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Докладване на проблем с превода
That said, I'm working on a non-story smaller project for six man parties that will restrict long resting and make use of the attrition element of 5e.
My only critique was that there were many encounters (particularly during the latter stages) where there were some really tough battles clustered together with unlimited long resting locations.
I found this really skewed theparty balance towards burst damage classes such as wizards, clerics and paladins over warlocks and barbarians who don't hit nearly as hard as the former but work better when long rests are much scarcer.
If the main quest path is too hard then you can always turn the difficulty down and I'd definitely double check that the difficulty parameters aren't stuck on scavenger or something higher as there can (used to be?) a display bug with changing difficulties. I'd have to check but I believe the Risen Bowman has +10 and not +11, which might mean it is on scavenger.
The archers are there to accentuate the cover system and stacking high AC on one character and using dodge in proper positioning is usually enough to get through the campaign on authentic. It depends on the party and synergy.
Between Unfinished Business and custom campaigns the value in Solasta is pretty incredible. I also chose subclasses I hadn't played for testing them, so long as I felt I had a good synergy and wasn't too overpowered.
If you liked both of these then you will very likely enjoy The Red Crow. Thanks for the feedback. Makes my day to hear it.
Mods have some challenges.But thank for Solasta's merciful judgement on stealth,the complex combat terrain and the powerful subclasses and feats provided by Unfinished Business, the battles are not that difficult.
I've used two completely different (4-men)teams to get through each of the two mods, and I basically only went on long rest when I'm leveling-up :)
I can't wait to play your third mod "the Red Crow" now. The bad news is that, I tend to form teams with subclasses which I haven't played - but there aren't many (which seemingly powerful enough) left. I don't know if I'll ever be able to make a reasonable enough team ......
Anyway, thanks again for your brilliant work!