Space Engineers

Space Engineers

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Beschreibung
These are all the mods included within the Xenonite Server for Space Engineers
Inhalte (53)
(DX11) Eikesters Conveyor Pipes
Erstellt von iTsaJiffy
I find that i am only using the pipes from the original pack Eikesters Decorations and more. So i have published this as a standalone for those who are interested in only using the conveyor pipes and don't want to clutter the G menu with all the other bloc...
Advanced Welding - detaching and reattaching blocks!
Erstellt von Digi
This mod adds 3 things: Weld Pad block (for smallship and largeship/station) Ultra-slim and cheap merge blocks that are only usable once because they get destroyed in the merge process. Also unlike mergers they don't have a magnetic ability but they do inf...
Imber Corporation
Erstellt von Meridius_IX / Lucas
Meridius_IX has retired from modding. Click Here for more details. Introduction Imber Corporation adds several NPC Grid Encounters to your game. This includes Space and Planetary Cargo Ships, Random Encounters, and Planetary Installations. Encounter Inform...
AQD - Armor Expansion
Erstellt von enenra
https://i.imgur.com/fVVaDCS.gif Current version: 2.0a Please refer to the changelog for patch notes. https://i.imgur.com/cdhLXnQ.png This mod adds a number of new armor blocks to the game. They are all available in light / heavy and large / small variation...
AQD - Conveyor Expansion
Erstellt von enenra
Current version: 2.1d Please refer to the changelog for patch notes. https://i.imgur.com/cdhLXnQ.png This mod adds several new conveyor tube shapes, as well as armored versions of all conveyor tubes to the game, allowing you more freedom when designing you...
AQD - No Armor Edges
Erstellt von enenra
Current version: 1.1a Please refer to the changelog for patch notes. https://i.imgur.com/cdhLXnQ.png This is a very small and highly compatible mod that simply removes all armor edges from all armor blocks. This will work with all modded blocks as well and...
AQD - Reinforced Windows
Erstellt von enenra
https://i.imgur.com/fVVaDCS.gif Current version: 1.1d Please refer to the changelog for patch notes. https://i.imgur.com/cdhLXnQ.png This mod adds a set of reinforced windows in large and small grid (3x3) to the game. They are more durable than regular win...
Assertive Combat Systems
Erstellt von Splitsie
Assertive Combat Systems brings life and challenge to your world. This mod includes cargoships and bases for planets, moons and space. It will progressively increase in challenge as you grow in threat. So, how does it work? - cargoships will spawn in the l...
(Retired) Assertive Installations
Erstellt von Splitsie
This is now included as part of the Assertive Combat Systems mod and is considered retired, I will not be attempting any updates bugfixing or troubleshooting as you should be using the newer mod found here https://steamproxy.net/sharedfiles/filedetails...
Automatic Ore Pickup
Erstellt von Gwindalmir
Summary Tired of floating ore slowing you down and giving you concussions? Phoenix Manufacturing is back with something to take care of that! Now your drills all include a micro gravity generator* which will cause it to collect all floating ore nearby. In ...
[C.K]Block Solar Panel X10
Erstellt von C.K
Block Solar Panel Power generation performance X10 Corresponding construction materials are alsol X10...
Brighter Skybox Lighting x3
Erstellt von Drizzt
Request from forum users DOES NOT INCLUDE A CUSTOM SKYBOX - SCREENSHOT JUST FOR COMPARISON This mod sets the Environment Skybox Brightness setting to a value of 15.0 (3 times the default) Some custom skyboxes and other lighting mods change this value to ma...
Build Vision 3.0
Erstellt von Dark Helmet
This is a quick access context menu, based on the original Build Vision by Jimmacle, designed to supplement the game's terminal. Most of the time, the terminal works just fine for setting up blocks, but sometimes, it's cumbersome. With BV, you can just poi...
Build Info
Erstellt von Digi
Displays more information about the block you're holding or aiming at, along with other features listed below. Air leak finder was moved to a standalone version: https://steamproxy.net/sharedfiles/filedetails/?id=3170315974 Highlight features Config/Mo...
Camera Panning - rotate camera view (+reset 1st person character view)
Erstellt von Digi
This mod enables players to change the direction camera while viewing it. Works for any camera block, modded or vanilla. How to use in game When you view a camera the mod will tell you the controls as a HUD notification. Simply hold the LookAround key (def...
Coilgun Battery
Erstellt von Killerbee77
Adds in a quad twin barrel repeating Coilgun with retracting/extending animations. Its uses hybrid ammo meaning it takes both a physical ammo (Magnetic slugs) and energy to fire. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -...
Control Module - basically key binding for ships
Erstellt von Digi
This mod adds the ability for Timer Blocks and Programmable Blocks to be triggered/ran when the input (key/mouse/gamepad/game control) is pressed and/or released by a player controlling a cockpit/RC/seat in the same grid system. The system is very flexible...
Dover: Remastered
Erstellt von NorthyPark
Dover is a pretty Earth-Like planet with some interesting factors. Land to water mass is very similar to the Old Earth in the Sol system, but the entire planet seems to be in one biome unlike the old earth. With Rolling hills, tall mountains and long beach...
HoverEngine
Erstellt von Takeshi
First: please leave feedback, its frustrating to get nothing back (thumb up). This Mod contains hover engines for large and small grid. The behavior is the same for Planets and Moons (environment has to support atmo thrusters). Two Military Blocks + two Ci...
MA Fighter Gunner Cockpit
Erstellt von AutoMcDonough
FGC for short. Cockpit for gunner, fits behind Fighter Cockpit and matches style. Compatible with rearth's Advanced Combat Systems mod. https://steamproxy.net/workshop/filedetails/?id=1372153381 If ACS mod is active, this cockpit will control all turre...
MA Pole Parts
Erstellt von AutoMcDonough
The 15m pole from stackable turbines was popular, so here are more pole varieties! Includes: 6 block (15m) pole 3 block (7.5m) pole Pole with mounting for Interior Pillar Pole with beefy side-mount Light lantern to spread indirect light over a huge area Li...
Gravel Sifter (Updated)
Erstellt von Quickai
Updated the old gravel sifter mod with the new models from the new update. Original Blast Furnace version of the Gravel Resources Extractor made by wolf4243. 100,000 Gravel Gives: 900 Iron 500 Nickel 400 Silicon 300 Ice 200 Cobalt 100 Magnesium 50 Silver 3...
MA Spotlight pack
Erstellt von AutoMcDonough
Angled spotlights! Includes 30 and 45 degree variants of vanilla spotlight, A "Classic" style spotlight which surface mounts (similar to camera), The same light but using mounting hardware, Classic low beam (10 degrees downwards), Classic 45 degrees which ...
MA WeaponCore Weapons
Erstellt von AutoMcDonough
A variety of energy and ballistic weapons This mod runs on the Weaponcore framework, as such it is a required item. Since this mod has it linked as required, your game will load weaponcore automatically (no need to add it separately). This also means gamep...
midspace Clean Crosshair Camera [EOL]
Erstellt von Screaming Angels
End of Life. No longer receiving updates. Works with all Cameras and Turrets. This contains only a Texture and ModAPI Script. There are no block definitions in this mod. This Mod uses code to replace the Overlay on all Camera and Turrets, including modded ...
Milky Way Skybox
Erstellt von Darth Biomech
Realistic skybox for the game with Milky Way galaxy as seen from the solar system, based on a true photos of the space. insane 4096 pixels version Credits: 1. Deep Star Map, NASA/Goddard Space Flight Center Scientific Visualization Studio ( http://svs.gsfc...
Modular Encounters Systems
Erstellt von Meridius_IX / Lucas
Meridius_IX has retired from modding. Click Here for more details. What is Modular Encounters Systems? This mod was designed to be a flexible framework that will handle nearly all spawning of NPC grids in your game world. It also includes a behavior system...
MWI - Weapon Collection 2 (9)
Erstellt von Mexpex
-MWI - Weapon Collection 2- Mexpex Warfare Industries is back with a new line up of weapons! This time MWI will supply you and your enemies with energy weapons! Energy weapons in this pack will draw energy from the grid while generating ammo. Current weapo...
Nanobot Build and Repair System
Erstellt von Dummy08
Nanobot build and repair system for small and large ships/stations (automatic welding/grindig/cleanup system) Features This system could repair damaged, build projected and grind marked/enemy blocks within range around the system. It also could collect flo...
No Transaction or Listing Fees
Erstellt von lizelive
This is very simple mod that removes fees from economy and allows player trading. It does nothing else. Please don't reupload without changing the title + icon. Contact me on the keen discord as Liz....
NorthWind Weapons
Erstellt von Nasty Jack Starlight
This is the start of what I hope will be a large weapon pack powered by WeaponCore, very much still a WIP. First batch of weapons are a selection of Railguns, 3 turrets and 3 fixed weapons. All railguns feature recoil force and animations, penetration, shr...
NPC Defense Shields Provider
Erstellt von Meridius_IX / Lucas
Meridius_IX has retired from modding. Click Here for more details. Description This mod adds Defense Shields to nearly all NPC Grids spawned through the Modular Encounters Spawner! How it Works The mod works by scanning each grid before it spawns, and if i...
NPC Programming Extender
Erstellt von Meridius_IX / Lucas
Meridius_IX has retired from modding. Click Here for more details. Description This mod adds several new custom methods that NPC owned drones can use to expand their functionality. This includes the ability to assign itself to a custom faction, get all nea...
Orks: The Great WAAAGH!
Erstellt von Meridius_IX / Lucas
Meridius_IX has retired from modding. Click Here for more details. Description Orks: The Great WAAAGH! is a PvE mod that adds very hostile encounters to your game world. Encounter Information This table provides information about what to expect with the en...
Perpetually Perturbed Pirates
Erstellt von Meridius_IX / Lucas
Meridius_IX has retired from modding. Click Here for more details. Description This mod will force all players reputation with the Space Pirate Faction (SPRT) to always be hostile. If at any time a player's reputation with the pirates is higher than -600, ...
PassageIntersections
Erstellt von AViegarien
Adds a whole host of blocks to expand on the vanilla passage block to allow for intersections, lights, windows, wider passages, LCDs, doors, airlocks, o2 vents, stairs and ladders, cargo access, and more! All models have build states and LOD models. ******...
Power Plants [Reactor,Solar,Battery] (DX 11)
Erstellt von Rider
Power Plants, what should i say....... --Reactor-- >>> Hyperion 1 <<< 1x1x1 MaxPowerOutput: 60 MW / 2 MW(smallShip) >>> Hyperion 3 <<< 3x3x3 MaxPowerOutput: 1.6 GW / 56 MW(smallShip) >>> Hyperion 5 <<< 5x5x5 MaxPowerOutput: 8 GW >>> Hyperion 7 <<< 7x7x7 Ma...
Projections To Assembler
Erstellt von Meridius_IX / Lucas
Meridius_IX has retired from modding. Click Here for more details. Description: This mod adds a button to the projector block that will queue the needed components for the currently projected grid in your assembler. How To Use: Ensure your Projector Block ...
Reavers: Terror of the Verse
Erstellt von Meridius_IX / Lucas
Meridius_IX has retired from modding. Click Here for more details. Description Reavers is a PvE mod that adds hostile encounters to your game world. Encounter Information This table provides information about what to expect with the encounters in this mod....
Relative Top Speed
Erstellt von Gauge
Features - User defined speed limits - Control the speed of individual ships based on mass and acceleration - Change configuration on the fly (no need to restart) - Multiplayer ready Description Imagine you are in a fighter chasing down an enemy ship. You ...
Rich HUD Master
Erstellt von Dark Helmet
This is not a mod. This is the master module of the Rich HUD Framework: a set of shared tools made to help modders create custom GUI. It's not strictly necessary for you to subscribe to this. If you have a mod that uses this, then it should be loaded autom...
Rotary Airlock
Erstellt von nukeguard
The Rotary Airlock, designed with atmosphere in mind. No more will you depressurize your rooms by accidentally opening the wrong doors, the Rotary Airlock keeps that vacuum away from your precious air and keeps its seal 100% of the time. Built like any oth...
S - HangarDoor - DX11
Erstellt von Sektan
S - HangarDoor - DX11 These blocks I made on request Airtight HangarDoor 3x - 32x blocks DX11 - DX9 Survival ready My workshop !!!!!! AND AGAIN !!!!!! Because I do not have much space in steam for more friend request, use my email - sektan@unrealeditor.cz ...
Takua - Tropical Planet
Erstellt von shard
Takua https://imgur.com/B4WM2qe.png A lush and verdant paradise, Takua is a gem among the void. Islands and archipelagos dot its surface-spanning ocean, with frigid ice caps at its poles. Takua is the envy of many, and the calming sights and sounds of its ...
Text HUD API
Erstellt von DraygoKorvan
Allows modders to add text to the players screen. This mod must be loaded along side any other mod that uses it. Graphics update note: Post-Processing causes all HUD API text to be dark and blurry unless it uses the PostPP blendtype. Common Issue: If the m...
WeaponCore - Replace Vanilla Weapons
Erstellt von nukeguard
This mod replaces all keen weapons so they function with Weapon Core by DarkStar. You must have WeaponCore in your world as this mod depends on WeaponCore A big thanks to Ash Like Snow for the work on the new warfare 2 additions! Weapon Core by DarkStar, n...
[Mexpex] MWI - Homing Weaponry (24)
Erstellt von Mexpex
MWI - Homing Weaponry https://imgur.com/4LsjcYn.gif This mod was made using Darkstars WeaponCore (required mod) Blocks Included: Weapon Description Grid Range M-12 Swarmer Fires a swarm of smaller missiles with low damage. S 2,000m M-2 Destroyer Launcher F...
Xenonite Tiered Tech
Erstellt von XGC eX
Modified Tiered Tech for use on Xenonite Reborn servers. This is a big set of tiered Blocks for progression based servers. It adds 5 Tier for nearly every functional Ship Block and base block roughly doubling its general effect by two times each time the t...
Tiered Upgrade Modules x2-x32(Double,Triple,2-Sided) [1.193.103]
Erstellt von Xariman
# UpgradesTier mod for Space Engineers Tiered Upgrade Modules x2-x32(Double,Triple,2-Sided) * Economy * Progress * Survival ready * LOD * Blueprints All double and triple modules are two-sided. Max bonus for 4 triple x32 modules: Productivity: 10000% Effec...
Aryx-Lynxon Drive Systems
Erstellt von AryxCami
This mod adds several variants of the Epstein Drive from The Expanse into space engineers, modelled in a vanilla-alike artstyle. They require hydrogen to run. As of writing, the pack contains: E405 Avalon Light Epstein Drive -10MN impulse. -2x2x4 -Requires...
(ARMCO) Repulsor Engines
Erstellt von Spacebar
Collection of the repulsor engines from the ARMCO packs. Will be updating in the future with different models. These are expensive to build, but high thrust output with no flame and no flame damage Update 3/7/2020 Added 1x1 Small Grid Repulsor, shrunk down...
Starwars Hangar Fields
Erstellt von Kreeg
An ARMCO SW Project standalone Mod. This provides 5 Visually appealing Air-tight Force-Fields, that can seal your hangars while allowing crafts to pass through. It comes in 5x, 3x heights at present, with an optional corner variant, and a red variant. This...