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I imagine playing on Iron Man had some intense moments here and there. I'm a strong proponent of Solasta's cover system as I think it makes a battlefield come alive. Archers tend to be intimidating as a result.
Thanks for the feedback, very much appreciate hearing it. Morrows Deep and The Red Crow are both similarly built. I usually advise people to press on until they need to long rest but the option to long rest is almost always available so people can play it how they please.
I dare say that if someone said this campaign was an official one, most would not be able to tell the difference.
Now I'm about to go ahead and create my new characters for the soft sequel, lol!
Way back in the comments, I said this campaign was not for me because I died to the Goblin Shaman lightning bolt's early in the sewers.
This time I managed to finish it - after several failed attempts - and boy, what a great campaign. It was difficult, but mainly because I played the game through a very strict clause:
1. roll for stats (reroll once, but accept the stats) and accept them in the order they come (1st is STR,2nd DEX, and so on);
2. random race based on a 5E resurrection table;
3. 2-3 short rests at maximum, and 1 long rest per day;
4. Iron Man mode (although I set to only game over if all 4 die);
Absolutely astounding map design, specially for the combats, I love how there are so many strategies to be used and some are even hinted at (i.e, hiding behind the tombs to avoid those high damaging Skeleton Archers at the last battle ).
Thanks for playing it. I think this campaign still holds up well and the soft sequels get progressively more involved with official material added into Solasta.