization V's AI and gameplay, and is the single largest AI, Bugfix, and API DLL for Civilization V. Is the base DLL for most Civ 5 mods th...
Arendelle's (4) Extra Policy Trees and Ideologies
Created by Lord Arendelle
Existing Policies were overhauled to be more balanced and well as having powerful capstone finishers to encourage filling out a policy tree. Based on Reform and Rule by Machiavelli and the NQ modpack's policy trees. This aims to be a combination of the two...
City States Evolved
Created by Charsi
City States have evolved into Nation States! - Nation States will build and use settlers. They have brand new identities and city lists. Nation States are limited to one additional city for each passing era. - Nation States will declare war on one another ...
City-State Diplomacy Mod (CSD) for Brave New World
Created by Gazebo
City-State Diplomacy Mod (CSD) is a complete overhaul of the city-state diplomacy system. It eliminates the importance of the 'Gifts of Gold' mechanic and introduces a new, unit-based system of influence. Players are now encouraged to build and use diploma...
Components - Civ 6 City Loyalty
Created by Iska and Ismet
Adds the Loyalty mechanic from Civilization VI. The same mechanics as described by the wiki page, with the following changes: - Nothing relating to Civ VI Governors/Great Ages - No growth/yield penalties from low loyalty states (seemed overly penal) To mak...
Civ Names by Policies
Created by Lex
For BNW only. If you are going to ask a questions about the mod algorithm, name specific, localization, etc., read the full description before. Special thanks to SaintDaveUK for many additions to naming system. Localizations. Write your name here. Spanish ...
Dynamic Towns
Created by Azaquor
Strategic city planning for Brave New World! Instead of Trading Posts, Workers build Villages. Place them in good locations where they'll thrive and grow over time. Towns in the best spots can grow into coveted Large Towns. Mod Features 3 levels of dynamic...
Emigration
Created by Mk Z
Immigrants are attracted by happiness and productivity of your empire from foreign cities. Ideologies affect migration in different ways. What's new in v6: * migrants carry religion * part of conquered population escape as refugees * emigration system rewo...
Future Worlds
Created by bouncymischa
This mod extends the Information Era of Civ V by adding near-future technologies, improvements, buildings, and units! What's included: 31 new technologies 1 new strategic resource, Nanomaterials (please read note below) 11 new improvements 31 new units 52 ...
German Teutonic Knight
Created by Vojuln
Adds the German Teutonic Knight as a new unique unit. More unique components are avaliable here: steamproxy.net/sharedfiles/filedetails/?id=743202441 To display more than 2 unique components per civilization on the leader select screen, you must instal...
Global Warming
Created by framedarchitecture
Late Game Climate Simulator This mod creates the possibility that Global Warming will affect the game world. Once any Civilization has entered the Industrial Era, there is a chance that a Global Warming Event will strike a tile. As the world grows warmer, ...
Iska's Additional Diplomacy - All in One + Putmalk's C4DF
Created by Iska and Ismet
Adds First Impressions, Delegations, State Religions, Trade Agreements, Just Wars, Third Party Embargoes, More Diplomatic Modifiers, the Apostolic Palace, Vassalage, Tech Trading, Map Trading, additional Discussion options, Envoys, Suzerainty, and Civ 6 Ci...
Iska's Civilizations - Italy
Created by Iska and Ismet
- State of CivOS - Some time ago, I contacted modder aa0905766k to ask if he could make public the DLL source code of his mod CivOS, upon which all of his excellently made, 3D Leader-led Civilization mods were dependant upon, so that I could write compatib...
Iska's Civilizations - Japan
Created by Iska and Ismet
Japan - Tokugawa - With Brave New World - UA - Land of the Rising Sun - +4 Great General points per Turn. +6 Faith from Natural Wonders. +8 Production from Castles. +15% Great People generation. - With Empires Ascendant - UA - Sakoku - Cannot have Trade Ro...
Iska's Civilizations - Russia
Created by Iska and Ismet
Russia - Joseph Stalin UA - The Iron Curtain - +3% Production in all Cities per Wonder in the Capital. Technologies cannot be stolen from your Cities by enemy Spies. Gain a free Courthouse in captured Cities. UU - KV-1 Heavy Tank - Fast and powerful late g...
Iska's Empires Ascendant
Created by Iska and Ismet
Il PrincipeIf you like this mod, check out Il Principe, its leaner cousin. Empires Ascendant This is a beta, but I don't usually have any time or inclination to work on it, so updates will be sporadic. Please carefully read the documentation before posting...
Iska's Empires Ascendant - UI & Main Menu
Created by Iska and Ismet
Empires Ascendant - UI & Main Menu THIS WON'T WORK UNLESS YOU MOVE IT FROM YOUR MODS FOLDER TO YOUR GAME'S DLC FOLDER, AS SHOWN IN THE ABOVE SCREENSHOT. The game has to load the art before the modscreen to display it on the main menu. After you've moved it...
Iska's Stones to Stars
Created by Iska and Ismet
Il PrincipeIf you like this mod, check out Il Principe, its leaner cousin. Stones to Stars This is a beta, but I no longer have any time or inclination to work on it, so it probably won't be getting any more updates. Please carefully read the documentation...
R.E.D. DLL for BNW (include Revolutions and Cultural Diffusion)
Created by Gedemon
R.E.D. Modded DLL for Brave New World The previous Cultural Diffusion and Revolutions mods have been merged with this DLL mod (they are now much faster), and are available as options on any advanced setup screen. The old Cultural Diffusion and Revolutions ...
R.E.D. Modpack
Created by Gedemon
Regiment and Ethnic Diversity for Civilization V, G+K, BNW and all DLC - Rescaling : all human and mounted units have been scaled down, no more giant infantry against tank ! Of course, the relative scale is nothing close to realism, but it looks way better...
Really Advanced Setup
Created by General Tso
This mod includes all of the standard options normally found in the Advanced Setup screen. It also adds new features which allow you to modify game play significantly. Works with Brave New World and all earlier versions of the game. To use the Really Advan...
Reforestation
Created by framedarchitecture
Allows workers to plant forests on Plains, Grassland, Tundra and Snow tiles once Fertilizer is discovered. Workers can also plant forests on un-owned tiles outside your borders. Reforestation replaces existing improvements and features, and has a small cha...
Slave Unit Pack
Created by GeorgeM
Requires G&K and BNW I was given positive feedback on my "George's Unit Expansion Mod"- you can check it out in my files/ But, I was asked if I could instead release the Units 1 by 1. Adds the Slave unit: A maintenance free civilian unit, able to build imp...
Tamriel(Tes)1.3
This Mod/Map is abandoned, if you want to update the Map, you got my permission to upload a newer version. Play in the world of The Elder Scrolls!! ----------------------------------------------------------------- You need God and Kings for the map It play...
Trade Range Increase For Bigger Maps
Created by engineer gaming
Version 2: New method of extending trade route range on Large and Huge, Tech Tree should no longer be bugged. Requires BNW, of course. Increases land and sea trade route maximum range by approximately 24% on Large Maps and approximately 54% on Huge Maps. F...
Uprising
Created by zenek
Uprising allows some units to spawn when the independence of your country is threatened. So far the following units might appear (depending on your technological advance): -Musketman -Rifleman -Infantry Uprising may happen only when you lose the city. Prob...
_Canal Improvement_
Created by Gaia
Adds a Canal Improvement. Requires Gaia's Core Mod. For a SV friendly version with better performance see SV friendly Canals. Canal Improvement Allows Water Passage for Naval Units and Cargo Ships. Yields: +1 Gold and + 1 Culture. +1 Culture and +1/2/3 Gol...
_Nuclear Vault_
Created by Gaia
Nuclear Vault = Missile Silo + Fallout Shelter Requires Gaia's Core Mod. Compatible with Sapiens. Improvement: Nuclear Vault - Prereq Tech: Advanced Ballisitcs. Can be built on any flat terrain. - Can store up to 4 Nuclear Missiles. Has room for two additi...
=Indigenous Settlements=
Created by Gaia
Adds Indigenous Settlements and Cultural Exogamy. Requires Gaia's Core Mod. Compatible with Sapiens. Tribal Village New map feature similar to Ancient Ruins (but rarer and permanent). Base Yield: +1 Production, +1 Gold, +1 Culture, +1 Science, +1 Food. Tem...
=Volcanoes=
Created by Gaia
Places Volcanoes on the map. Works as a standalone! Compatible with Sapiens, Resource Compendium and Gedemon's YnAEMP. Terrain Feature: Volcanoes - Can be worked by the Cite yielding +2 Science and +2 Food. - Acts like a mountain enabling the construction ...
__Gaia's Core Mod__
Created by Gaia
This Mod is needed for Sapiens. Also works on its own. Important: Clear Cache and ModUserData before using! Windows only! Compatible with IGE and EUI v1.28g. For compatible mods see the Sapiens Mod Collection. Gaia's Core Mod provides thousands of addition...